[Retroarch]Lançamento da Versão 1.9.13.1

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Mais uma update do retroarch, você pode atualizar pelo próprio emulador os cores usados, ou caso seu console não suporte auto update baixe direto do site da libretro.
Por agora ainda estamos na espera da versão 2.0 que pode ocorrer nos próximos meses, trazendo versões prometidas a um bom tempo como a do PS4, uma melhoria significativa (ainda mais) na versão UWP (Xbox One, Xbox Series, Windows 10/Windows 11), PS2 e outras mais.

O Que Há De Novo?

Assim que o changelog sair, atualizo o post!

Download – Escolha a versão do seu console/arquitetura, se não possui na lista, ele simplesmente não existe ou foi removido.

[Retroarch] Lançamento da Versão 1.9.12[ Changelog atualziado]

Revisado por Mr. Madruga

Mais uma update do retroarch, você pode atualizar pelo próprio emulador os cores usados, ou caso seu console não suporte auto update baixe direto do site da libretro.
Por agora ainda estamos na espera da versão 2.0 que pode ocorrer nos próximos meses, trazendo versões prometidas a um bom tempo como a do PS4, uma melhoria significativa (ainda mais) na versão UWP (Xbox One, Xbox Series, Windows 10/Windows 11), PS2 e outras mais.

O Que Há De Novo?
  • 3DS: Ensure parallax barrier is disabled when ‘3DS Display Mode’ is ‘2D’
  • COMMAND: Command interface should work again
  • INPUT/HID: Rewrote the HID deregistration algorithm; it should no longer cause issues when dealing with multiple pads of the same HID/VID combo
  • INPUT/HID: Fix initialization bug that caused wiimotes to fail to register without an accessory attached
  • INPUT/HID: Fix Wiimote regression
  • INPUT/HID/MAC: Get Sony Sixaxis (DualShock 3) working on MacOS
  • INPUT/UDEV: Add extra abs check for dolphinbar
  • INPUT/UDEV: Add relative left mouse button when pointer device is not abs
  • INPUT/WAYLAND: Fix keyboard input on Wayland – fixes ‘Certain cores ignore user input’
  • NETPLAY: Improvements from Cthulhu
  • OPENDINGUX: Fix HAS_ANALOG/HAS_MENU_TOGGLE defines in sdl_dingux joypad driver
  • LIBRETRO: Enable SRAM for contentless cores
  • LIBRETRO: Add environment callback to get the rate retro_run is called – GET_THROTTLE_STATE and RETRO_THROTTLE_UNBLOCKED environment callback
  • LINUX: Update metadata manifest
  • MENU/OZONE: New themes – Solarized Light, Solarized Dark
  • WINDOWS/WIN9X: Fix non-ASCII text display in window title
  • New cores are on the verge of being approved on Steam. First out of the gates is Picodrive, a Sega Genesis/Master System/Sega CD/32X emulator. You can grab that for RetroArch right now here.

For version 1.9.11, we added support for Miyoo devices, such as the Pocket GO, PowKiddy Q90-V90 and New BitBoy. Back then, we only had one or two cores available.

Version 1.9.12 now comes with a whopping 28 cores – quite the improvement over 1.9.11.

List of all cores so far –

  • 81
  • CAP32
  • fMSX
  • FUSE
  • Gambatte
  • Genesis Plus GX
  • GW
  • Handy
  • LRMAME2003
  • LRMAME2003 Plus
  • Mednafen PCE Fast
  • Mednafen Wswan
  • mGBA
  • NXEngine
  • O2EM
  • Picodrive
  • PokeMini
  • Potator
  • PrBoom
  • Prosystem
  • QuickNES
  • RACE
  • Retro8
  • ScummVM
  • SMS Plus
  • Stella 2014
  • Theodore
  • Vecx

HID subsystem unification – improvements/bugfixes

1.9.11 added a new unified HID subsystem that works on both Mac and WiiU.

Version 1.9.12 features several crucial bugfixes and additions that were plaguing the initial implementation in 1.9.11. See the CHANGELOG at the end of this blog post for more details.

Increased backwards compatibility for macOS cores

Since the migration to our new infrastructure, the minimum OS requirements for macOS cores unintentionally went up. We have since taken steps to address this.

