[Emulação] PCSX2 1.7.xxxx

comunidade faz, sendo assim as ultimas melhorias desde a versão 1.7.3070 (13/07/2022 ) obteve varias atualizações, tanto como sistema ou para jogos específicos, funções como usar o BigPicture do Steam (versão QT), mais jogos adicionados e testados no GameDB (configura o emulador de acordo com o jogo, não sendo mais preciso procurar o que funciona com o jogo desejado),

Download e Patch Notes

[Emulação] PCSX2 1.7.xxxx v3123

Siga o NewsInside no Spotify:


Desde o começo do desenvolvimento da versão 1.7.xxxx o PCSX2 passou a ter daily build’s de acordo com o que a comunidade faz, sendo assim as ultimas melhorias desde a versão 1.7.3070 (13/07/2022 ) obteve varias melhorias internas, tanto como sistema ou para jogos específicos:

PCSX2 1.7xxx v3070 a v3122
  • COP2: Fix CTC2 to R register (Goatman13)
  • GameDB: Remove Musashi SPS patches/fixes. (Goatman13)
  • Gamedb: add EEclamping for “Cowboy Bebop” and autoflush for burnout 3 (Mrlinkwii)
  • Gamedb: add missing MGS3 HWfixes (Mrlinkwii)
  • Gamedb: autoflush for Burnout Dominator/ Revenge (Mrlinkwii)
  • GameDB: remove texture inside RT from Xenosaga Episode III (MetrosexualGarbodor)
  • GameDB: Disable texture preloading in Xenosaga Episode III (BuildTools)
  • GS-OGL: Remove wide line support (deprecated in OGL Spec). (refractionpcsx2)
  • Update GameIndex.yaml (rufotheone-fr)
  • Update GameIndex.yaml (rufotheone-fr)
  • USB: Fix a condition is always false warning. (lightningterror)
  • USB: Fix array index ‘i’ is used before limits check warning. (lightningterror)
  • GS-tc: Fix condition is always true warning. (lightningterror)
  • PAD: Fix struct member ‘structname::variable’ is never used warnings. (lightningterror)
  • USB: Fix struct member ‘structname::variable’ is never used warnings. (lightningterror)
  • Core: Bump savestate version. (lightningterror)
  • iCore: Fix negative array index warning. (lightningterror)
  • iCore: Fix more negative array index warnings. (lightningterror)
  • GameDB: fixes for Taiko no Tatsujin series (noigeaR)
  • GameDB: various GSHWFixes (Mrlinkwii)
  • GameDB: add The Sims 2 missing fixes (macmmm81)
  • GameDB: add The Sims 2 missing fixes (macmmm81)
  • Periodication (macmmm81)
  • IPU: Adjust timing on IDEC/BDEC after IPU0 transfer (refractionpcsx2)
  • Gamedb: missing serial (Mrlinkwii)
  • Github: clean-up issue templates (Mrlinkwii)
  • GameDB: MGS 2 texture preload to partial (JordanTheToaster)
  • Qt: Add crop options (Connor McLaughlin)
  • GS/TextureCache: Remove redundant CLUT read (Connor McLaughlin)
  • Qt: Fix game list glitching out in X11 (Connor McLaughlin)
  • Qt: Add search/filter toolbar (Connor McLaughlin)
  • Qt: Move Main.cpp to QtHost.cpp (Connor McLaughlin)
  • Qt: Add -nogui command line parameter (Connor McLaughlin)
  • GameList: Populate game list from cache in batch mode (Connor McLaughlin)
  • Qt: Move hotkeys to VMManager, remove sorting (Connor McLaughlin)
  • Qt: Replace hotkey tabs with a scrollable view (Connor McLaughlin)
  • Qt: Elide redundant scan progress updates (Connor McLaughlin)
  • INISettingsInterface: Don’t try to save with no filename (Connor McLaughlin)
