[Nintendo Switch] DeepSea 1.9.4 – O Canivete Swithço

Revisado por: LightWolfMan

DeepSea é basicamente a melhor maneira de se ter o melhor homebrew no switch CFW, e também é uma maneira muito simples de manter todas as outras funções necessárias para a atualização do softmod do console.

Na versão 1.9.4, o Hekate foi atualizado para a versão 5.5.3 e o Atmosphère atualizado para 0.17.1

DeepSea inclui os seguintes aplicativos:

deepsea apps

Para iniciantes e curiosos, o DeepSea pode usar duas versões: A versão normal e a versão mínima.

deepsea apps

Para usuários que ainda não têm DeepSea, você pode baixá-lo no github TeamNeptune.

Github: TeamNeptune DeepSea

[Nintendo Switch] Atmosphère 0.17.1

A versão 0.17.0 apresenta falhas nos chips do console, com isso o SciresM lançou uma correção para o atmosphère. Consulte o changelog abaixo:

Vários módulos do Atmosphère estavam usando mais memória do que seus equivalentes da Nintendo com 0.17.0; vários ajustes de geração de código foram aplicados para corrigir isso em geral.

Uma comparação detalhada do uso de memória do módulo Atmosphère em relação ao da Nintendo foi feita e pode ser encontrada aqui.

Vários pequenos bugs foram corrigidos, incluindo:

  • Corrigido um bug no Mesosphère que fazia com que os jogos falhassem e tentassem alocar mais memória do que o Switch.
  • Isso afetou o “Piczle Lines DX 500 More Puzzles!”, assim como talvez outros jogos.
  • Se você ativar a configuração para “blank”, PRODINFO não causa mais travamentos em dispositivos Mariko (ou dispositivos com um formato mais recente).
  • Alguns problemas foram corrigidos e a usabilidade e estabilidade foram aprimoradas.

RetroArch 1.8.5!!!

Mais uma grande atualização do Retroarch, agora com novos menus e melhor forma de usar:

Changelog:

[spoiler]

