[Nintendo Switch] Amiigo – Personalize os Amiibos no Switch

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Amiigo é uma GUI para criar e alternar Amiibo virtual no Nintendo Switch para uso com o módulo de sistema Emuiibo. Amiigo roda inteiramente no console Nintendo Switch e no PC é necessário para configuração. É necessário um Nintendo Switch com firmware personalizado para usar o Amiigo. Basta executar o arquivo NRO e o Amiigo cuidará do resto.

Amiigo Update (Inglês)
  • Amiigo will now validate that the local API cache is valid before using it, this prevents Amiigo crashing at startup if connection was lost during first setup
  • Fixed bug where function pointer was used as input to an if statement instead of the function’s output during deinit. This function will likely never return false anyway

If you are on 2.3.0 and have experienced no crashes you don’t need this update.

Download

[Playstation 3] Irisman para CFW/HFW 4.89

Já estou contando como o 4º homebrew que ressuscitou nas últimas semanas, agora quem sai do cemitério direto para mais uma rodada de atualizações é o IrisMAN, ele faz as mesmas funções do WebManMOD e WebMan. Como qualquer Loader, o IrisMan carrega jogos, homebrews, um explorador de arquivos e FTP, dentre todos os existentes, sempre recomendo o WebManMOD pois possui funções únicas, embora o IrisMan e o WebManMOD sejam do mesmo dev, AldosTools!

Changelog

🎱 Suporte para CFW/HFW 4.89
🧒 Tradução do polonês atualizada por @HackZy01 🆕
🎥 Inclui Movian 5.0.724
🐍 Inclui o mais recente Mamba 8.4

Download

[Nintendo DS/3DS] Twilight Menu++ v24.12.0 à v25.2.1 & Bootstrap

TWiLight Menu++ é uma atualização/substituição do menu DSi de código aberto para os flashcards Nintendo DSi, Nintendo 3DS e Nintendo DS. Possibilita abrir jogos de Nintendo DS(i), SNES, NES, GameBoy (Color), GameBoy Advance, Sega GameGear/Master System/SG-1000 & Mega Drive/Genesis, Atari 2600/5200/7800/XEGS, Intellivision, Neo Geo Pocket, Sord M5, PC Engine/TurboGrafx-16, WonderSwan e ROMs ColecoVision, bem como plugins DSTWO (se você usar um DSTWO).

v24.12.0 (ingles)
Check here on how to update TWiLight Menu++:

Flashcard
DSi
3DS

What’s new?

DSiWarehax users: If a DSi donor ROM hasn’t been set yet, one from TWLNAND (ex. Nintendo DSi Sound, and/or a valid title the exploit uses) will automatically be set when you start TWLMenu++!
Directly loading nds-bootstrap’s HB bootloader is now an option. (Disabled by default to work around bugs.)
@Epicpkmn11: Cheat names will now scroll in the R4/GBC themes!

Improvement

@Epicpkmn11 and various: Updated translations.

Bug fixes

The Run in setting is now hidden and defaults to DS mode, if TWL clock speed is blacklisted for a certain title.
Fixed DS homebrew showing VRAM boost as DSi mode if Run in is set to Default.
As a TWLNAND mount bug got fixed, Unlaunch is no longer used to reboot into TWLMenu++, when launched via hiyaCFW.

v24.12.1 (ingles)

v24.12.1 (hotfix)

Includes nds-bootstrap v0.61.1

Check here on how to update TWiLight Menu++:

Flashcard
DSi
3DS

What’s new?

@lifehackerhansol: The _BOOT_DS.NDS file has been removed for R4i-SDHC flashcard users, and loading TWLMenu++ now takes place in the R4.dat file.

Bug fix

Fixed DS mode not being set if a certain launched title is blacklisted from using TWL clock speed, when launching the Last-run ROM title from hiyaCFW, or if soft-resetting in a DS game under a specific condition.

v25.0.0 (ingles)
What’s new?