  • Qt: Fix state not being saveable on separate window close (Connor McLaughlin)
  • Qt: Hide main window when in fullscreen (Connor McLaughlin)
  • Qt: Fix CRC in game list showing in lowercase (Connor McLaughlin)
  • Qt: Restore geometry before going fullscreen (Connor McLaughlin)
  • Qt: Hide system console if enabled in nogui mode (Connor McLaughlin)
  • GameDB: Update names for localisation (#6661) (rufotheone-fr)
  • GS/OpenGL: Fix incorrect detection of DXT/BPTC texture support (Connor McLaughlin)
  • GUI-Qt fix full screen toggle hotkey (refractionpcsx2)
  • GUI-Qt: Avoid divide by zero on empty gamelist folder. (refractionpcsx2)
  • Gamedb: clean-up game titles (Mrlinkwii)
  • GS-HW: Use correct alphas when AA1 is enabled + ABE disabled. (refractionpcsx2)
  • GS-HW: Added DATE check for AA1 (refractionpcsx2)
  • GS: Move force_a_one to IsCoverageAlpha function (refractionpcsx2)
  • fix build error when recording is disabled. (C.W. Betts)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • QT: Change MTVU recommendation (JordanTheToaster)
  • CDVD: Change CDVDaccess to CDVDcommon (kenshen112)
  • GameDB: Fix and add Japanese game names, apply upscaling fixes (noigeaR)
  • Wx: Remove AA1 option from the gui. (lightningterror)
  • Qt: Remove AA1 option from the gui. (lightningterror)
  • GS: Remove AA1 gui condition, it will always be enabled. (lightningterror)
  • GS-config: Remove AA1 toggle config leftovers. (lightningterror)
  • Gamedb: GShw fixes for Spider-Man 2 (Mrlinkwii)
  • QT: Add missing gamefix dialog (JordanTheToaster)
  • GameDB: Game title and Ace Combat updates. (#6600) (Alban Zekthi)
  • GameDB: Addition of missing serials and fixes of some titles. (#6678) (rufotheone-fr)
  • QT: Implements 2 Theming options (Daisouji)
  • QT: Change Pathing (Daisouji)
  • GameDB: check & fix of titles + add of missing serial (numbers) (#6681) (rufotheone-fr)
  • GameDB: Fix glows in Disney-Pixar Ratatouille. (#6597) (NicknineTheEagle)
  • GameDB: God Of War 2 Fixes (JordanTheToaster)
  • cheats_ws: Disable unnecessary patches. (lightningterror)
  • GameDB: Urban Reign fixes (JordanTheToaster)
  • GameDB: R&C3 and R&C4 Fixes (JordanTheToaster)
  • GameDB: Add COP2 patch (JordanTheToaster)
  • GameDB: Missed R&C3 and R&C4 Fixes (BreakPoints)
  • GameDB: Urban Chaos fixes. (#6690) (Jordan)
  • GS-SW: Fix framebuffer looping at 2048 height. (refractionpcsx2)
  • GS-PCRTC: Remove frame offset from anti-blur hacks in software. (refractionpcsx2)
  • GS: CLUT Invalidation on transfer accounts for offset. (refractionpcsx2)
  • GameDB: Arean Football fixes (JordanTheToaster)
  • GameDB: GoW Fixes (JordanTheToaster)
  • Qt: Fix game list not resizing after resize+shutdown game (Connor McLaughlin)
  • Qt: Fix bindings not applying after profile load/reset (Connor McLaughlin)
  • Qt: Allow changing theme without recreating window (Connor McLaughlin)
  • CI: Use Qt 6.3.1 for all platforms (Connor McLaughlin)
  • Common: Add LRUCache (Connor McLaughlin)
  • Qt: Asynchronous loading of covers (Connor McLaughlin)
  • GameDB: Add mipmap fixes to Toshi engine games (#6680) (icup321)

