[Playstation 2] PCSX2 1.7 – RetroAchievements

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o Playstation 2 agora é uma plataforma suportada no RetroAchievements com mais de 80 conjuntos na data de lançamento e mais em breve, usando o PCSX2

Melhorias PCSX2 1.7.3467

Changes:

  • GS/TextureCache: Fix non-mipmap sources conflicting with mipmap sources (Connor McLaughlin)
  • GS: Use memcmp for GSVector2 comparisons (Connor McLaughlin)
  • GS/HW: Make trilinear filtering behavior consistent across backends (Connor McLaughlin)
  • GS/HW: Improve PS2 trilinear selection (Connor McLaughlin)
  • GameDB: Enable full mipmapping + PS2 trilinear for Ape Escape games (Connor McLaughlin)
  • GameDB: Add Trilinear (PS2) to Burnout games (JordanTheToaster)
  • GS/Vulkan: Actually store the readback buffer size (Connor McLaughlin)
  • Gamedb: fixes for ‘Guitar Hero – World Tour’ (Mrlinkwii)
  • ImGuiFullscreen: Add indeterminate background progress (Connor McLaughlin)
  • VMManager: Reload save state ELF in internals (Connor McLaughlin)
  • HTTPDownloader: Pass content type by reference (Connor McLaughlin)
  • 3rdparty: Add rcheevos (Connor McLaughlin)
  • 3rdparty: Add RAInterface (Connor McLaughlin)
  • Qt: Add RetroAchievements implementation (Connor McLaughlin)
  • Achievements: Fix a couple of typos (refractionpcsx2)
  • Achievements: Drop OOB poke log messages to verbose (Connor McLaughlin)
  • 3rdparty: Move cubeb 93d1fa3fccdc22da37aa59f67b213591797db369 in-tree (Connor McLaughlin)
  • 3rdparty/cubeb: Silence wasapi output frames logging unless mismatch (Connor McLaughlin)
  • 3rdparty/cubeb: Add cubeb_get_backend_names() (Connor McLaughlin)
  • Qt: Add audio backend selection (only cubeb for now) (Connor McLaughlin)
  • CI: Install libasound2-dev for Linux builds (Connor McLaughlin)
  • SPU2: Fix uninitialized bitset (Connor McLaughlin)
  • Qt: Hook up reset timestretch button (Connor McLaughlin)
  • CDVD: Increase cycle accuracy + simulate speedup for CLV/CAS swap (refractionpcsx2)
  • 3rdparty: Add rapidjson and discord-rpc (Connor McLaughlin)
  • Qt: Add Discord Rich Presence support (Connor McLaughlin)
  • Qt: Fix main window hiding with EFS bug (Connor McLaughlin)
  • FullscreenUI: Clean boot if resume picked without state (Connor McLaughlin)
  • Acheivements: Make login progress indeterminate (Connor McLaughlin)
  • GS/HW: Shuffle moves don’t need barriers with fbfetch (Connor McLaughlin)
  • Qt: Change TriFilter config name. (lightningterror)
  • GS/wx: Change TriFilter name and move it to main renderer tab on wx. (lightningterror)
  • GameDB: Update Burnout games VU Clamp mode (JordanTheToaster)
  • GameDB: Fix some game titles and add some missing fixes (#7121) (SlyCooperReloadCoded)
  • Remove references to unused define. (arcum42)
  • linux-various : remove no longer needed shellscript (Mrlinkwii)
  • Qt: Add Delete Save States to load menu (Connor McLaughlin)
  • Qt: Implement save state backups option (Connor McLaughlin)
  • GameDB: Minor game fixes (JordanTheToaster)
  • Qt: Implement screensaver inhibit (Connor McLaughlin)
  • Linux: Implement screensaver inhibit for X11 (Connor McLaughlin)
  • Achievements: Avoid potential crash when parsing malformed responses (Connor McLaughlin)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • GameDB: WRC Rally Evolved – Fix delay slot slowdowns (suXin)
  • Pad: Native DualShock 3 support in Windows by official Sony driver (sixaxis) (rewasdadmin)
  • SPU: Allow up to 200% final volume (refractionpcsx2)
  • GameDB: Add missing Spiderman WoS fix (JordanTheToaster)
  • GameDB: Add Ufficiale PlayStation 2 Speciale Platinum 2007 (JordanTheToaster)
  • Qt: Remove m3u from open file filter (Connor McLaughlin)
  • Qt: Add option to hide primed/challenge achievements (Connor McLaughlin)
  • FullscreenUI: Display primed achievement list in pause menu (Connor McLaughlin)
  • Gamedb: add EE rounding to ‘Ty the Tasmanian Tiger 3’ (Mrlinkwii)
  • GameList: remove playlists (refractionpcsx2)
  • CI: Switch from libcurl4-gnutls-dev to libcurl4-openssl-dev (Connor McLaughlin)
  • GS:HW: Make HDR algorithm more float-precision-friendly (TellowKrinkle)
  • GameDB: Fix ghosting in BlitzTech engine games (icup321)