With a video player (tuna-viDS) being bundled, TWLMenu++ now has a feature to view image files as well!
The addition of tuna-viDS and this feature brings TWiLight Menu++ close to it’s goal to be the next Moonshell!
.bmp, .gif, and .png files are supported.
Trying to load an image containing a width larger than 256px and/or height larger than 192px will be displayed as a black screen instead.
Listen to the menu music from Nintendo DSi Camera while viewing the image!
@lifehackerhansol: The Acekard 2i, R4 Ultra and R4iTT flashcart loaders have been rolled into one!
The BL2CK loader is now used.

Improvement

@lifehackerhansol: Updated ak2_sd.dldi to support R4iDSN/R4 Ultra as well.
As a result, r4idsn_sd.dldi has been deleted.

Bug fixes

PPSEDS r11 now runs in DS mode by default.
DSi-based themes: A non-ADPCM .wav file contained in a custom skin should now be read properly.
Fixed not booting via hiyaCFW, depending on the SysNAND Region/Launcher settings.
Other minor fixes.

Known bugs

Animated .gif files will appear static.
4-bit .bmp files are not supported. A black screen will be shown instead.
Trying to launch a title stored on an Acekard 2(i) with Slot-1 microSD access enabled will still crash on white screens.
The image viewer currently ignores the SD removal detection setting, so ejecting the SD card will trigger the SD removal screen regardless.

v25.0.1 (ingles)
Bug fixes

Fixed music in .raw format from custom skins of DSi-based themes not playing.
The image viewer now reads the SD removal detection setting.

Spoiler title
What’s new?

@DeadSkullzJr: Updated AP-fix for Pokémon: SoothingSilver Version (v1.2.1 to v1.2.2)
If the WiFi setting is found to be off, it’ll now be auto-set to on.
This is done for those who have previously updated to the TWLMenu++ version which sets the WiFi setting off by default for 3DS/2DS users.
If you still don’t want to use wireless/WiFi features, you must manually turn it off again in TWLMenu++ Settings.
A TWiLight Menu++ .nds/.srldr file can no longer be launched from within TWiLight Menu++ itself.
3DS theme: The rotating cubes are now displayed in B&W/Grayscale mode.

Bug fixes

@Epicpkmn11: Fixed volume icon, time text, and battery icon being placed over previous one(s) when updated.
Fixed known bugs related to B&W/Grayscale mode.

Known bug

The HBL theme will now have the volume icon, time text, and battery icon show a gray background behind them.

[/su_poiler]
v25.2.0 (ingles)
What's new?

The DS firmware proto version of the GBA splash (with white BG) is now used in macro mode instead of the DS(i) splash.
@Epicpkmn11 and various: Added Catalan language.
Only usable in nds-bootstrap.

Improvements

Changed Use bottom screen to Display Screen: Top/Bottom in the GBARunner2 page of TWLMenu++ Settings.
@Epicpkmn11 and various: Updated translations.

Bug fixes

Fixed Screen Aspect Ratio per-game setting displaying if Widescreen.cxi didn't exist.
@lifehackerhansol: Fixed DS Lite backlight info not being properly saved when launching a flashcard game with Wood FW.
Fixed language and region selection screens for macro mode.
Fixed always using Grayscale for the transparent parts of battery, volume, and date/time.
Other minor fixes.

Known bug

The GBA splash for macro mode plays at half-speed.

v25.2.1 (ingles)
Bug fix

Fixed Async Card Read not showing in the per-game settings menu, if it’s opened for a TWL ROM which can pre-load into RAM in DS mode on DSi consoles.

O nds-bootstrap é um aplicativo de código aberto que permite que ROMs e homebrews do Nintendo DS/DSi sejam utilizados nativamente ao invés de usar um emulador. Nds-bootstrap funciona em cartões SD Nintendo DSi/3DS através de CFW e em Nintendo DS através de flashcards.

v0.63.2 (ingles)
What’s new?

Because of the bug fix from v0.63.1, Mario Kart DS and Mario Party DS are now pre-loadable into RAM on 3DS consoles again!
    Mario Kart DS requires EXTENDED_MEMORY setting to be set in sd:/_nds/nds-bootstrap.ini, or Ex. ROM Space in RAM in TWLMenu++ per-game settings menu.

