[Emulação] PCSX2 1.7.xxxx v3123

Siga o NewsInside no Spotify:


Desde o começo do desenvolvimento da versão 1.7.xxxx o PCSX2 passou a ter daily build’s de acordo com o que a comunidade faz, sendo assim as ultimas melhorias desde a versão 1.7.3070 (13/07/2022 ) obteve varias melhorias internas, tanto como sistema ou para jogos específicos:

PCSX2 1.7xxx v3070 a v3122
  • COP2: Fix CTC2 to R register (Goatman13)
  • GameDB: Remove Musashi SPS patches/fixes. (Goatman13)
  • Gamedb: add EEclamping for “Cowboy Bebop” and autoflush for burnout 3 (Mrlinkwii)
  • Gamedb: add missing MGS3 HWfixes (Mrlinkwii)
  • Gamedb: autoflush for Burnout Dominator/ Revenge (Mrlinkwii)
  • GameDB: remove texture inside RT from Xenosaga Episode III (MetrosexualGarbodor)
  • GameDB: Disable texture preloading in Xenosaga Episode III (BuildTools)
  • GS-OGL: Remove wide line support (deprecated in OGL Spec). (refractionpcsx2)
  • Update GameIndex.yaml (rufotheone-fr)
  • Update GameIndex.yaml (rufotheone-fr)
  • USB: Fix a condition is always false warning. (lightningterror)
  • USB: Fix array index ‘i’ is used before limits check warning. (lightningterror)
  • GS-tc: Fix condition is always true warning. (lightningterror)
  • PAD: Fix struct member ‘structname::variable’ is never used warnings. (lightningterror)
  • USB: Fix struct member ‘structname::variable’ is never used warnings. (lightningterror)
  • Core: Bump savestate version. (lightningterror)
  • iCore: Fix negative array index warning. (lightningterror)
  • iCore: Fix more negative array index warnings. (lightningterror)
  • GameDB: fixes for Taiko no Tatsujin series (noigeaR)
  • GameDB: various GSHWFixes (Mrlinkwii)
  • GameDB: add The Sims 2 missing fixes (macmmm81)
  • GameDB: add The Sims 2 missing fixes (macmmm81)
  • Periodication (macmmm81)
  • IPU: Adjust timing on IDEC/BDEC after IPU0 transfer (refractionpcsx2)
  • Gamedb: missing serial (Mrlinkwii)
  • Github: clean-up issue templates (Mrlinkwii)
  • GameDB: MGS 2 texture preload to partial (JordanTheToaster)
  • Qt: Add crop options (Connor McLaughlin)
  • GS/TextureCache: Remove redundant CLUT read (Connor McLaughlin)
  • Qt: Fix game list glitching out in X11 (Connor McLaughlin)
  • Qt: Add search/filter toolbar (Connor McLaughlin)
  • Qt: Move Main.cpp to QtHost.cpp (Connor McLaughlin)
  • Qt: Add -nogui command line parameter (Connor McLaughlin)
  • GameList: Populate game list from cache in batch mode (Connor McLaughlin)
  • Qt: Move hotkeys to VMManager, remove sorting (Connor McLaughlin)
  • Qt: Replace hotkey tabs with a scrollable view (Connor McLaughlin)
  • Qt: Elide redundant scan progress updates (Connor McLaughlin)
  • INISettingsInterface: Don’t try to save with no filename (Connor McLaughlin)
  • Qt: Fix state not being saveable on separate window close (Connor McLaughlin)
  • Qt: Hide main window when in fullscreen (Connor McLaughlin)
  • Qt: Fix CRC in game list showing in lowercase (Connor McLaughlin)