Here are the current minimum OS requirements:

  • 2048: 10.9
  • 81: 10.9
  • atari800: 10.9
  • bk: 10.1
  • blastem: 10.9
  • bluemsx: 10.9
  • bsnes2014_accuracy: 10.9
  • bsnes2014_balanced: 10.9
  • bsnes2014_performance: 10.9
  • bsnes_cplusplus98: 10.9
  • bsnes_hd_beta: 10.9
  • bsnes: 10.9
  • bsnes_mercury_accuracy: 10.9
  • bsnes_mercury_balanced: 10.9
  • bsnes_mercury_performance: 10.9
  • cannonball: 10.9
  • cap32: 10.9
  • craft: 10.7
  • crocods: 10.9
  • desmume: 10.7
  • dinothawr: 10.8
  • dosbox_core: 10.9
  • dosbox_pure: 10.9
  • dosbox_svn: 10.9
  • duckstation: 10.15
  • easyrpg: 10.9
  • ecwolf: 10.9
  • fbalpha2012_cps1: 10.9
  • fbalpha2012_cps2: 10.9
  • fbalpha2012_cps3: 10.9
  • fbalpha2012: 10.9
  • fbalpha2012_neogeo: 10.7
  • fbneo: 10.9
  • fceumm: 10.9
  • fixgb: 10.9
  • flycast: 10.9
  • fmsx: 10.9
  • freechaf: 10.9
  • freeintv: 10.9
  • frodo: 10.9
  • fuse: 10.9
  • gambatte: 10.9
  • gearboy: 10.9
  • gearcoleco: 10.9
  • gearsystem: 10.9
  • genesis_plus_gx: 10.9
  • genesis_plus_gx_wide: 10.9
  • gme: 10.9
  • gpsp: 10.1
  • gw: 10.9
  • handy: 10.9
  • hatari: 10.9
  • lowresnx: 10.9
  • lutro: 10.9
  • mame2000: 10.9
  • mame2003: 10.9
  • mame2003_plus: 10.9
  • mame2010: 10.9
  • mame: 10.9
  • mednafen_gba: 10.9
  • mednafen_lynx: 10.9
  • mednafen_ngp: 10.9
  • mednafen_pce_fast: 10.7
  • mednafen_pce: 10.7
  • mednafen_pcfx: 10.9
  • mednafen_psx: 10.9
  • mednafen_saturn: 10.9
  • mednafen_snes: 10.9
  • mednafen_supergrafx: 10.9
  • mednafen_vb: 10.9
  • mednafen_wswan: 10.7
  • melonds: 10.9
  • mesen-s: 10.9
  • mesen: 10.9
  • mgba: 10.9
  • mrboom: 10.9
  • mu: 10.9
  • nekop2: 10.9
  • neocd: 10.9
  • nestopia: 10.9
  • np2kai: 10.7
  • nxengine: 10.9
  • o2em: 10.9
  • oberon: 10.9
  • opera: 10.9
  • parallel_n64: 10.7
  • pcsx_rearmed: 10.9
  • picodrive: 10.6
  • play: 10.14
  • pocketcdg: 10.9
  • pokemini: 10.9
  • potator: 10.9
  • ppsspp: 10.9
  • prboom: 10.9
  • prosystem: 10.9
  • puae: 10.6
  • px68k: 10.7
  • quasi88: 10.9
  • quicknes: 10.9
  • race: 10.9
  • reminiscence: 10.9
  • retro8: 10.9
  • sameboy: 10.9
  • scummvm: 10.9
  • smsplus: 10.7
  • snes9x2002: 10.9
  • snes9x2005: 10.9
  • snes9x2005_plus: 10.9
  • snes9x2010: 10.9
  • snes9x: 10.9
  • squirreljme: 10.9
  • stella2014: 10.7
  • stella: 10.9
  • tgbdual: 10.7
  • theodore: 10.7
  • thepowdertoy: 10.15
  • tic80: 10.15
  • tyrquake: 10.9
  • uzem: 10.9
  • vba_next: 10.9
  • vbam: 10.9
  • vecx: 10.9
  • vemulator: 10.9
  • vice_x128: 10.9
  • vice_x64: 10.9
  • vice_x64sc: 10.9
  • vice_xcbm2: 10.9
  • vice_xcbm5x0: 10.9
  • vice_xpet: 10.9
  • vice_xplus4: 10.9
  • vice_xscpu64: 10.9
  • vice_xvic: 10.9
  • virtualjaguar: 10.9
  • vitaquake2: 10.9
  • x1: 10.9
  • xrick: 10.9
  • yabause: 10.9