Bug fixes

Fixed screen flickers in Animal Crossing: Wild World (and possibly other games that have been affected by the same bug).
Fixed AP-patched overlays not being cached properly when running a TWL title in DSi mode on DSi consoles.
    KORG DS-10+ Synthesizer no longer crashes with a red screen.
Worked around unexpected issues with card read DMA in DSi mode, by using the regular card read code in place.
    The proper DMA code is still used with ROMs pre-loaded into RAM on 3DS consoles.
More minor bug fixes.
v0.63.1 (hotfix)
(ingles)
Bug fix

Fixed long-standing bug where part of pre-loaded SDK1-4 ROM in RAM would get cleared.
v0.63.0: TWL Summer Release #7
(ingles)
What’s new?

More DSiWare titles are now playable on DS Phat/Lite consoles! (Full list of compatible titles)
    Debug units only (Total: 21 -> 22) (Absolute Baseball & Candle Route did not boot, so they got removed.)
        Cake Ninja 2
        Cake Ninja: XMAS
        The Legend of Zelda: Four Swords: Anniversary Edition
On DSi consoles, AP-patched overlays are now saved to a separate file in order to avoid shrinking the heap size beyond how much the title would allocate, when running DSi-Enhanced titles in DSi mode.
    This allows the AP-fix (bundled with TWLMenu++) for Mario vs. Donkey Kong: Mini-Land Mayhem to work properly in DSi mode on DSi consoles.
Dragon Quest V no longer uses card data cache.
@Epicpkmn11 and various: Added Catalan language.

Improvement

@Epicpkmn11 and various: Updated translations.

Bug fixes

Fixed Pokémon Black & White Versions 2 (untrimmed) running very slow on SD cards formatted with 4KB cluster size.
Fixed Kirby: Canvas Curse not reading save data.
Fixed Jam with the Band showing error screen after saving.
Fixed the Cake Ninja titles freezing on top black screen.
    This is achieved by clearing the R0-R11 registers before booting the set .nds file.
As a result of disabling card data cache for Dragon Quest V, the intro no longer loops back to the logos at the start.
Fixed sleep mode crashing the DS Phat/Lite console in 99Bullets, 99Moves, and 99Seconds.
Fixed known issues related to running DSiWare titles only supported on DS Debug units.
Some other minor fixes, as well as removing unused code.

FAQ

Q: Any updates on support for Golden Sun: Dark Dawn?
    A: We have found why the game does not boot, as the crash occurs in one of the game's overlay files. However, even after setting breakpoints in the NO$GBA debugger, it is still unclear as to how the game boots successfully outside of nds-bootstrap
v0.62.0: TWL Summer Release #6
(ingles)
What’s new?

More DSiWare titles are now playable on DS Phat/Lite consoles! (Full list of compatible titles)
    Retail & Debug units (Total: 73 -> 80)
        Advanced Circuits
        Bugs'N'Balls
        Dr. Mario Express (CHN version not supported)
        GO Series: Earth Saver
        Magical Whip
        Paul's Shooting Adventure
        Paul's Shooting Adventure 2
    Debug units only (Total: 18 -> 21)
        Candle Route
        Need for Speed: Nitro-X
        Neko Reversi

Bug fixes

Fixed Nintendo DS Browser crashing with only bottom button graphics shown.
Fixed part of the pre-loaded ROM getting corrupt when using the Expand ROM space in RAM (.ini: EXTENDED_MEMORY) setting.
v0.61.3: TWL Summer Release #5
(ingles)
What’s new?

Do you have Memory Pit installed, but still want to use the Nintendo DSi Camera application normally at the same time? Well now you can!
If the Memory Pit exploit is detected in pit.bin, Nintendo DSi Camera will be redirected to instead read tip.bin.
    This requires a ROM dump of Nintendo DSi Camera.
    If you backed up your pit.bin file before this release, make a copy of it, rename the copy to tip.bin, and add it to sd:/private/ds/app/484E494A/.
Added support for two DSiWare titles to be played on DS Debug console units!
    101 Pinball World
    Robot Rescue 2

Bug fix

Fixed four DSiWare Rytmik titles to not crash. This is achieved by not loading the in-game menu and cheat engine for those titles.
    Hip Hop King: Rytmik Edition
    Rytmik Retrobits
    Rytmik Rock Edition
    Rytmik World Music
Spoiler title

Improvement/Bug fix

Reworked ROM loading from RAM with the Expand ROM space in RAM setting to fix an overlooked bug.