Download

[Emulação] PCSX2 1.7.xxxx v3069

Desde o começo do desenvolvimento da versão 1.7.xxxx o PCSX2 passou a ter daily build’s de acordo com o que a comunidade faz, sendo assim as ultimas melhorias desde a versão 1.7.3069 (12/07/2022 14:00) obteve varias melhorias internas:

PCSX2 1.7.xx- v3059 a v3069 (Inglês)
  • CDVD: Touch-Up GZip logging messages. (Ty Lamontagne)
  • GS-d3d12: Remove scale factor clamp. (lightningterror)
  • GS-wx: Disable TX x y offsets on native res: (lightningterror)
  • GS: Make sure upscaling hacks are disabled on native res. (lightningterror)
  • wx: Rename gsdx to gs for window title statistics. (lightningterror)
  • GS: Add lottes crt to present shader. (Stuart Kenny)
  • Misc: Clean up warnings. (lightningterror)
  • Build: Fix appimage.sh (refractionpcsx2)
  • GS-hw: Update crc hack comments. (lightningterror)
  • README: Update requirements. (lightningterror)
  • Misc: Cleanup some stuff I didn’t notice in previous commits. (lightningterror)
  • CDVD: Cleanup variable scope. (lightningterror)
  • PAD: Cleanup variable scope. (lightningterror)
  • GS: Cleanup variable scope. (lightningterror)
  • IPU: Cleanup variable scope. (lightningterror)
  • USB: Cleanup variable scope. (lightningterror)
  • MemoryCardFolder: Cleanup variable scope. (lightningterror)
  • SPU2: Cleanup variable scope. (lightningterror)
  • RDebug: Cleanup variable scope. (lightningterror)
  • iFPU: Cleanup variable scope. (lightningterror)
  • iMMI: Cleanup variable scope. (lightningterror)
  • iR5900: Cleanup variable scope. (lightningterror)
  • IOP: Cleanup variable scope. (lightningterror)
  • USB: Cleanup uninitialized variable. (lightningterror)
  • GameDB: upscaling fixes for “Mike Tyson Heavyweight Boxing” (Mrlinkwii)
  • Gamedb:Add missing serials (Mrlinkwii)
  • GS: Add internal FFMD offset to interlace. (refractionpcsx2)
  • GS: Rework interlace offsets (refractionpcsx2)
  • GS: Limit the offset for FFMD to prevent over scaling. (refractionpcsx2)
  • BaseBlockEx: Cleanup variable scope. (lightningterror)
  • iFPUd: Cleanup variable scope. (lightningterror)
  • iR3000A: Cleanup variable scope. (lightningterror)
  • iR5900: Cleanup variable scope. (lightningterror)
  • PAD: Fix expression is always false warning. (lightningterror)
  • GS-hw: Fix redundant condition warning. (lightningterror)
  • IPU: Fix GT3 regression from #6506 (refractionpcsx2)
  • Gamedb: Fix game names (Mrlinkwii)
  • GS: Don’t do interlace offset if de-interlacing is disabled. (refractionpcsx2)
  • VU: YOLO T-Bit on MTVU (refractionpcsx2)
  • GS/TextureCache: Unswizzle shared texture formats when hashing (Connor McLaughlin)
  • Core: Replace old include guard with pragma once (Ty Lamontagne)
  • USB: Cleanup more variable scope warnings. (lightningterror)
  • Readme: Update Linux version (BuildTools)
  • USB: More variable scope warnings. (lightningterror)
  • GameDB: fix up wrong titles (Mrlinkwii)
  • Bump mikehardy/buildcache-action from 1.2.2 to 1.3.0 (dependabot[bot])
  • iR5900: Elide VU0 micro finish calls when safe (Connor McLaughlin)
  • VU: Don’t clamp VF00 or I Reg (refractionpcsx2)
  • GS: Adjust interlacing offsets to something more sensible. (refractionpcsx2)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • iR5900: Ignore Non delayed COP2 commands when not interlocked (refractionpcsx2)
  • Config: Fix loading of SavestateZstdCompression setting (chaoticgd)
  • GS: Don’t vmalloc inside fifo_alloc to avoid logic confusion. (refractionpcsx2)
  • Qt: Add tooltips to Emulation Settings. (lightningterror)
  • Qt: Add tooltlips to Advanced System Settings. (lightningterror)
  • Qt: Add tooltlips to System Settings. (lightningterror)
  • Qt: Fix anti blur tooltip. (lightningterror)
  • Gamedb: add VUclamping to “NCAA March Madness 2003/2004” (Mrlinkwii)
  • GS: Fix interlace offsets for no-interlace patches (refractionpcsx2)
  • GS: Fix interlace offset for native. (refractionpcsx2)
  • Add MacOS badge to the README (dio-gh)