  • Qt: Restore geometry before going fullscreen (Connor McLaughlin)
  • Qt: Hide system console if enabled in nogui mode (Connor McLaughlin)
  • GameDB: Update names for localisation (#6661) (rufotheone-fr)
  • GS/OpenGL: Fix incorrect detection of DXT/BPTC texture support (Connor McLaughlin)
  • GUI-Qt fix full screen toggle hotkey (refractionpcsx2)
  • GUI-Qt: Avoid divide by zero on empty gamelist folder. (refractionpcsx2)
  • Gamedb: clean-up game titles (Mrlinkwii)
  • GS-HW: Use correct alphas when AA1 is enabled + ABE disabled. (refractionpcsx2)
  • GS-HW: Added DATE check for AA1 (refractionpcsx2)
  • GS: Move force_a_one to IsCoverageAlpha function (refractionpcsx2)
  • fix build error when recording is disabled. (C.W. Betts)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • QT: Change MTVU recommendation (JordanTheToaster)
  • CDVD: Change CDVDaccess to CDVDcommon (kenshen112)
  • GameDB: Fix and add Japanese game names, apply upscaling fixes (noigeaR)
  • Wx: Remove AA1 option from the gui. (lightningterror)
  • Qt: Remove AA1 option from the gui. (lightningterror)
  • GS: Remove AA1 gui condition, it will always be enabled. (lightningterror)
  • GS-config: Remove AA1 toggle config leftovers. (lightningterror)
  • Gamedb: GShw fixes for Spider-Man 2 (Mrlinkwii)
  • QT: Add missing gamefix dialog (JordanTheToaster)
  • GameDB: Game title and Ace Combat updates. (#6600) (Alban Zekthi)
  • GameDB: Addition of missing serials and fixes of some titles. (#6678) (rufotheone-fr)
  • QT: Implements 2 Theming options (Daisouji)
  • QT: Change Pathing (Daisouji)
  • GameDB: check & fix of titles + add of missing serial (numbers) (#6681) (rufotheone-fr)
  • GameDB: Fix glows in Disney-Pixar Ratatouille. (#6597) (NicknineTheEagle)
  • GameDB: God Of War 2 Fixes (JordanTheToaster)
  • cheats_ws: Disable unnecessary patches. (lightningterror)
  • GameDB: Urban Reign fixes (JordanTheToaster)
  • GameDB: R&C3 and R&C4 Fixes (JordanTheToaster)
  • GameDB: Add COP2 patch (JordanTheToaster)
  • GameDB: Missed R&C3 and R&C4 Fixes (BreakPoints)
  • GameDB: Urban Chaos fixes. (#6690) (Jordan)
  • GS-SW: Fix framebuffer looping at 2048 height. (refractionpcsx2)
  • GS-PCRTC: Remove frame offset from anti-blur hacks in software. (refractionpcsx2)
  • GS: CLUT Invalidation on transfer accounts for offset. (refractionpcsx2)
  • GameDB: Arean Football fixes (JordanTheToaster)
  • GameDB: GoW Fixes (JordanTheToaster)
  • Qt: Fix game list not resizing after resize+shutdown game (Connor McLaughlin)
  • Qt: Fix bindings not applying after profile load/reset (Connor McLaughlin)
  • Qt: Allow changing theme without recreating window (Connor McLaughlin)
  • CI: Use Qt 6.3.1 for all platforms (Connor McLaughlin)
  • Common: Add LRUCache (Connor McLaughlin)
  • Qt: Asynchronous loading of covers (Connor McLaughlin)
  • GameDB: Add mipmap fixes to Toshi engine games (#6680) (icup321)