  • WX: Backport Resamplebox patch to fix GSDump previews in vs2022 (refractionpcsx2)
  • VMManager: Remove unused variable (Connor McLaughlin)
  • Qt: Drop libsamplerate dependency for Qt+MSVC (Connor McLaughlin)
  • Qt: Fix error writing config on first launch (Connor McLaughlin)
  • GameDB: Fix missing splash logos in Krome games (icup321)
  • GS-hw: Adjust Shadow of Rome crc hacks. (lightningterror)
  • VulkanHostDisplay: Fix crash when driver uses large preferred upload stride (Connor McLaughlin)
  • Achievements: Reapply settings on HC enable (Connor McLaughlin)
  • Achievements: Check for nulls in API responses (Connor McLaughlin)
  • Achievements: Save submitted time from API in leaderboards (Connor McLaughlin)
  • Achievements: Append notifications downwards not upwards (Connor McLaughlin)
  • Qt: Fix primed indicator not being disabled when achievements off (Connor McLaughlin)
  • FullscreenUI: Remove unused variables. (lightningterror)
  • GS/HW: Only allocate as many mip levels as present (Connor McLaughlin)
  • GS: Fixes for flushes from PR #6389 (refractionpcsx2)
  • CMake: Prevent finding Mono.framework libpng (TellowKrinkle)
  • GHActions:MacOS: Disable Qt gssapi support (TellowKrinkle)
  • GHActions:macOS: Remove unused dependencies (TellowKrinkle)
  • GS:HW: Properly handle fbmask of negative values (TellowKrinkle)
  • GS: Fix DX shader error (refractionpcsx2)
  • GS: Handle higher TH/TW for STQ calculation (refractionpcsx2)
  • GS: Modify clamp behaviour on large specified texture sizes (refractionpcsx2)
  • Qt: Amendment for Turbo naming (RedDevilus)
  • GameDB: Normalize HW fixes for Xenosaga Episode II (Connor McLaughlin)
  • GS: Remove no longer needed logging. (refractionpcsx2)
  • GS-hw: Add missing stencil buffer check for fba or coverage alpha DATE. (lightningterror)
  • GS: When CoverageAlpha is used set Alpha min max to 128. (lightningterror)
  • GS-hw: No need to check for coverage when getting alpha value. (lightningterror)
  • GS-hw: Remove condition to enable upscaling hacks on Aggressive crc. (lightningterror)
  • GS-hw: Cleanup GSHWHack.cpp (lightningterror)
  • gamedb: add autoflush to ‘The Simpsons: Hit & Run.’ (Mrlinkwii)
  • Qt: Consistent save state list in big picture (RedDevilus)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • GS-hw: Disable clamp more optimizations for now. (lightningterror)
  • GS-hw: Fully purge Shadow of Rome crc hacks. (lightningterror)
  • GameDB: Adjust HPO from Normal to Special for Shadow of Rome and Onimusha Dawn of Dreams. (lightningterror)
  • GameDB: Add trilinear PS2 and change mipmap from Basic to Fast to Hulk The Ultimate Destruction (lightningterror)
  • GameDB: Add HPO Special to Wallace & Gromit – The Curse of the Were-Rabbit. (lightningterror)
  • GameDB: Add HPO normal to remaining regions of Wallace & Gromit – The Curse of the Were-Rabbit. (lightningterror)
  • INISettingsInterface: Write changes atomically (Connor McLaughlin)
  • Qt: Changing Cheevos URL color (RedDevilus)
  • GS: Add flush reason to draw call vertex dumps (refractionpcsx2)
  • GS:HW: Rename FloatColor to HDRColor (TellowKrinkle)
  • GS:HW: Use 16-bit unorm for HDR (TellowKrinkle)
  • GS: Only TEXFLUSH if it’s an Auto Flush draw. (refractionpcsx2)
  • Gamedb: miscellaneous missing entries (Mrlinkwii)
  • FullscreenUI: Deadlock fix and add reset confirm for HC enable (Connor McLaughlin)
  • GameDB: ‘Gitaroo Man’ patches and fixes (#7184) (boringhexi)
  • CommonHotkeys: Fix target speed going below zero (Connor McLaughlin)
  • Build: Fix build with wx 3.1 on FreeBSD (#7178) (Ganael Laplanche)
  • Gamedb : add upscaling fixed to Call of duty 3 (Mrlinkwii)
  • x86emitter: Add some AVX/AVX2 instructions and YMM registers (Connor McLaughlin)
  • x86/microVU: Use 64-bit comparisons for quick lookup (Connor McLaughlin)
  • x86/microVU: Use AVX2 for full block comparisons (Connor McLaughlin)
  • x86/microVU: Add a reference list for quick block lookups (Connor McLaughlin)
  • Qt: Add dialog for memory card conversion (RedPanda4552)
  • x86emitter: Fix missing W REX bit for movq reg, xmm (Connor McLaughlin)
  • System: Revamp memory allocation (Connor McLaughlin)
  • System: Remove/move out a bunch more leftover stuff from wx (Connor McLaughlin)