Bug fix

Fixed an overlooked bug which caused microphone input to not work in some TWL titles which use NTR touch mode, by having said mode be set on boot.
    As a result, if the title uses NTR touch mode, the console will reboot, when exiting the game.
[/su_poiler]
v0.61.1 (hotfix) (ingles)
Bug fixes

Fixed an overlooked bug which caused SDK5 titles to not boot in DS mode. (B4DS mode has not been affected by the bug.)
Fixed an overlooked bug which caused the ARM7 SCFG patch registers to overwrite the FAT table cache when running a non-DSiWare TWL title in DSi mode (which would be noticeable if the SD cluster size is lower than 32KB).
v0.61.0 (ingles)
What’s new?

Black Sigil: Blade of the Exiled now boots!
DSi Donor ROM can now be read from TWLNAND on DSi consoles!

Improvements

Soft-resetting when connecting to Wii via Pokemon Gen 4 title is now faster!
The Expand ROM space in RAM setting (EXTENDED_MEMORY in nds-bootstrap.ini) now allows wireless to work, as well as card read DMA working properly.
@Epicpkmn11 and various: Updated translations.

Bug fixes

Fixed a regression which made Super Mario Galaxy DS not boot.
Fixed the mini toy sprites not displaying in Mario vs. Donkey Kong: Mini-Land Mayhem while running in DS mode!
A bug fix port from 3DS to DSi, Hidden Photo (EUR/GER) no longer crashes during loading after selecting a photo.

Known bugs

On DSi, the Word Search and Spot the Difference minigames in Hidden Photo (EUR) will crash. This bug does not occur in the German version.
The issues that occurred after connecting to Wii via Pokemon Gen 4 title will still occur.

Bootstrap & Twilight Menu

[Nintendo Switch] Mario Kart 8 Deluxe – TrackStudio

Um poderoso editor de mapas MK8 para criar e editar modelos de trilhas, objetos, caminhos e animações, com o TrackStudio você pode fazer a sua propria pista de Mario Kart e joga-la no MK8Deluxe no emulador ou em um Switch destravado, imagine sendo um Mario Maker para o Mario Kart, mas um pouco mais avançado ele contem:

Editor de Mapa

  • Edição Byaml (caminhos, área, clipes, câmeras, posicionamento de objetos e parâmetros do mapa).
  • Ferramenta de digitação automática da câmera de introdução.
  • Exportação e importação de colisão. (fisica do mapa, aonde cai ou não em abismos, etc)
  • Edição de iluminação Bgenv incluindo predefinições de carregamento/salvamento.
  • Criação de faixas a partir do zero. Isso não inclui arquivos .bgenv atm.

UI Editor

  • Edição de câmera de minimapa.
  • Ícone de interface do usuário e edição de texto.

Model/Anim Editor

  • Modelo Bfres e importação de texturas.
  • Predefinições de material Bfres na ferramenta. Eles são despejados do seu caminho de jogo fornecido.
  • Edição de animação de material Bfres (esqueleto, parâmetro shader e textura).

Sinta-se você mesmo sendo o diretor de jogo para um Mario Kart, seja o seu próprio Kosuke Yabuki.

o projeto é recente, não vejo como uma futura ameaça que a Nintendo vá querer derruba-lo (assim esperamos), mas como é um projeto open source, já tá na internet alguns meses, tem ganhado força e varios updates semanais, muito bom para quem quer aprender como o jogo funciona, começar a criar jogos ou apenas um curioso e fuçador, site do projeto pode ser visto aqui, possui guias para iniciar o uso do TrackStudio e tudo que for necessario.

Download

[Nintendo Switch] SysDVR 5.3.1

Siga o Podcast Newsinside, há 13 anos no ar!


Este é um sysmodule que permite capturar a saída do jogo em execução para um PC via USB ou conexão de rede, feito de forma simples para que possamos capturar no pc sem o uso de uma dock ou até mesmo para streamar nossos jogos sem desembolsar uma placa de captura.