Download

[Emulação] PCSX2 1.7.xxxx v3069

Desde o começo do desenvolvimento da versão 1.7.xxxx o PCSX2 passou a ter daily build’s de acordo com o que a comunidade faz, sendo assim as ultimas melhorias desde a versão 1.7.3069 (12/07/2022 14:00) obteve varias melhorias internas:

PCSX2 1.7.xx- v3059 a v3069 (Inglês)
  • CDVD: Touch-Up GZip logging messages. (Ty Lamontagne)
  • GS-d3d12: Remove scale factor clamp. (lightningterror)
  • GS-wx: Disable TX x y offsets on native res: (lightningterror)
  • GS: Make sure upscaling hacks are disabled on native res. (lightningterror)
  • wx: Rename gsdx to gs for window title statistics. (lightningterror)
  • GS: Add lottes crt to present shader. (Stuart Kenny)
  • Misc: Clean up warnings. (lightningterror)
  • Build: Fix appimage.sh (refractionpcsx2)
  • GS-hw: Update crc hack comments. (lightningterror)
  • README: Update requirements. (lightningterror)
  • Misc: Cleanup some stuff I didn’t notice in previous commits. (lightningterror)
  • CDVD: Cleanup variable scope. (lightningterror)
  • PAD: Cleanup variable scope. (lightningterror)
  • GS: Cleanup variable scope. (lightningterror)
  • IPU: Cleanup variable scope. (lightningterror)
  • USB: Cleanup variable scope. (lightningterror)
  • MemoryCardFolder: Cleanup variable scope. (lightningterror)
  • SPU2: Cleanup variable scope. (lightningterror)
  • RDebug: Cleanup variable scope. (lightningterror)
  • iFPU: Cleanup variable scope. (lightningterror)
  • iMMI: Cleanup variable scope. (lightningterror)
  • iR5900: Cleanup variable scope. (lightningterror)
  • IOP: Cleanup variable scope. (lightningterror)
  • USB: Cleanup uninitialized variable. (lightningterror)
  • GameDB: upscaling fixes for “Mike Tyson Heavyweight Boxing” (Mrlinkwii)
  • Gamedb:Add missing serials (Mrlinkwii)
  • GS: Add internal FFMD offset to interlace. (refractionpcsx2)
  • GS: Rework interlace offsets (refractionpcsx2)
  • GS: Limit the offset for FFMD to prevent over scaling. (refractionpcsx2)
  • BaseBlockEx: Cleanup variable scope. (lightningterror)
  • iFPUd: Cleanup variable scope. (lightningterror)
  • iR3000A: Cleanup variable scope. (lightningterror)
  • iR5900: Cleanup variable scope. (lightningterror)
  • PAD: Fix expression is always false warning. (lightningterror)
  • GS-hw: Fix redundant condition warning. (lightningterror)
  • IPU: Fix GT3 regression from #6506 (refractionpcsx2)
  • Gamedb: Fix game names (Mrlinkwii)
  • GS: Don’t do interlace offset if de-interlacing is disabled. (refractionpcsx2)
  • VU: YOLO T-Bit on MTVU (refractionpcsx2)
  • GS/TextureCache: Unswizzle shared texture formats when hashing (Connor McLaughlin)
  • Core: Replace old include guard with pragma once (Ty Lamontagne)
  • USB: Cleanup more variable scope warnings. (lightningterror)
  • Readme: Update Linux version (BuildTools)
  • USB: More variable scope warnings. (lightningterror)
  • GameDB: fix up wrong titles (Mrlinkwii)
  • Bump mikehardy/buildcache-action from 1.2.2 to 1.3.0 (dependabot[bot])
  • iR5900: Elide VU0 micro finish calls when safe (Connor McLaughlin)
  • VU: Don’t clamp VF00 or I Reg (refractionpcsx2)
  • GS: Adjust interlacing offsets to something more sensible. (refractionpcsx2)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • iR5900: Ignore Non delayed COP2 commands when not interlocked (refractionpcsx2)
  • Config: Fix loading of SavestateZstdCompression setting (chaoticgd)
  • GS: Don’t vmalloc inside fifo_alloc to avoid logic confusion. (refractionpcsx2)
  • Qt: Add tooltips to Emulation Settings. (lightningterror)
  • Qt: Add tooltlips to Advanced System Settings. (lightningterror)
  • Qt: Add tooltlips to System Settings. (lightningterror)
  • Qt: Fix anti blur tooltip. (lightningterror)
  • Gamedb: add VUclamping to “NCAA March Madness 2003/2004” (Mrlinkwii)
  • GS: Fix interlace offsets for no-interlace patches (refractionpcsx2)
  • GS: Fix interlace offset for native. (refractionpcsx2)
  • Add MacOS badge to the README (dio-gh)
  • GameDB: fix game titles and add an entry (Mrlinkwii)
  • Qt: Add option to hide main window when game running (Connor McLaughlin)
  • Qt: Fix game properties staying open after closing main window (Connor McLaughlin)
  • Qt: Implement disable window resize (Connor McLaughlin)
  • Qt: Implement pause on start (Connor McLaughlin)
  • Qt: Make UI thread VM valid/paused globally accessible (Connor McLaughlin)
  • Qt: Implement pause on focus loss (Connor McLaughlin)
  • GS: Reset stats on open (Connor McLaughlin)
  • Qt: Implement start disc (Connor McLaughlin)
