[Nintendo Switch] DBI v368

A solução definitiva para instalação de NSP, NSZ, XCI e XCZ, juntamente com muitos recursos mais avançados para aprimorar sua experiência no Nintendo Switch! DBI suporta instalação a partir de cartão SD, via USB MTP, cabo USB (usando o script dbibackend ou ferramenta dbi-nsw), rede (usando seu próprio servidor http) e drives USB externos.

Cobrindo as duas ultimas versões do DBI v367 e v368.

DBI v357

os arquivos tornam-se lentos para aparecer ao navegar com o Windows Explorer no modo MTP.

Por exemplo DBI 350 verifique a pasta retroarch com centenas de arquivos e todos aparecem instantaneamente, no DBI 357 os arquivos aparecem lentamente e demoram para carregar, sendo assim foi arrumado na versão 357.

Spoiler title
  • Added ability to check games updates from external database
; URL with title versions in format <id>|<rightsId>|[version]
VersionsURL=https://raw.githubusercontent.com/blawar/titledb/master/versions.txt
; VersionsURL=sdmc:/versions.txt
  • Bugfixes, typofixes, reffactoring

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[Nintendo Switch] Port Oficial de VVVVVV

Siga o NewsInside Podcast no Spotify AQUI, novos episódios mensais, gravações ao vivo na Twitch


Ajuda! Todos foram teletransportados aleatoriamente! Como o heroico Capitão Viridian, cabe a você encontrar seus amigos, trazê-los de volta à segurança e salvar o universo!

VVVVVV é um jogo de plataforma sobre a exploração de uma ideia mecânica simples – e se você invertesse a gravidade em vez de pular?

O jogo foi projetado para não bloquear artificialmente o seu progresso. No VVVVVV não há bloqueios, nem power-ups, nem interruptores, nada para impedi-lo de progredir, exceto os próprios desafios.

  • Design de nível elegante e minimalista.
  • Jogabilidade desafiadora, rápida e divertida.
  • Os checkpoints frequentes significam que você nunca terá que repetir os desafios já vencidos.
  • Mais de meia hora de música chiptune do compositor Magnus Pålsson.
  • Modos de jogo especiais, incluindo testes de tempo e um modo sem morte.

Este é o código-fonte para VVVVVV, versão 2.0+ portado para Switch.

Autores:

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Git

Switch Atmosphere 0.10.3

SciresM lançou a nova update para o CFW Atmosphère, agora podendo usar a ultima firmware do console.

LEMBRANDO QUE ATSMOPHÈRE E NENHUM CFW SUPORTA NINTENDO SWITCH LITE!

Changelog:

[spoiler]

0.10.0 is Atmosphère’s twenty-third official release.

fusee-primary was last updated in: 0.10.0.

With thanks to the @switchbrew team, Atmosphère 0.10.0 is bundled with hbl 2.2, and hbmenu 3.1.1.

  • Please note: Atmosphère 0.10.0 is currently in pre-release.
    • If any bugs are reported while Atmosphère is in pre-release, they will be fixed and the build will be updated.
    • 0.10.0 will transition to release after a short amount of time has passed without pressing bug reports.

The following was changed since the last release:

  • Support was added for 9.1.0
    • Please note: The temporary hid-mitm added in Atmosphere 0.9.x will be removed in Atmosphere 0.10.1.
      • Please ensure your homebrew is updated.
  • The Stratosphere rewrite was completed.
    • libstratosphere was rewritten as part of Stratosphere’s refactor.
      • Code responsible for providing and managing IPC services was greatly improved.
        • The new code is significantly more accurate (it is bug-for-bug compatible with Nintendo’s code), and significantly faster.
    • ams.mitm was rewritten as part of Stratosphere’s refactor.
      • Saves redirected to the SD card are now separated for sysmmc vs emummc.
      • Please note: If you find any bugs, please report them so they can be fixed.
  • Thanks to the rewrite, Atmosphere now uses significantly less memory.
    • Roughly 10 additional megabytes are now available for custom system modules to use.
    • This means you can potentially run more custom system modules simultaneously.
      • If system modules are incompatible, please ask their authors to reduce their memory footprints.
  • Atmosphere’s configuration layout has had major changes.
    • Configuration now lives inside /atmosphere/config/.
    • Atmosphere code now knows what default values should be, and includes them in code.
      • It is no longer an error if configuration inis are not present.
    • Correspondingly, Atmosphere no longer distributes default configuration inis.
      • Templates are provided in /atmosphere/config_templates.
    • loader.ini was renamed to override_config.ini.
    • This fixes the longstanding problem that atmosphere updates overwrote user configuration when extracted.
  • Atmosphere’s process override layout was changed.
    • Atmosphere now uses the /atmosphere/contents directory, instead of /atmosphere/titles.
      • This goes along with a refactoring to remove all reference to “title id” from code, as Nintendo does not use the term.
    • To make this transition easier, a temporary functionality has been added that migrates folders to the new directory.
      • When booting into 0.10.0, Atmosphere will rename /atmosphere/titles/<program id> to /atmosphere/contents/<program id>.
        • This functionality may or may not be removed in some future update.
      • This should solve any transition difficulties for the typical user.
      • Please make sure that any future mods you install extract to the correct directory.
  • Support for configuring override keys for hbl was improved.
    • The key used to override applications versus a specific program can now be different.
      • The key to override a specific program can be managed via override_key.
      • The key to override any app can be managed via override_any_app_key.
    • Default override behavior was changed.
      • By default, atmosphere will now override the album applet with hbl unless R is held.
      • By default, atmosphere will now override any application with hbl only if R is held.
  • The default amount of applet memory reserved has been slightly increased.
    • This allows the profile selector applet to work by default in applet mode.
  • The way process override status is captured was changed.
    • Process override keys are now captured exactly once, when the process is created.
      • This fixes the longstanding issue where letting go of the override button partway into the process launch could cause problems.
    • The Mitm API was changed to pass around override status.
      • Mitm services now know what keys were held when the client was created, as well as whether the client is HBL/should override contents.
    • An extension was added to pm:info to allow querying a process’s override status.
  • Thanks to process override capture improvements, hbl html behavior has been greatly improved.
    • Web applets launched by hbl will now always see the /atmosphere/hbl_html filesystem
  • Support was added to exosphere for enabling usermode access to the PMU registers.
    • This can be controlled via exosphere!enable_user_pmu_access in BCT.ini.
  • An enormous number of minor bugs were fixed.
    • dmnt’s cheat VM had a fix for an inversion in opcode behavior.
    • An issue was fixed in fs.mitm’s management of domain object IDs that could lead to system corruption in rare cases.
    • The Mitm API no longer silently fails when attempting to handle commands passing C descriptors.
      • On previous atmosphere versions, certain commands to FS would silently fail due to this…
        • No users reported any visible errors, but it was definitely a problem behind the scenes.
      • These commands are now handled correctly.
    • Atmosphere can now display a fatal error screen significantly earlier in the boot process, if things go wrong early on.
    • The temporary hid mitm will no longer sometimes cause games to fail to detect input.
    • Mitm Domain object ID management no longer desynchronizes from the host process.
    • An issue was fixed that could cause service acquisition to hang forever if certain sm commands were called in a precise order.
    • An off-by-one was fixed that could cause memory corruption in server memory management.
    • … and too many more bugs fixed to reasonably list them all :)
  • General system stability improvements to enhance the user’s experience.

[/spoiler]

Fonte & Download: https://github.com/Atmosphere-NX/Atmosphere/releases

Update Tinfoil

O agora famoso desenvolvedor Blawar, mais uma vez melhorou seu programa Tinfoil / Lithium para a versão v3.00.

Como lembrete, o Tinfoil é um gestor que lhe permitirá instalar jogos, atualizações e DLC no seu Nintendo Switch. O lítio é uma versão simplificada do Tinfoil para usuários inexperientes.

CHANGELOG:

– Melhor tempo de inicialização.

– Melhoria geral do desempenho da interface do usuário.

– Adicionadas novas traduções.

– Adicionado a opção de desinstalação. (Desinstalando jogos diretamente da lista “Instalado”)

– Reemissão da v3.00 com um bug corrigido onde os títulos instalados não puderam ser iniciados.

– Adicionado atalhos de teclado e sinais de inserção para software.

– Corrigido um bug de instalação que não exibia os nomes corretos para DLCs e atualizações na fila.

Fonte & ImagemL: Logic-Sunrise.