We intend to drive down the requirements even lower in the coming months. For C++-based cores, the lowest we can go is 10.9. Going lower would require installing an older SDK version. For C-based cores, the lowest we can go is 10.4 for Intel-based architectures.

Project IO – Continued

You’ve read in our previous blog post that we were working on a long-term project to wrap/abstract all file system I/O in cores, and also correct and improve cores along the way. This work has continued for version 1.9.12, and we are happy to report that various cores have been improved substantially as a result.

Below are all the cores we managed to cover so far. The ones listed in bold are the new cores we have covered since 1.9.11.

Project IO – FCEUmm improvements

We replaced all direct file access in the core with VFS routines (libretro/RetroArch#12949)

In addition, it turned out that this core had been violating the libretro API for some time by setting need_fullpath = false but then requiring the content fullpath to detect the region of iNES v1.0 ROMs. This PR fixes the issue by setting need_fullpath = true by default, but then lifting this restriction for frontends that support the RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE environment callback (which allows a valid content name to be extracted even when using a frontend-provided data buffer)

Built-in Game Genie support

FCEUmm has long supported emulation of the Game Genie cartridge add-on, but this is currently unavailable in the libretro core. 1.9.12 wires up said functionality:

A new core option Game Genie Add-On (Restart) has been added (disabled by default)
In order for the option to apply, the Game Genie ROM file named gamegenie.nes must be present in the frontend system directory
Game Genie support is disabled for FDS and arcade content
Save states do not function (and are disabled) while the Game Genie boot screen is open
After enabling Game Genie Add-On (Restart), launching a game will cause the Game Genie boot screen to appear. Codes can be entered with the gamepad (as on real hardware): D-Pad to move, A to select, B to delete

Assim que o changelog sair, atualizo o post!

Download – Escolha a versão do seu console/arquitetura, se nçao possui na lista, ele simplesmente não existe ou foi removido.

Novidade na Scene da Semana!

E Vamos começar 2020!

Vita Quake III

Resultado de imagem para quake 3 Urban Terror
Com Vita Quake IIII v.0.9 disponível para download, apresentando suporte experimental ao Urban Terror! O núcleo do Urban Terror ainda é experimental e o jogo em si requer MUITOS recursos (o executável padrão do Urban Terror requer 500 MBs no PC, enquanto no Vita eu consegui obter no máximo 305 MB para o vitaQuakeIII). Espere falhas gráficas e trava com ele, mas você pode começar a tentar a partir desta versão.

Changelog:

[spoiler]

  • – Added data files downloader when game data files are missing.
  • – Updated to latest vitaGL commit.
  • – Optimized renderer (both speed and memory usage wise).
  • – Added dynamic libraries support to OpenArena core (drastic performance boost).
  • – Fixed several issues related to dynarec that might cause app crashes.
  • – Fixed a memory leak in dynamic libraries unloader.
  • – Made r_noportals a configurable setting (Development purpose, DO NOT TOUCH THIS yet).
  • – Added a check that prevents screen to power off.
  • – Fixed an issue in skyboxes rendering that might have caused messed up sky rendering in some maps.
  • – Now loading mods/missionpacks from inside the application works as expected.
  • – Enabled the background rendering on main menu.
  • – Added (experimental) Urban Terror support.

[/spoiler]

Download – http://vitadb.rinnegatamante.it/#/info/375

WebMan MOD

PS3HEN-webMAN-MOD.jpg

Em sequência, temos a update 1.47.26 do WebMan MOD.