  • GameDB: fix game titles and add an entry (Mrlinkwii)
  • Qt: Add option to hide main window when game running (Connor McLaughlin)
  • Qt: Fix game properties staying open after closing main window (Connor McLaughlin)
  • Qt: Implement disable window resize (Connor McLaughlin)
  • Qt: Implement pause on start (Connor McLaughlin)
  • Qt: Make UI thread VM valid/paused globally accessible (Connor McLaughlin)
  • Qt: Implement pause on focus loss (Connor McLaughlin)
  • GS: Reset stats on open (Connor McLaughlin)
  • Qt: Implement start disc (Connor McLaughlin)
  • Qt: Implement remove disc (Connor McLaughlin)
  • Qt: Add pressure modifier button for pads (Connor McLaughlin)
  • Qt: Fix window reopening after close (Connor McLaughlin)
  • PAD: Fix incorrect MAX_KEYS check (Connor McLaughlin)
  • Build: Bump _WIN32_WINNT to Windows 10 and link against OneCore (Connor McLaughlin)
  • GS: Switch to placeholders for VM repeat mapping in Qt (Connor McLaughlin)
  • GameDB: Upscaling fixes and region corrections for Armored Core 3/Silent Line (MomosuWarosu)
  • PAD: Adjust existing button pressure when modifier activated (Connor McLaughlin)
  • Qt: Fix drag/drop of GS dumps/ELFs (Connor McLaughlin)
  • Qt: Fix drag/drop of blockdumps (Connor McLaughlin)
  • Qt: Make mouse mapping opt-in (less annoying) (Connor McLaughlin)
  • GS: Support using SW renderer for texture decompression sprites (Connor McLaughlin)
  • IOPBios: Make our hostfs HLE safer (Ty Lamontagne)
  • GS: Fix default config for UserHacks_CPUSpriteRenderBW for wx build. (lightningterror)
  • GS: Adjust CLUT dirty checks to reduce false positives (refractionpcsx2)
  • GS: Fix CLUT changing bit depth. (refractionpcsx2)
  • DEV9: Replace ghc::filesystem with our wrappers (Connor McLaughlin)
  • IopBios: Replace ghc::filesystem with our wrappers (Connor McLaughlin)
  • 3rdparty: Remove ghc::filesystem (Connor McLaughlin)
  • Config: Set texture preloading to full by default (BuildTools)
  • Gamedb: fixup wrong titles and add game fixes (Mrlinkwii)
  • GS-hw: Fix Wunused-but-set-variable warning. (lightningterror)
  • Gamedb: upscaling fixes for Kingdom Hearts – Final Mix (Mrlinkwii)
  • Qt: Show disabled hw fixes in OSD (Connor McLaughlin)
  • Patches: Update Persona 4 WS Patch (BuildTools)
  • QT: settings descriptions (Mrlinkwii)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • Qt: Implement mouse wheel binding (Connor McLaughlin)
  • ThreadedFileReader: Fix a low-chance race when closing file (Connor McLaughlin)
  • Qt: Make status bar less confusing (Connor McLaughlin)
  • CMake: Drop unused ALSA dependency (Connor McLaughlin)
  • Qt: Use same data directory as wx with XDG_STD enabled (Connor McLaughlin)
  • CI: Add AppImage builder for Qt (Connor McLaughlin)
  • QT: more missing descriptions (Mrlinkwii)
  • GameDB: EA Sports BIO FolderMC Support (#6575) (Pyra Drake)
  • QT: Adds descriptions to OSD/Post Processing Settings (#6571) (Daisouji)
  • QT: more settings descriptions (Mrlinkwii)
  • Patches: Misc cheats_ni cleanup (BuildTools)
  • QT: more missing descriptions (Mrlinkwii)
  • Patches: Cleanup cheats_ws. (#6577) (Jordan)
  • GS/TextureCache: Fix incorrect hashing of L/H/small textures (Connor McLaughlin)
  • QT: set Texture Offsets & Skipdraw Range per game only (Mrlinkwii)
  • GS: Improve clut testing, add test for local->local transfers. (refractionpcsx2)
  • Gamedb: fix up game names and add HWfixes (Mrlinkwii)
  • Patches: Cleanup more ws patches. (#6595) (Jordan)
  • Gamedb: fix game titles (Mrlinkwii)
  • UI: Minor typo fixes (BuildTools)
  • GameDB: fix memcard filters (Mrlinkwii)
  • GS: Invalidate CLUT by page (refractionpcsx2)
  • GS: Remove needless flush check on Host->Local write. (refractionpcsx2)
  • GS: CLUT – check the whole page range of transfer for CLUT clear. (refractionpcsx2)
  • GS: Fix scanmask interlace offsetting on even numbers (refractionpcsx2)
  • PAD: Update to latest controller database. (#6610) (github-actions[bot])