  • Qt: Add input and settings overlays (Connor McLaughlin)
  • GS: Add hardware download mode option (Connor McLaughlin)
  • GameDB: Add Full mipmap + Trilinear ps2 on GT4. (lightningterror)
  • ImGuiOverlays: Add hardware download mode to settings OSD (Connor McLaughlin)
  • GS: Set vsync based on host decision (Connor McLaughlin)
  • GS: Unify shader cache versions across renderers (Connor McLaughlin)
  • GS: Support fractional upscale (Connor McLaughlin)
  • Qt: Add automatic updater for Linux (Connor McLaughlin)
  • PAD/Qt: Compute deadzone as circular instead of square (Connor McLaughlin)
  • GS/Vulkan: Ensure we don’t leave a bound texture in copy state (Connor McLaughlin)
  • GS:HW: blend_mix doesn’t get you fast hdr (TellowKrinkle)
  • x86/iR5900: Fix quadword stores on Linux (Connor McLaughlin)
  • Qt: Add Host::GetTopLevelWindowInfo() (Connor McLaughlin)
  • Qt: Add DInput input source (Connor McLaughlin)
  • Qt: Register for device notifications on Windows (Connor McLaughlin)
  • Qt: Fix Wunused-variable warning. (lightningterror)
  • FullscreenUI: Fix Wunused-variable warning. (lightningterror)
  • GameDB: add fixes for Eternal Ring and Spongebob SquarePants Featuring Nicktoons – Globs of Doom (Mrlinkwii)
  • GameDB: Enable Paltex for Zone of The Enders (JordanTheToaster)
  • Common: Formatting (TellowKrinkle)
  • 3rdparty: Add GSL (TellowKrinkle)
  • Common: Make GL::Context::Create use gsl::span (TellowKrinkle)
  • GS:HW: Clean up ps_convert_rgba_8i (TellowKrinkle)
  • GS:HW: Remove comment on rgba to 8i only-blue optimization (TellowKrinkle)
  • GS-hw: Disable blend mix on colclip. (lightningterror)
  • Mac: add PCSX2 to Launchpad Game Category (Mrlinkwii)
  • GS/TextureCache: Partially invalidate overlapping targets with tex-in-rt (Connor McLaughlin)
  • GS: Fix fractional scaling in GL/Vulkan (Connor McLaughlin)
  • GS: Adjust default renderer for vendors on windows. (lightningterror)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • GameDB: Kaido/Xtreme Racer upscaling + comments (RedDevilus)
  • GameDB: add missing patch to Asobi ni Iku yo! Chikyuu Pinch no Kon’yaku Sengen (Mrlinkwii)
  • GameDB: Copy missing “Game ni Nattayo! Dokuro-chan” patch (JordanTheToaster)
  • BIOS: Map the entire ROM1 file to PS2 memory (Florin9doi)
  • GS-hw: Further improve how we handle blend mix 1. (lightningterror)
  • GameDB: Add ” World Soccer Winning Eleven 2012″ missing entry (JordanTheToaster)
  • GS/Vulkan: Skip first barrier when starting pass (Connor McLaughlin)
  • SPU: Clamp final volume in the right place. (refractionpcsx2)
  • GS-wx: Add show settings and show inputs options to osd. (lightningterror)
  • GameDB: Add HW/Upscale fixes for King’s Field IV (refractionpcsx2)
  • GameDB: Correct Big Game Hunter name (JordanTheToaster)
  • ImGuiOverlays: Add Texture in RT (JordanTheToaster)
  • GS-wx: Misc fixes. (lightningterror)
  • GS/Vulkan: Fix condition for skipping first barrier (Connor McLaughlin)
  • Cubeb: Fix logging comparison, causing verbose spam (Ty Lamontagne)
  • Qt: Use vsync when any FSUI window is open (Connor McLaughlin)
  • GS-hw: Remove Ikki Tousen crc hack. (lightningterror)
  • GameDB: Add Round Sprite Half to Ikki Tousen. (lightningterror)
  • GS: CRC hack for Black (Connor McLaughlin)
  • FullscreenUI: Fix achievements/lb hotkey running on EE thread (Connor McLaughlin)
  • Achievements: Rework challenge mode enabling (Connor McLaughlin)
  • Qt: Add comment on ODR violation workaround (TellowKrinkle)
  • CMake: Windows Qt build support (TellowKrinkle)
  • GHActions: Add CMake Qt build (TellowKrinkle)
  • CMake:Windows: Add install step (TellowKrinkle)
  • GHActions: Migrate to new variable output system (TellowKrinkle)
  • vs: Enable Function Level Linking solution-wide and AVX2 for Common project (Silent)
  • GS/TextureCache: Use Inside() for checking display target (Connor McLaughlin)
  • GS/State: Correct CLUT invalidation range check (refractionpcsx2)
  • Move some IPU logging to systrace instead of devcon (Ty Lamontagne)
  • Common: Add MemorySettingsInterface (Connor McLaughlin)
  • GSDumpReplayer: Support no-looping/frame number queries (Connor McLaughlin)
  • GSRunner: Add standalone GS runner/dumper (Connor McLaughlin)

