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RPCS3 é um emulador de PlayStation 3 da Sony de código aberto que é compatível com várias plataformas. Ele permite que os jogos de PlayStation 3 sejam executados em PC’s, o que pode ser útil para jogar jogos antigos ou para desenvolvimento. Como é um projeto de código aberto, qualquer pessoa pode contribuir para o desenvolvimento ou modificar o código para se adequar às suas necessidades.
v0.0.26 Alpha
What’s Changed
- Popularity fixes by @elad335 in #12920
- Fix get_member_and_attrs by @RipleyTom in #12927
- rsx: Maintenance fixes [6] by @kd-11 in #12919
- Restrained PRX fixes by @elad335 in #12921
- rsx: Maintenance fixes [7] by @kd-11 in #12937
- Disable unsupported PPU settings on boot by @Megamouse in #12932
- Add enable exclusive fullscreen mode setting by @MSuih in #12945
- cellPad: Noise-cancelling log changes by @elad335 in #12958
- Update dependencies by @Megamouse in #12955
- Qt: add option to automatically resize the game window by @Megamouse in #12960
- rsx: Improve ROP output handling by @kd-11 in #12957
- VSH: Filesystem Mounting Enhancement by @brian218 in #12917
- rsx: Maintenance fixes [8] by @kd-11 in #12973
- Update AppStream Metadata by @pktiuk in #12974
- Utility fixups by @Nekotekina in #12977
- Improve error_code, make HDD1 errors be warnings by @elad335 in #12983
- Improve PSF log message by @Megamouse in #12991
- Use uppercase RPCS3 name in the metainfo file by @j8r in #12993
- logs improvements by @elad335 in #12944
- logs.cpp: Steer the ship before hitting the rocks by @elad335 in #12995
- Add ability to bind sockets to a local IP address by @teamxlink-dev in #12998
- evdev gun support by @nadenislamarre in #12950
- sys_fs: Implemented sys_fs_newfs() for VSH to format /dev_hdd1 by @brian218 in #13002
- Add RPCS3/games/ for automatic games detection, support PSN games outside HDD0 by @elad335 in #12982
- sys_fs hotfix by @elad335 in #13010
- Increase max number of skylanders to 8 by @RipleyTom in #13015
- ux/core: Add module verification step for some critical libraries by @kd-11 in #13017
- Trophy manager: add more context menu actions by @Megamouse in #13019
- Dont append main thread’s ID on fatal error dialog by @elad335 in #13021
- Windows: Try to fix dll checks by @Megamouse in #13023
- Windows: Check WSAStartup result by @Megamouse in #13024
- Qt: Delete empty cache dirs after cache removal by @Megamouse in #13025
- sys_fs & USIO minor fixups by @brian218 in #13007
- sys_fs: Integrated the function of get_vfs() into get_mp() to avoid unnecessary iteration by @brian218 in #13030
- CI: switch FreeBSD to Clang/libc++ 15 by @jbeich in #13032
- Recording by @Megamouse in #12894
- Game management improvements by @elad335 in #13008
- [macOS] Fix build errors in media_utils.cpp by @shinra-electric in #13034
- Qt: Improved the shown path in overlay message “Recording stopped” by @brian218 in #13033
- PPU: Add new patch function for SONIC 06 by @elad335 in #12962
- [3rdParty] Update MoltenVK to 1.3.236 & set MSL Fastmath to On Demand by @shinra-electric in #13035
- cellRec: add more logging by @Megamouse in #13040
- cellRec: hotfix for pre-recording by @Megamouse in #13041
- Texture Dumper + RSX Draw Call Stepping by @elad335 in #13042
- sys_fs: sys_fs_get_mount_info(): Made g_mp_sys_dev_root always reported as mounted by @brian218 in #13037
- RSX Debugger: Do not show invalid color buffers by @elad335 in #13043
- Qt: simplify shortcut creation by @Megamouse in #13038
- Qt: fix opening folders by using util functions by @Megamouse in #13049
- sys_sm: Implemented sys_sm_shutdown() by @brian218 in #13048
- rsx: Simulate attribute interpolation on NVIDIA where SM6.1 is supported by @kd-11 in #13046
- Qt: remove cache dir when deleting games by @Megamouse in #13054
- NP: Disable some logging by @AniLeo in #13061
- Qt: don’t show message if only the rpcs3 games dir shortcut was created by @Megamouse in #13062
- gl: Throw popup exception if we cannot initialize critical requirements by @kd-11 in #13066
- Qt: facepalm fix in open_dir by @Megamouse in #13069
- Misc and minor improvements of syscalls used by VSH by @brian218 in #13067
- PSF: Add AS as valid category by @AniLeo in #13063
- Implement SDL handler by @Megamouse in #12822
- vk: Improve memory integrity by @kd-11 in #13070
- sys_game: Made the LV2 Watchdog restarts the game forcefully by @brian218 in #13074
- vk: Add missing memory barrier by @kd-11 in #13090
- UI: Report Game Size On Disk, Make Game Removal An Informed Decision by @elad335 in #13088
- rsx: Fix exceptions by @elad335 in #13082
- Qt: show item count in category filter by @Megamouse in #13092
- rsx: Improve surface<->texture cache communication by @kd-11 in #13077
- StrUtil.h: Prevent an underflow in strcpy_trunc by @elad335 in #13094
- ci: Update rpcs3-ci-bionic to 1.6 by @AniLeo in #13064
- rsx: Propagate surface format changes to shader ROP control by @kd-11 in #13097
- Log viewer improvements by @Megamouse in #13100
- Qt: Implement config check in Utilities and log viewer by @Megamouse in #13104
- Qt: stop all async refresh threads on close by @Megamouse in #13107
- Qt: Improve Check Config utility by @Megamouse in #13111
- PRX: Implement multi-referenced library management by @elad335 in #13115
- Qt: fix size_on_disk filetype by @Megamouse in #13122
- vk: Add some missing PCI IDs by @kd-11 in #13131
- rsx: Fix logicOp interaction with blending by @kd-11 in #13132
- vk: Restructure framebuffer loop barrier management by @kd-11 in #13136
- fs: implement file::read_at by @Nekotekina in #13117
- Make game size calculation not affect UI responsiveness by @elad335 in #13134
- Qt: fix size watcher cancellation on soft refresh by @Megamouse in #13145
- PKG Multi-threaded Installation by @elad335 in #13114
- PKG: Hold the multi-threading until another PR is merged by @elad335 in #13151
- VS: Add SDL dependency to rpcs3 project by @Megamouse in #13150
- rsx: Remove incorrect hack by @kd-11 in #13158
- PKG: Pack multiple PKGs into fast+efficient install (readd multi-thread) by @elad335 in #13147
- FS – Fix booting games from the root of drives by @Foxxcoon in #13179
- Qt: Fix file explorer call when opening file paths with double slashes by @Megamouse in #13177
- Update submodules by @Megamouse in #13175
- VSH/UI: Add VSH to game grid by @elad335 in #13176
- rpcs3_version: Bump to 0.0.26 by @AniLeo in #13183
Para quem o emulador baixado, abra-o e a atualização será oferecida de imediato.
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[Emulação] RPCS3 v0.0.26 Alpha