A poucas versões atrás a versão do PCSX2 tinha a interface antiga, porem muito simples, sem organização dos jogos carregados:

Agora nas novas versões ele tem uma interface baseada em QT e ficou muito boa pra coleção de jogos serem reunidas em apenas 1 emulador.

O que é uma interface Qt?

Qt é uma aplicação multiplataforma e um framework de interface gráfica do usuário (GUI), um kit de ferramentas, que é usado para desenvolver software que pode ser executado em diferentes plataformas de hardware e sistemas operacionais.

Biblioteca de Jogos & Capas Personalizadas

Você pode adicionar suas capas facilmente a nova interface que acompanha uma biblioteca de jogos locais no seu PC, copiando para a pasta COVERS que tem na raiz do emulador

Copie o nome do game indo em em proprieties e depois em Title:

Feche o PCSX2 e abra-o no modo Game Grid:

Assim podendo usar as covers de forma customizada, espero que em breve o PCSX2 possa baixa-las automaticamente da gamecovers.

Download


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[Emulação] PCSX2 1.7.xxxx

Desde o começo do desenvolvimento da versão 1.7.xxxx o PCSX2 passou a ter daily build’s de acordo com o que a comunidade faz, sendo assim as ultimas melhorias desde a versão 1.7.2884 (04/06/2022 14:00) teve varias melhorias:

Melhorias PCSX2 1.7.2884
  • GS: Clamp tex-in-rt source rectangle to rt bounds (Connor McLaughlin)
  • FileSystem: Fix splitting UNC paths (Connor McLaughlin)
  • Qt: Add command line parameter to force early console log (Connor McLaughlin)
  • Qt: Add logging of early directory setup (Connor McLaughlin)
  • Tests: Add unit tests for UNC paths on Win32 (Connor McLaughlin)
  • pad: Expose Analog mode button. (Stuart Kenny)
  • PAD: Make controller info public (Connor McLaughlin)
  • PAD/Host: Fix unconditionally sending state for disconnected ports (Connor McLaughlin)
  • DEV9: Move helper Qt classes into a separate file (TheLastRar)
  • DEV9: Add DNS host export/import (TheLastRar)
  • DEV9: Clang format Qt files (TheLastRar)
  • GameDB: Add missing serial (Dreadmoth)
  • Qt: wire in tv shaders (Stuart Kenny)
  • Gamedb: remove patch from ‘Boku to Mao’ (Mrlinkwii)
  • GS/HW: Fix typos in wave filter shader (Stuart Kenny)
  • CheatsWS: Remove bad Herdy Gurdy WS patch (refractionpcsx2)
  • Gamedb: Chou! Rakushii Internet Tomodachi Nowa (Florin9doi)
  • Gamedb: DVD Player (Florin9doi)
  • PAD: fix typo in UI (Mrlinkwii)
  • Gamedb: Web browsers (Florin9doi)
  • Gamedb: Jissen Pachi-Slot Hisshouhou (Florin9doi)
  • Gamedb: PlayStation BB Navigator (Florin9doi)
  • GS/TextureReplacement: Ignore replaced textures in DumpTexture (nev3rfail)
  • Gamedb: fix game title typos (Mrlinkwii)
  • GameDB: upscaling fixes for ‘Tokyo Xtreme Racer Drift 2’ (Mrlinkwii)
  • GameDB: Remove Kingdomhearts 1/2 GShwfixes (RedDevilus)
  • GameDB: Fix line in the sky for Jak games (RedDevilus)
  • GameDB: Added Tourist Trophy VU clamp fix (Blackbird88)
  • Qt: More flags and regions + enabling more icons (RedDevilus)
  • Qt: Move flags to seperate folder (RedDevilus)
  • Qt: Add array and look-up for flags (RedDevilus)
  • Qt: Change array and rename flags to region (RedDevilus)
  • Qt: Adding back BIOS flags (RedDevilus)
  • Qt: Readability and prevents false matches regions (RedDevilus)
  • Qt: Bump Cache + new other icon (RedDevilus)
  • GameDB: Replace Choro Q HG, and Penny/Gadget Racers patches. (Goatman13)
  • GameDB: add patches for ‘Harry Potter and the Half-Blood Prince’ (Mrlinkwii)
  • IPU: Reorder DMA timing for IPU_TO and IPU_FROM (refractionpcsx2)
  • IPU: Stop early IPUProcessInterrupt fires. (refractionpcsx2)
  • Savestates: Add new IPU variable and bump version (refractionpcsx2)
  • IPU: add slight timing to IDEC/BDEC (refractionpcsx2)
  • GameDB: Forbidden Siren 2 (RedDevilus)
  • IOP Counters: Fix up interrupt behaviour (refractionpcsx2)
  • Update README.md to reflect project’s age. (TheTechnician27)
  • Savestates: Add developers comment for commit log messages (refractionpcsx2)
  • IPU: Always process command if busy on DMA run (refractionpcsx2)
  • IPU: Set ECD if start code is not 1xx (Goatman13)
  • GameDB: Add more Onimusha 3 HW fixes. (Goatman13)
  • Qt: Mac build (TellowKrinkle)
  • Qt: Fix SDL initialization crash on macOS (TellowKrinkle)
  • Qt: Fix game summary field size on macOS (TellowKrinkle)
  • Qt: Set isMask to true on menu items (TellowKrinkle)
  • Qt: Remove [Light] from Native theme (TellowKrinkle)
  • Qt: Calculate icon theme from palette instead of name (TellowKrinkle)
  • Common: Move ObjC methods to CocoaTools (TellowKrinkle)
  • Qt: Respond to dark/light mode changes (TellowKrinkle)
  • GHActions:macOS: Add Qt build (TellowKrinkle)
  • Qt: Support DPI change events (TellowKrinkle)
  • Qt: Add preferences button to menu system (TellowKrinkle)
  • Qt: Avoid spamming resize events on paint (Connor McLaughlin)
  • Qt: Force game list column resize on window show (Connor McLaughlin)
  • GS: Fix a bunch of texture copy counters not adding (Connor McLaughlin)
  • SettingsInterface: Add optional accessors/mutators (Connor McLaughlin)
  • GS/Qt: Represent the current frame on resize when paused (Connor McLaughlin)
  • Qt: Move flag/star icons to resources (Connor McLaughlin)
  • Qt: Convert webp flags masquerading as png to png (Connor McLaughlin)
  • GS/DX12: Use correct state for texture staging buffers (Connor McLaughlin)
  • GS/OpenGL: Use feature flag for D32F/D32FS8 selection (Connor McLaughlin)
  • GS/TextureReplacements: Be more lax about header flags (Connor McLaughlin)
  • Threading: Add lightweight thread wrapper (Connor McLaughlin)
  • MTVU: Use Thread wrapper (Connor McLaughlin)
  • VMManager: Relax memory ordering for state (Connor McLaughlin)
  • VMManager: Force reloading of LastELF on state load (Connor McLaughlin)
  • GS: Make reopen fails non-fatal (Connor McLaughlin)
  • VulkanHostDisplay: Upload textures in init command buffer (Connor McLaughlin)
  • HostSettings: Add writer functions (Connor McLaughlin)
  • vtlb: Add RAM accessors which avoid hw access (Connor McLaughlin)
  • VMManager: Add input profile loading (Connor McLaughlin)
  • InputManager: Fix incorrect default keyboard R2 binding (Connor McLaughlin)
  • VulkanHostDisplay: Avoid redundant resizes (Connor McLaughlin)
  • HostDisplay: Create swap chain in CreateRenderDevice() for D3D (Connor McLaughlin)
  • GS: Add sync to host refresh rate option (Connor McLaughlin)
  • GameDB: Mana Khemia (Angel Toloza)