Se você já possui o PCSX2 1.7, atualize-o por ele em Ajuda/Help » Procurar Atualizações/Check Updates, caso ainda possua uma versão mais antiga, considere atualizar para a ver~sao 1.7 mais nova possivel da interface QT

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[Emulação] PCSX2 1.7.xxxx

comunidade faz, sendo assim as ultimas melhorias desde a versão 1.7.3070 (13/07/2022 ) obteve varias atualizações, tanto como sistema ou para jogos específicos, funções como usar o BigPicture do Steam (versão QT), mais jogos adicionados e testados no GameDB (configura o emulador de acordo com o jogo, não sendo mais preciso procurar o que funciona com o jogo desejado),

Download e Patch Notes

[Emulação] PCSX2 1.7.xxxx

Desde o começo do desenvolvimento da versão 1.7.xxxx o PCSX2 passou a ter daily build’s de acordo com o que a comunidade faz, sendo assim as ultimas melhorias desde a versão 1.7.2884 (04/06/2022 14:00) teve varias melhorias:

Melhorias PCSX2 1.7.2884
  • GS: Clamp tex-in-rt source rectangle to rt bounds (Connor McLaughlin)
  • FileSystem: Fix splitting UNC paths (Connor McLaughlin)
  • Qt: Add command line parameter to force early console log (Connor McLaughlin)
  • Qt: Add logging of early directory setup (Connor McLaughlin)
  • Tests: Add unit tests for UNC paths on Win32 (Connor McLaughlin)
  • pad: Expose Analog mode button. (Stuart Kenny)
  • PAD: Make controller info public (Connor McLaughlin)
  • PAD/Host: Fix unconditionally sending state for disconnected ports (Connor McLaughlin)
  • DEV9: Move helper Qt classes into a separate file (TheLastRar)
  • DEV9: Add DNS host export/import (TheLastRar)
  • DEV9: Clang format Qt files (TheLastRar)
  • GameDB: Add missing serial (Dreadmoth)
  • Qt: wire in tv shaders (Stuart Kenny)
  • Gamedb: remove patch from ‘Boku to Mao’ (Mrlinkwii)
  • GS/HW: Fix typos in wave filter shader (Stuart Kenny)
  • CheatsWS: Remove bad Herdy Gurdy WS patch (refractionpcsx2)
  • Gamedb: Chou! Rakushii Internet Tomodachi Nowa (Florin9doi)
  • Gamedb: DVD Player (Florin9doi)
  • PAD: fix typo in UI (Mrlinkwii)
  • Gamedb: Web browsers (Florin9doi)
  • Gamedb: Jissen Pachi-Slot Hisshouhou (Florin9doi)
  • Gamedb: PlayStation BB Navigator (Florin9doi)
  • GS/TextureReplacement: Ignore replaced textures in DumpTexture (nev3rfail)
  • Gamedb: fix game title typos (Mrlinkwii)
  • GameDB: upscaling fixes for ‘Tokyo Xtreme Racer Drift 2’ (Mrlinkwii)
  • GameDB: Remove Kingdomhearts 1/2 GShwfixes (RedDevilus)
  • GameDB: Fix line in the sky for Jak games (RedDevilus)
  • GameDB: Added Tourist Trophy VU clamp fix (Blackbird88)
  • Qt: More flags and regions + enabling more icons (RedDevilus)
  • Qt: Move flags to seperate folder (RedDevilus)
  • Qt: Add array and look-up for flags (RedDevilus)
  • Qt: Change array and rename flags to region (RedDevilus)
  • Qt: Adding back BIOS flags (RedDevilus)
  • Qt: Readability and prevents false matches regions (RedDevilus)
  • Qt: Bump Cache + new other icon (RedDevilus)
  • GameDB: Replace Choro Q HG, and Penny/Gadget Racers patches. (Goatman13)