  • Qt: Implement remove disc (Connor McLaughlin)
  • Qt: Add pressure modifier button for pads (Connor McLaughlin)
  • Qt: Fix window reopening after close (Connor McLaughlin)
  • PAD: Fix incorrect MAX_KEYS check (Connor McLaughlin)
  • Build: Bump _WIN32_WINNT to Windows 10 and link against OneCore (Connor McLaughlin)
  • GS: Switch to placeholders for VM repeat mapping in Qt (Connor McLaughlin)
  • GameDB: Upscaling fixes and region corrections for Armored Core 3/Silent Line (MomosuWarosu)
  • PAD: Adjust existing button pressure when modifier activated (Connor McLaughlin)
  • Qt: Fix drag/drop of GS dumps/ELFs (Connor McLaughlin)
  • Qt: Fix drag/drop of blockdumps (Connor McLaughlin)
  • Qt: Make mouse mapping opt-in (less annoying) (Connor McLaughlin)
  • GS: Support using SW renderer for texture decompression sprites (Connor McLaughlin)
  • IOPBios: Make our hostfs HLE safer (Ty Lamontagne)
  • GS: Fix default config for UserHacks_CPUSpriteRenderBW for wx build. (lightningterror)
  • GS: Adjust CLUT dirty checks to reduce false positives (refractionpcsx2)
  • GS: Fix CLUT changing bit depth. (refractionpcsx2)
  • DEV9: Replace ghc::filesystem with our wrappers (Connor McLaughlin)
  • IopBios: Replace ghc::filesystem with our wrappers (Connor McLaughlin)
  • 3rdparty: Remove ghc::filesystem (Connor McLaughlin)
  • Config: Set texture preloading to full by default (BuildTools)
  • Gamedb: fixup wrong titles and add game fixes (Mrlinkwii)
  • GS-hw: Fix Wunused-but-set-variable warning. (lightningterror)
  • Gamedb: upscaling fixes for Kingdom Hearts – Final Mix (Mrlinkwii)
  • Qt: Show disabled hw fixes in OSD (Connor McLaughlin)
  • Patches: Update Persona 4 WS Patch (BuildTools)
  • QT: settings descriptions (Mrlinkwii)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • Qt: Implement mouse wheel binding (Connor McLaughlin)
  • ThreadedFileReader: Fix a low-chance race when closing file (Connor McLaughlin)
  • Qt: Make status bar less confusing (Connor McLaughlin)
  • CMake: Drop unused ALSA dependency (Connor McLaughlin)
  • Qt: Use same data directory as wx with XDG_STD enabled (Connor McLaughlin)
  • CI: Add AppImage builder for Qt (Connor McLaughlin)
  • QT: more missing descriptions (Mrlinkwii)
  • GameDB: EA Sports BIO FolderMC Support (#6575) (Pyra Drake)
  • QT: Adds descriptions to OSD/Post Processing Settings (#6571) (Daisouji)
  • QT: more settings descriptions (Mrlinkwii)
  • Patches: Misc cheats_ni cleanup (BuildTools)
  • QT: more missing descriptions (Mrlinkwii)
  • Patches: Cleanup cheats_ws. (#6577) (Jordan)
  • GS/TextureCache: Fix incorrect hashing of L/H/small textures (Connor McLaughlin)
  • QT: set Texture Offsets & Skipdraw Range per game only (Mrlinkwii)
  • GS: Improve clut testing, add test for local->local transfers. (refractionpcsx2)
  • Gamedb: fix up game names and add HWfixes (Mrlinkwii)
  • Patches: Cleanup more ws patches. (#6595) (Jordan)
  • Gamedb: fix game titles (Mrlinkwii)
  • UI: Minor typo fixes (BuildTools)
  • GameDB: fix memcard filters (Mrlinkwii)
  • GS: Invalidate CLUT by page (refractionpcsx2)
  • GS: Remove needless flush check on Host->Local write. (refractionpcsx2)
  • GS: CLUT – check the whole page range of transfer for CLUT clear. (refractionpcsx2)
  • GS: Fix scanmask interlace offsetting on even numbers (refractionpcsx2)
  • PAD: Update to latest controller database. (#6610) (github-actions[bot])

A poucas versões atrás a versão do PCSX2 tinha a interface antiga, porem muito simples, sem organização dos jogos carregados:

Agora nas novas versões ele tem uma interface baseada em QT e ficou muito boa pra coleção de jogos serem reunidas em apenas 1 emulador.

O que é uma interface Qt?

Qt é uma aplicação multiplataforma e um framework de interface gráfica do usuário (GUI), um kit de ferramentas, que é usado para desenvolver software que pode ser executado em diferentes plataformas de hardware e sistemas operacionais.

Biblioteca de Jogos & Capas Personalizadas

Você pode adicionar suas capas facilmente a nova interface que acompanha uma biblioteca de jogos locais no seu PC, copiando para a pasta COVERS que tem na raiz do emulador

Copie o nome do game indo em em proprieties e depois em Title:

Feche o PCSX2 e abra-o no modo Game Grid:

Assim podendo usar as covers de forma customizada, espero que em breve o PCSX2 possa baixa-las automaticamente da gamecovers.

Download


Case para Nintendo Switch, versão Deluxe da RDS Industries

De R$325 por R$107

Imagem
Imagem

Exclusivo Prime: Só no app: Economize R$20 na sua compra.Insira o código APP20PRIME na hora do pagamento