A pocas versões atrás a versão do PCSX2 tinha a interface antiga, porem simples:

Agora nas novas versões ele tem uma interface baseada em QT e ficou muito boa pra coleção de jogos serem reunidas em apenas 1 emulador.

O que é uma interface Qt?
Qt é uma aplicação multiplataforma e um framework de interface gráfica do usuário (GUI), um kit de ferramentas, que é usado para desenvolver software que pode ser executado em diferentes plataformas de hardware e sistemas operacionais.

Você pode adicionar suas capas facilmente, copiando para a pasta COVERS que tem na raiz do emulador

Copie o nome do game indo em em proprieties e depois em Title:

Feche o PCSX2 e abra-o no modo Game Grid:

Assim podendo usar as covers de forma customizada, espero que em breve o PCSX2 possa baixa-las automaticamente da gamecovers.

Download

[Emulação] PCSX2 v1.7.2466 {Pre-release}

Siga o Podcast NewsInside


Mais uma build do PCSX2, desta vez na versão [Emulação] PCSX2 v1.7.2466 {Pre-release}, que inclui varias melhorias para jogos, sistema, qualidade de vida do emulador.

Para os mais curiosos de técnicos, caso queiram checar as mais de 200 build’s feitas no ultimo mês podem checar aqui

Caso queira aprender a configurar, usar e testar em seu PC, siga nosso Guia do PCSX2

Para baixar a build mais recente no link abaixo:

Download

[Meu PC, Meu Emulador] Do PS1 ao Switch Parte #02

Conheça o Podcast NewsInside a mais de 10 anos online, todo mês um novo episódio, sempre gravado na Twitch!


Dando continuidade aos guias de emuladores, hoje começamos com o de PS2, o emulador PCSX2 que é o melhor e mais completo para PS2 no PC.

Todo guia é pensado para fácil uso, configuração e testes no PC que você tem, mas tendo em base o meu que sempre é mostrado no inicio de cada guia, espero que seja de grande ajuda, semana que vem temos para o PS1.

GUIA: PCSX2 – Rodando PS2 no PC da Melhor Forma Possível.