  • GameDB: add patches for ‘Harry Potter and the Half-Blood Prince’ (Mrlinkwii)
  • IPU: Reorder DMA timing for IPU_TO and IPU_FROM (refractionpcsx2)
  • IPU: Stop early IPUProcessInterrupt fires. (refractionpcsx2)
  • Savestates: Add new IPU variable and bump version (refractionpcsx2)
  • IPU: add slight timing to IDEC/BDEC (refractionpcsx2)
  • GameDB: Forbidden Siren 2 (RedDevilus)
  • IOP Counters: Fix up interrupt behaviour (refractionpcsx2)
  • Update README.md to reflect project’s age. (TheTechnician27)
  • Savestates: Add developers comment for commit log messages (refractionpcsx2)
  • IPU: Always process command if busy on DMA run (refractionpcsx2)
  • IPU: Set ECD if start code is not 1xx (Goatman13)
  • GameDB: Add more Onimusha 3 HW fixes. (Goatman13)
  • Qt: Mac build (TellowKrinkle)
  • Qt: Fix SDL initialization crash on macOS (TellowKrinkle)
  • Qt: Fix game summary field size on macOS (TellowKrinkle)
  • Qt: Set isMask to true on menu items (TellowKrinkle)
  • Qt: Remove [Light] from Native theme (TellowKrinkle)
  • Qt: Calculate icon theme from palette instead of name (TellowKrinkle)
  • Common: Move ObjC methods to CocoaTools (TellowKrinkle)
  • Qt: Respond to dark/light mode changes (TellowKrinkle)
  • GHActions:macOS: Add Qt build (TellowKrinkle)
  • Qt: Support DPI change events (TellowKrinkle)
  • Qt: Add preferences button to menu system (TellowKrinkle)
  • Qt: Avoid spamming resize events on paint (Connor McLaughlin)
  • Qt: Force game list column resize on window show (Connor McLaughlin)
  • GS: Fix a bunch of texture copy counters not adding (Connor McLaughlin)
  • SettingsInterface: Add optional accessors/mutators (Connor McLaughlin)
  • GS/Qt: Represent the current frame on resize when paused (Connor McLaughlin)
  • Qt: Move flag/star icons to resources (Connor McLaughlin)
  • Qt: Convert webp flags masquerading as png to png (Connor McLaughlin)
  • GS/DX12: Use correct state for texture staging buffers (Connor McLaughlin)
  • GS/OpenGL: Use feature flag for D32F/D32FS8 selection (Connor McLaughlin)
  • GS/TextureReplacements: Be more lax about header flags (Connor McLaughlin)
  • Threading: Add lightweight thread wrapper (Connor McLaughlin)
  • MTVU: Use Thread wrapper (Connor McLaughlin)
  • VMManager: Relax memory ordering for state (Connor McLaughlin)
  • VMManager: Force reloading of LastELF on state load (Connor McLaughlin)
  • GS: Make reopen fails non-fatal (Connor McLaughlin)
  • VulkanHostDisplay: Upload textures in init command buffer (Connor McLaughlin)
  • HostSettings: Add writer functions (Connor McLaughlin)
  • vtlb: Add RAM accessors which avoid hw access (Connor McLaughlin)
  • VMManager: Add input profile loading (Connor McLaughlin)
  • InputManager: Fix incorrect default keyboard R2 binding (Connor McLaughlin)
  • VulkanHostDisplay: Avoid redundant resizes (Connor McLaughlin)
  • HostDisplay: Create swap chain in CreateRenderDevice() for D3D (Connor McLaughlin)
  • GS: Add sync to host refresh rate option (Connor McLaughlin)
  • GameDB: Mana Khemia (Angel Toloza)