Nesta nova versão ele atualiza e muda algumas coisas para facilitar o uso ainda mais:

SysDVR 5.3.1 (Inglês)

This is a minor release which simplifies the setup process for new users and hopefully fixes compatibility issues with arm macs.

Changes:

  • Automatic driver installation with libwdi on Windows
    • If this is the first time you use SysDVR just open the GUI and you will be prompted to install the driver when you try to stream, if you already installed it with zadig nothing changes.
    • This means that zadig is not needed anymore, if you’re following a guide that requires it is outdated
    • The official guide in the wiki has been updated to reflect this
  • Linux and mac users: ffmpeg (libavcodec) has been updated to version 59, if you still have the old 58 version update it with you package manager
  • Better native dependency handling on MacOS and linux
    • For MacOS all the dylib loading problems should be fixed now, you just need to install the libraries with brew

Download

[Nintendo Switch] DBI v386 – A MAIOR ATUALIZAÇÃO DO DBI — FTP – ZIP – EXPLORER

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A solução definitiva para instalação de NSP, NSZ, XCI e XCZ, juntamente com muitos recursos mais avançados para aprimorar sua experiência no Nintendo Switch! DBI suporta instalação a partir de cartão SD, via USB MTP, cabo USB (usando o script dbibackend ou ferramenta dbi-nsw), rede (usando seu próprio servidor http) e drives USB externos.

Agora chega a maior atualização do DBI, podendo instalar via rede, acesso via rede com Cliente FTP, poder acessar os arquivos do SD em um file explorer.

Definitivamente o DBI sempre foi melhor que outros instaladores.

DBI v386 (inglês)
  • FTP server for access to MicroSD (IP:5000)
  • Installing games with FTP (IP:6000)
  • Implementation of file manager function (copy / paste / rename / creation of folders)
  • Working with .zip archives
  • Support of viewing files as plaintext or hex
  • Many improvements and bugfixes

Download

[Emulação] RyujiNX — 1.1.172 a 1.1.191


Ryujinx é um emulador de Nintendo Switch de código aberto, criado por gdkchan, escrito em C#. Este emulador visa fornecer excelente precisão e desempenho, uma interface amigável e construções consistentes. Foi escrito do zero e o desenvolvimento do projeto começou em setembro de 2017.

Melhorias do RyujiNX - 1.1.172 a 1.1.191

1.1.191 – 2022-07-24

Added:

  • Resolution scaling hotkeys.
    • Adds hotkeys for changing resolution scaling while a game is running. One increases resolution by a factor of 1 up to 4x; the other decreases resolution by a factor of 1 up to 1x. The hotkeys aren’t configured by default, requiring the user to set them up on Avalonia.

1.1.190 – 2022-07-24

Fixed:

  • Add support for conditional (with CC) shader Exit instructions.
    • Fixes bloom in Tokyo Mirage Sessions.

1.1.189 – 2022-07-24

Added:

  • feat: add traditional chinese translate (Avalonia).
    • Adds a traditional Chinese localization for the Avalonia UI.

1.1.188 – 2022-07-24

Fixed:

  • Avalonia – Make menuitems toggleable on textclick.
    • Makes it so checkboxes can be enabled/disabled when pressing on their corresponding text on the Avalonia GUI.

1.1.187 – 2022-07-24

Changed:

  • Avalonia – Use content dialog for user profile manager.
    • Moves the user profile window and related windows to a single content dialog on the Avalonia GUI.

1.1.186 – 2022-07-24

Fixed:

  • fix: Ensure to load latest version of ffmpeg libraries first.
    • Fixes a crash related to loading an older version of ffmpeg, instead of the one shipped with the emulator.

1.1.185 – 2022-07-23

Fixed:

  • Minor GTK & Avalonia UI verbiage/case fixes.
    • Small text adjustments in the UIs.

1.1.184 – 2022-07-23

Fixed:

  • Fix decoding of block after shader BRA.CC instructions without predicate.
    • Fixes green lights in Jump Force.

