[Emulação] RyujiNX — 1.1.172 a 1.1.191


Ryujinx é um emulador de Nintendo Switch de código aberto, criado por gdkchan, escrito em C#. Este emulador visa fornecer excelente precisão e desempenho, uma interface amigável e construções consistentes. Foi escrito do zero e o desenvolvimento do projeto começou em setembro de 2017.

Melhorias do RyujiNX - 1.1.172 a 1.1.191

1.1.191 – 2022-07-24

Added:

  • Resolution scaling hotkeys.
    • Adds hotkeys for changing resolution scaling while a game is running. One increases resolution by a factor of 1 up to 4x; the other decreases resolution by a factor of 1 up to 1x. The hotkeys aren’t configured by default, requiring the user to set them up on Avalonia.

1.1.190 – 2022-07-24

Fixed:

  • Add support for conditional (with CC) shader Exit instructions.
    • Fixes bloom in Tokyo Mirage Sessions.

1.1.189 – 2022-07-24

Added:

  • feat: add traditional chinese translate (Avalonia).
    • Adds a traditional Chinese localization for the Avalonia UI.

1.1.188 – 2022-07-24

Fixed:

  • Avalonia – Make menuitems toggleable on textclick.
    • Makes it so checkboxes can be enabled/disabled when pressing on their corresponding text on the Avalonia GUI.

1.1.187 – 2022-07-24

Changed:

  • Avalonia – Use content dialog for user profile manager.
    • Moves the user profile window and related windows to a single content dialog on the Avalonia GUI.

1.1.186 – 2022-07-24

Fixed:

  • fix: Ensure to load latest version of ffmpeg libraries first.
    • Fixes a crash related to loading an older version of ffmpeg, instead of the one shipped with the emulator.

1.1.185 – 2022-07-23

Fixed:

  • Minor GTK & Avalonia UI verbiage/case fixes.
    • Small text adjustments in the UIs.

1.1.184 – 2022-07-23

Fixed:

  • Fix decoding of block after shader BRA.CC instructions without predicate.
    • Fixes green lights in Jump Force.

1.1.183 – 2022-07-23

Fixed:

  • Avoid adding shader buffer descriptors for constant buffers that are not used.
    • May slightly improve performance in some games.

1.1.182 – 2022-07-15

Fixed:

  • Avoid scaling 2d textures that could be used as “3d“.
    • Fixes red-tinted textures when upscaling in Agatha Christie: Hercule Poirot – The First Cases, A Hat in Time, Cruis’n Blast, Demon Gaze Extra, Far: Changing Tides, Lost in Random, Pascal’s Wager: Definitive Edition, Sherlock Holmes: Devil’s Daughter, World’s End Club, possibly more.

1.1.181 – 2022-07-14

Fixed:

  • Reduce some unnecessary allocations in DMA handler.
    • Reduces load times slightly and reduces stutters during pre-recorded videos.

1.1.180 – 2022-07-14

Fixed:

  • Remove dependency for FFmpeg.AutoGen and Update FFmpeg to 5.0.1 for Windows.
    • Fixes games crashing on Linux whenever an mpeg pre-rendered video would play.

1.1.179 – 2022-07-14

Added:

  • BSD: Allow use of DontWait flag in Receive.
    • No known changes in games.

1.1.178 – 2022-07-12

Changed:

  • Ava/MainWindow: Do not show Show Console menu item on non-Windows.
    • Hides “Show Console” on Linux in the Avalonia UI.

1.1.177 – 2022-07-11

Fixed:

  • Handle the case where byte size option values are sent to BSD.
    • Fixes a crash in the Super Mario Odyssey online mod when connecting to the server. Note that the SMO online mod still may not work properly.

1.1.176 – 2022-07-11

Fixed:

  • Avalonia – Add border to Flyouts.
    • Adds a border to flyouts (menus, dropdowns, etc) to easily tell them from the background.

1.1.175 – 2022-07-11

Fixed:

  • Propagate Shader phi nodes with the same source value from all blocks.
    • Fixes flickering in Monster Hunter Rise: Sunbreak (still requires further changes to get in-game).

1.1.174 – 2022-07-11

Fixed:

  • Avalonia – Make tooltips more useful and descriptive, update Spanish localization.
    • Expands several tooltips to better explain what their respective settings do, and updates the Spanish localization accordingly.

1.1.173 – 2022-07-11

Fixed:

  • Avalonia – Couple fixes and improvements.
    • Fixes a crash in the Avalonia UI when bringing up the autoupdater.
    • Reduces size of cheat window.
    • Enables Tiered Compilation (speeds up Avalonia UI startup time).
    • Removes compiler warnings from the Avalonia project.

1.1.172 – 2022-07-11

Fixed:

  • Avalonia – Further Optimize Chinese Translation.
    • Updates the Simplified Chinese localization for Avalonia.

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[Emulação] RyujiNX 1.1.171

Ryujinx é um emulador de Nintendo Switch de código aberto, criado por gdkchan, escrito em C#. Este emulador visa fornecer excelente precisão e desempenho, uma interface amigável e construções consistentes. Foi escrito do zero e o desenvolvimento do projeto começou em setembro de 2017.

1.1.171 - 2022-07-08 (Inglês)

Added:

  • UI – Avalonia Part 3.
    • Adds the remaining Avalonia windows. The UI is now at parity with the current GTK UI.