A pocas versões atrás a versão do PCSX2 tinha a interface antiga, porem simples:

Agora nas novas versões ele tem uma interface baseada em QT e ficou muito boa pra coleção de jogos serem reunidas em apenas 1 emulador.

O que é uma interface Qt?
Qt é uma aplicação multiplataforma e um framework de interface gráfica do usuário (GUI), um kit de ferramentas, que é usado para desenvolver software que pode ser executado em diferentes plataformas de hardware e sistemas operacionais.

Você pode adicionar suas capas facilmente, copiando para a pasta COVERS que tem na raiz do emulador

Copie o nome do game indo em em proprieties e depois em Title:

Feche o PCSX2 e abra-o no modo Game Grid:

Assim podendo usar as covers de forma customizada, espero que em breve o PCSX2 possa baixa-las automaticamente da gamecovers.

Download

[Emulação] PCSX2 v1.7.2466 {Pre-release}

Siga o Podcast NewsInside


Mais uma build do PCSX2, desta vez na versão [Emulação] PCSX2 v1.7.2466 {Pre-release}, que inclui varias melhorias para jogos, sistema, qualidade de vida do emulador.

Para os mais curiosos de técnicos, caso queiram checar as mais de 200 build’s feitas no ultimo mês podem checar aqui

Caso queira aprender a configurar, usar e testar em seu PC, siga nosso Guia do PCSX2

Para baixar a build mais recente no link abaixo:

Download