1.1.183 – 2022-07-23

Fixed:

  • Avoid adding shader buffer descriptors for constant buffers that are not used.
    • May slightly improve performance in some games.

1.1.182 – 2022-07-15

Fixed:

  • Avoid scaling 2d textures that could be used as “3d“.
    • Fixes red-tinted textures when upscaling in Agatha Christie: Hercule Poirot – The First Cases, A Hat in Time, Cruis’n Blast, Demon Gaze Extra, Far: Changing Tides, Lost in Random, Pascal’s Wager: Definitive Edition, Sherlock Holmes: Devil’s Daughter, World’s End Club, possibly more.

1.1.181 – 2022-07-14

Fixed:

  • Reduce some unnecessary allocations in DMA handler.
    • Reduces load times slightly and reduces stutters during pre-recorded videos.

1.1.180 – 2022-07-14

Fixed:

  • Remove dependency for FFmpeg.AutoGen and Update FFmpeg to 5.0.1 for Windows.
    • Fixes games crashing on Linux whenever an mpeg pre-rendered video would play.

1.1.179 – 2022-07-14

Added:

  • BSD: Allow use of DontWait flag in Receive.
    • No known changes in games.

1.1.178 – 2022-07-12

Changed:

  • Ava/MainWindow: Do not show Show Console menu item on non-Windows.
    • Hides “Show Console” on Linux in the Avalonia UI.

1.1.177 – 2022-07-11

Fixed:

  • Handle the case where byte size option values are sent to BSD.
    • Fixes a crash in the Super Mario Odyssey online mod when connecting to the server. Note that the SMO online mod still may not work properly.

1.1.176 – 2022-07-11

Fixed:

  • Avalonia – Add border to Flyouts.
    • Adds a border to flyouts (menus, dropdowns, etc) to easily tell them from the background.

1.1.175 – 2022-07-11

Fixed:

  • Propagate Shader phi nodes with the same source value from all blocks.
    • Fixes flickering in Monster Hunter Rise: Sunbreak (still requires further changes to get in-game).

1.1.174 – 2022-07-11

Fixed:

  • Avalonia – Make tooltips more useful and descriptive, update Spanish localization.
    • Expands several tooltips to better explain what their respective settings do, and updates the Spanish localization accordingly.

1.1.173 – 2022-07-11

Fixed:

  • Avalonia – Couple fixes and improvements.
    • Fixes a crash in the Avalonia UI when bringing up the autoupdater.
    • Reduces size of cheat window.
    • Enables Tiered Compilation (speeds up Avalonia UI startup time).
    • Removes compiler warnings from the Avalonia project.

1.1.172 – 2022-07-11

Fixed:

  • Avalonia – Further Optimize Chinese Translation.
    • Updates the Simplified Chinese localization for Avalonia.

Download

[Playstation 3] PKGi-Bot 1.5 – Atualização Obrigatória

De tempos em tempos fazemos atualizações no nosso bot do PKGi, desta vez não é diferente, a ultima manutenção precisou certas melhorias e será preciso que vocês atualizem o “config.txt” no PKGi-PS3 de vocês para continuar a receber as atualizações automaticas que o NoPayStation manda da PSN.

o Guia do PKGi-Bot já está atualizado, copie as linhas novas do config.txt e envie novamente para o PS3, deletem os arquivos pkgi_dlcs.txt, pkgi_games.txt e o pkgi_themes.txt e depois atualizem pelo PKGi-PS3 com a nova lista.

GUIA PKGi-BOT ATUALIZADO

[Emulação] RyujiNX 1.1.171

Ryujinx é um emulador de Nintendo Switch de código aberto, criado por gdkchan, escrito em C#. Este emulador visa fornecer excelente precisão e desempenho, uma interface amigável e construções consistentes. Foi escrito do zero e o desenvolvimento do projeto começou em setembro de 2017.

1.1.171 - 2022-07-08 (Inglês)

Added:

  • UI – Avalonia Part 3.
    • Adds the remaining Avalonia windows. The UI is now at parity with the current GTK UI.

1.1.170 - 2022-07-08 (Inglês)

Fixed:

  • Avalonia – Use loaded config when assigning controller input.
    • Fixes a crash in the upcoming Avalonia UI that occurs when mapping controller input while a config hasn’t been saved for that controller.