1.1.170 - 2022-07-08 (Inglês)

Fixed:

  • Avalonia – Use loaded config when assigning controller input.
    • Fixes a crash in the upcoming Avalonia UI that occurs when mapping controller input while a config hasn’t been saved for that controller.

Spoiler title

Fixed:

  • Avalonia – Ensure mouse cursor is only hidden when mouse is in renderer.
    • Fixes a bug in the upcoming Avalonia UI where the mouse cursor wouldn’t be hidden properly.

Spoiler title

Changed:

  • Relicense Ryujinx.Audio under the terms of the MIT license
    • Adjusts the licence of Amadeus from LGPLv3 to MIT.

1.1.167 - 2022-07-08 (Inglês)

Fixed:

  • Fix deadlock in mouse input on Avalonia.
    • Fixes a deadlock in the upcoming Avalonia UI that occurs if you open any window while direct mouse input is enabled.

1.1.166 - 2022-07-06 (Inglês)

Fixed:

  • Fix Vi managed and stray layers open/close/destroy.
    • Portal and Portal 2 are now playable.

1.1.165 - 2022-07-06 (Inglês)

Added:

  • Implement CPU FCVT Half <-> Double conversion variants.
    • Required by Portal and Portal 2 (however they still require further changes to get in-game).

Spoiler title

Add support for alpha to coverage dithering.

  • Fixes missing dithering (semi-transparency) effect on objects close to the camera and at the edges of the draw distance in Pokémon Legends: Arceus.

1.1.163 - 2022-07-05 (Inglês)

UI – Avalonia Part 2.

  • Adds settings window and subsequent windows and controls to the upcoming Avalonia-based user interface.

Spoiler title

ptm: Stub GetTemperature.

  • Stubs GetTemperature service needed by the latest version of nx-hbmenu (Homebrew menu).

Download

[Emulação] RyujiNX 1.1.161

Ryujinx é um emulador de Nintendo Switch de código aberto, criado por gdkchan, escrito em C#. Este emulador visa fornecer excelente precisão e desempenho, uma interface amigável e construções consistentes. Foi escrito do zero e o desenvolvimento do projeto começou em setembro de 2017.

Melhorias da Semana

1.1.154 - 2022-06-24 (inglês)

Fixed:

  • Ensure texture ID is valid before getting texture descriptor.
    • Fixes a crash in A Hat in Time that would occur after progressing past a certain point in the game.

1.1.155 - 2022-06-24 (inglês)

Fixed:

  • Fix ThreadingLock deadlock on invalid access and ExitProcess.
    • Fixes a specific case of the emulator freezing when closing. Does not fix all instances where this happens, however.

1.1.157 - 2022-06-24 (Inglês)

Fixed:

  • timezone: Fix regression caused by #3361.
    • Fixes games that were crashing due to the change in 1.1.156.

1.1.158 - 2022-06-25 (inglês)

Account for pool change on texture bindings cache.

  • Fixes a regression from 1.1.149 that caused garbled textures on Super Zangyura.

1.1.159 - 2022-06-25 (inglês)

Added:

  • Add Simplified Chinese to Avalonia (V2).
    • Adds a Chinese localization to the upcoming Avalonia UI.

1.1.160 - 2022-06-29 (inglês)

Fixed:

  • ui: Fix timezone abbreviation since #3361.
    • Fixes timezone abbreviation text in system settings.

1.1.161 - 2022-07-02 (inglês)

Bindless elimination for constant sampler handle.

  • Allows the Monster Hunter Rise: Sunbreak update to render (still requires further changes to get in-game).

Se você quiser aprender a configurar e usar o RyujiNX, veja nosso guia

[Emulação] RyujiNX 1.1.153

Ryujinx é um emulador de Nintendo Switch de código aberto, criado por gdkchan, escrito em C#. Este emulador visa fornecer excelente precisão e desempenho, uma interface amigável e construções consistentes. Foi escrito do zero e o desenvolvimento do projeto começou em setembro de 2017.

Melhorias da Semana

Na ultima semana o RyujiNX teve algumas atualizações em varias melhorias visuais e por debaixo dos panos, sendo assim seguem quais são suas melhorias e as datas das atualizações:

1.1.148 - 2022-06-17 [Inglês]

Fix VIC out of bounds copy.

  • Fixes a video crash in LOOPERS.
1.1.149 - 2022-06-17 [Inglês]

Changed:

  • Optimize Texture Binding and Shader Specialization Checks.
    • Improves performance in Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, Xenoblade Chronicles Definitive Edition, and possibly others.
1.1.150 - 2022-06-17 [Inglês]

Fixed:

  • Account for res scale changes when updating bindings.
    • Fixes graphical regression when scaling certain games (XCDE/XC2).
Spoiler title

Fix doubling of detected gamepads on program start.

  • May fix some instances of controller duplicates appearing on the Input Device dropdown.
1.1.152 - 2022-06-22 [Inglês]

Changed:

  • Rewrite kernel memory allocator.
    • Cleans up the kernel memory allocator code. No changes expected in games.

1.1.153 - 2022-06-23 [Inglês]

All updates to the Ryujinx official master build will be documented in this file

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Se você quiser aprender a configurar e usar o RyujiNX, veja nosso guia