Changelog:

[spoiler]

  • Fixed gamepad combo issue #283 reported by @gosseux
  • Added web command /syscall.ps3 (requested by Starman)
    (This command allows to execute any syscall on PS3 via web. Use at your own risk)

[/spoiler]

Download – https://github.com/aldostools/webMAN-MOD/releases

RetroArch 1.8.3

RA1-100.jpg

Mais uma update ao Retroarch desta vez para Ps Vita, PSP, PS2, PS3 e PS4:

Changelog:

[spoiler]

  • ANDROID/BUGFIX: Fix ‘Install or Restore Core’ regression
  • BUGFIX: Ensure core info is always initialised when calling ‘drivers_init()’. This bug could prevent cores from doing content runtime logging
  • BUGFIX/MENU: History size can only be set to 1 at a minimum
  • BUGFIX/MENU: (XMB/OZONE) Fix ‘quick menu’ detection. XMB would not display savestate thumbnails in the quick menu if it was accessed via the main menu
  • BUGFIX/CRASH/CORE UPDATER: Fix potential double free error
  • BUGFIX/CRASH/OPENGL/WINDOWS: Fix regression in 1.8.2 that would cause GL-based cores to fail because it would try to erroneously load libGLESv2.dll instead of OpenGL32.dll (cores affected: VitaQuake 2/3/Dhewm3, possibly more)
  • BUGFIX/MENU/DESKTOP UI: Show desktop menu on startup does not launch Qt UI on Linux
  • BUGFIX: Entries in the Playlist Thumbnails Updater list were displaying improper sublabels. I have no idea when this broke… The issue is now fixed
  • CHEEVOS: Don’t disable achievement when AddAddress generates an out-of-range address
  • CHEEVOS: Don’t reset triggers/leaderboards that failed to load
  • CHEEVOS: Don’t count unsupported achievements as unlocked
  • CORE UPDATER: Display number of cores updated when updating installed cores
  • DINGUX: Initial port
  • D3D11: Block FL9_3 devices from D3D11 driver because they don’t work anyway (current D3D11 driver uses SM4.0 which requires FL10_0 and up)
  • D3D11: Fallback to GL driver when D3D11 fails
  • EMSCRIPTEN: Fix assets
  • HISTORY/FAVORITES: Bump up default to 200 entries from 100
  • FFMPEG CORE: Implement packet buffer, fixes MP4 video playback for many files
  • LOCALIZATION: Update Italian translation
  • LOCALIZATION: Update Polish translation
  • LOCALIZATION: Update Russian translation
  • LOCALIZATION: Update Spanish translation
  • MENU: Added ‘Hosting’ menu under Netplay menu
  • MENU: Added ‘Subsystems’ menu
  • MENU/FILEBROWSER: Fix file selection issues when starting from (or navigating to) the top level directory
  • MENU/WIDGETS: Prevent looping of task title text
  • RASPBERRY PI: Fix BGRA8888 color inversion issues in the menu and elsewhere with VideoCore GL drivers
  • NETPLAY/RELAY: Add Sao Paulo (Brazil) relay server
  • NETPLAY/RELAY: Fix the “spectator” bug when using the relay server – When a player switches into the spectator mode (pressing “i”) while using the relay server, all players will disconnect.
  • NETPLAY/RELAY: Overall stability has improved. Fixed a memory leak that would cause the relay server to become unresponsive after some time.
  • NETPLAY/RELAY: Fixed critical bug that would cause all players to be disconnected from the relay server if one player was leaving the game. That bug had been open for one year and we were finally able to fix it.
  • SWITCH/LIBNX/BUGFIX: Fix onscreen keyboard input regression
  • THUMBNAIL UPDATER: When waiting for individual thumbnail file http transfers to complete, the task status checking is more accurate. This uses the same method as the new core updater – we now wait until the task is ‘really’ complete, instead of relying on the (slightly nebulous) ‘task finished’ state
  • UWP: Add ANGLE support
  • UWP: Wire up get_metrics to the fake context of D3D9/10/11/12 driver, enabling proper scaling and mouse/touch gestures
  • VITA: Re-add Online Updater
  • VULKAN: Fix font driver ‘vulkan_get_message_width()’ function
  • VIDEO FILTERS: Only use threads when the number exceeds 1. Fixes race conditions with some CPU filters on Vita
  • WINDOWS: Add ANGLE support for x64, separate binary (for now?)

[/spoiler]