Spoiler title

Fixed:

  • Avalonia – Ensure mouse cursor is only hidden when mouse is in renderer.
    • Fixes a bug in the upcoming Avalonia UI where the mouse cursor wouldn’t be hidden properly.

Spoiler title

Changed:

  • Relicense Ryujinx.Audio under the terms of the MIT license
    • Adjusts the licence of Amadeus from LGPLv3 to MIT.

1.1.167 - 2022-07-08 (Inglês)

Fixed:

  • Fix deadlock in mouse input on Avalonia.
    • Fixes a deadlock in the upcoming Avalonia UI that occurs if you open any window while direct mouse input is enabled.

1.1.166 - 2022-07-06 (Inglês)

Fixed:

  • Fix Vi managed and stray layers open/close/destroy.
    • Portal and Portal 2 are now playable.

1.1.165 - 2022-07-06 (Inglês)

Added:

  • Implement CPU FCVT Half <-> Double conversion variants.
    • Required by Portal and Portal 2 (however they still require further changes to get in-game).

Spoiler title

Add support for alpha to coverage dithering.

  • Fixes missing dithering (semi-transparency) effect on objects close to the camera and at the edges of the draw distance in Pokémon Legends: Arceus.

1.1.163 - 2022-07-05 (Inglês)

UI – Avalonia Part 2.

  • Adds settings window and subsequent windows and controls to the upcoming Avalonia-based user interface.

Spoiler title

ptm: Stub GetTemperature.

  • Stubs GetTemperature service needed by the latest version of nx-hbmenu (Homebrew menu).

Download

[Nintendo GameCube / Wii / WiiU] WiiSxRx

Fork do WiiSXR (um port do PCSX-R), um emulador de PS1 para o Gamecube / Wii / Wii U.

O ponto de partida para esta base de código será o WiiSXR de Mystro256, uma continuação do mod libwupc de wiisx de daxtsu, que por sua vez é baseado no “mod5 USB” de Matguitarist.

Metas do WiiSxRx

(alguns retirados do readme original do Mystro256)

  • Corrija os avisos de compilação do gcc (consulte build.log para obter detalhes). Não tenho certeza de quanto os ponteiros punted afetarão a otimização, mas nenhum aviso é sempre melhor do que qualquer IMHO.
  • Atualize com qualquer código do pcsxr (pegue o máximo possível do desenvolvimento do pcsxr (http://pcsxr.codeplex.com).
  • Melhorar plugins (talvez substituí-los?)… ex. cdrmooby28 tem alguma otimização e possíveis problemas de memória. Além disso, talvez um plugin opengl possa ser portado para gx (com a ajuda de algo como gl2gx, WIP veja gxrender branch), e um plugin de som com a ajuda de uma camada SDL (ou portado?).
  • Suporte para controle Xbox 360 e USB HID.
  • Suporte ao controlador DualShock 3, DualShock 4 e DualShock 5.
  • Capacidade de tirar screenshots como Snes9x RX.
  • Possibilidade de selecionar outro BIOS com alguns botões básicos.
  • suporte 240p.
  • Suporte a CD-DA.
  • Suporte a arquivos compactados CHD, ECM, PBP.
  • Suporte multitoque PS1.

Fazem quase 2 anos que o WiiSxRx não tem atualizações, logo essa é uma boa para começar a atualizar seus emuladores que rodem no GameCube, Wii e Wii U.

WiiSxRx 2.6 [Inglês]
  • V-Sync is now activated. (thanks xjsxjs197!)
  • Adjust some button shortcuts for entering the Menu.
    Specially useful for people who use alternative classic controllers or
    adapters that connect to the Wiimote, such as the DualShock 2, arcade
    joysticks, NES and SNES Classic controllers, etc., some of which don’t have
    a Home button to return to the emulator’s main menu.
  • UStealth support.
  • Wii 480p video fix. [Extrems]
  • More 3rd party controllers support. [Tantric]Fix 3rd party classic controllers that don’t send calibration data.
    For those controllers, use default values.

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