Changelog

1.8.5

  • 3DS: Keep the bottom screen hidden on sleep/wakeup. When the 3DS wakes back up after being closed, the bottom screen needs to be reinitialized. Adding the condition here will cause the screen to be turned on or off based on the state of ctr_bottom_screen_enabled, as you’d expect
  • ANDROID/CHROMEBOOK/CRASH: Fix Chromebook crashes (on x86 x64) when touching the screen
  • BUGFIX: Prevent double input when using ‘return’ key (hardware) to close on-screen keyboard
  • BUGFIX: Fix mouse capture hotkey not working
  • BUGFIX: Avoid overflow when calculating multiplying performance counter
  • BUGFIX: Retroarch overlay displaying “Game remap file loaded.” on the overlay instead of “Core remap file loaded.” when only a core remap file is present
  • CHEEVOS/BUGFIX: Achievement triggers could cause Retroarch to Crash
  • CHEEVOS: Don’t block Sameboy core because it only exposes some memory
  • CHEEVOS: Support for extended Sega CD memory
  • CHEEVOS: Show RetroAchievements Hash in content information list
  • CHEEVOS: If the core says it’s exposing SYSTEM_RAM, give it the benefit of the doubt
  • CHEEVOS: RetroAchievements rich presence for RA.org website/Discord
  • CHEEVOS: Reset token when username or password changes
  • CHEEVOS: Display measured progress on locked achievements
  • CHEEVOS: Queue multiple popups
  • CHEEVOS: Add delay retries to leaderboard submits
  • CHEEVOS: Prevent buffer overflow when encountering an unknown macro
  • CORE UPDATER: Prevent hang when fetching core list if HTTP transfer fails
  • DISK CONTROL: Add disk labels to ‘disk inserted’ notifications
  • EMSCRIPTEN: Recreate input event listeners properly
  • FFMPEG CORE: Fix crash on seeking when using HW decoding in some cases
  • LIBRETRO: Add disk control interface API extension
  • LINUX: Avoid possible crash when running retroarch at startup
  • LINUX/GLX: Fix threaded video crashes/instability because of GLX OML sync callbacks
  • LOCALIZATION: Update French translation
  • LOCALIZATION: Update Korean translation
  • LOCALIZATION: Update Polish translation
  • LOCALIZATION: Update Spanish translation
  • LOCALIZATION: Update Portuguese Brazilian translation
  • MENU: Add Menu Scroll Acceleration option
  • MENU: Automatically select currently checked item when opening drop-down lists
  • MENU: Fix smooth (vertical) line ticker scroll speed
  • MENU: Don’t flush on override/remap messages
  • MENU/DATETIME: Adds some new timedate styles that follow the DD/MM/YYYY format, found in several European countries
  • MENU/DATETIME: Modifies the existing translation files in order to accommodate the new options that are now available
  • MENU/DATETIME: Reorders the timedate view options based on a decreasing order of the quantity of information displayed, so that they are more convenient to switch around and easily categorized
  • MENU/BUGFIX: Fix bug – if you were in XMB and you would set menu driver to RGUI, you could no longer go to the left or right tab
  • MENU/MATERIALUI: Add option to remove navigation bar
  • MENU/OZONE: Add DPI-based scaling
  • MENU/OZONE: Add rudimentary pointer support
  • MENU/OZONE: Add ‘Nord’ and ‘Gruvbox Dark’ themes
  • MENU/OZONE/POINTER: Pointer can be used to switch between sidebar and entries list
  • MENU/OZONE/POINTER: Pointer can be used to select sidebar and entries list items
  • MENU/OZONE/POINTER: Both sidebar and entries list can be scrolled by dragging
  • MENU/OZONE/POINTER: Clicking/pressing the header or footer produces a ‘cancel’ action
  • MENU/OZONE/POINTER: Cursor focus follows mouse pointer from sidebar to entries list (and vice versa)
  • MENU/OZONE/POINTER: In entries list, item under cursor is automatically selected (with some fudging to ensure this doesn’t break mouse wheel scrolling)
  • MENU/OZONE/POINTER: In sidebar, item under cursor is not automatically selected (this is too jarring)
  • MENU/RGUI: Add ‘Flux’ theme
  • MENU/XMB: New color themes ‘Cube Purple’, ‘Family Red’, etc
  • NETPLAY/MENU/BUGFIX: Fix Netplay Stateless Mode doesn’t save. Affects other netplay settings which can be overridden by commandline option
  • ODROID GO ADVANCE: Rotation support
  • NETPLAY/ROOMS/BUGFIX: Prevent out-of-bounds array indexing when displaying/selecting netplay rooms in menus
  • SCANNER: Add ‘Arcade DAT Filter’ Option
  • SCANNER: Add scanning Korea and Asia PS1 discs
  • SCANNER: Add support for scanning PSP Korean
  • VIDEO: Set hardware ‘Bilinear filtering’ off by default
  • VIDEO/WIDGETS: Widgets are now menu-independent
  • VIDEO/WIDGETS: Allow notifications to use full screen width when not displaying menu
  • VIDEO/WIDGETS: DPI-based scaling
  • VIDEO/WIDGETS: Fix volume widget scaling
  • VIDEO/WIDGETS: Add independent widget scale override settings for fullscreen/windowed modes
  • VIDEO/WIDGETS/BUGFIX: Prevent improper display of (old style) OSD text when widgets are enabled
  • VIDEO/WIDGETS/THREADED/BUGFIX: Fix issue – corruption of menu widgets when running some cores (e.g. VICE) with threaded video enabled
  • WIFI/CONNMANCTL: Display more characters from SSID

[/spoiler]

Download & Fonte: http://retroarch.com/?page=platforms

Novidade na Scene da Semana!

E Vamos começar 2020!

Vita Quake III

Resultado de imagem para quake 3 Urban Terror
Com Vita Quake IIII v.0.9 disponível para download, apresentando suporte experimental ao Urban Terror! O núcleo do Urban Terror ainda é experimental e o jogo em si requer MUITOS recursos (o executável padrão do Urban Terror requer 500 MBs no PC, enquanto no Vita eu consegui obter no máximo 305 MB para o vitaQuakeIII). Espere falhas gráficas e trava com ele, mas você pode começar a tentar a partir desta versão.

Changelog:

[spoiler]

  • – Added data files downloader when game data files are missing.
  • – Updated to latest vitaGL commit.
  • – Optimized renderer (both speed and memory usage wise).
  • – Added dynamic libraries support to OpenArena core (drastic performance boost).
  • – Fixed several issues related to dynarec that might cause app crashes.
  • – Fixed a memory leak in dynamic libraries unloader.
  • – Made r_noportals a configurable setting (Development purpose, DO NOT TOUCH THIS yet).
  • – Added a check that prevents screen to power off.
  • – Fixed an issue in skyboxes rendering that might have caused messed up sky rendering in some maps.
  • – Now loading mods/missionpacks from inside the application works as expected.
  • – Enabled the background rendering on main menu.
  • – Added (experimental) Urban Terror support.

[/spoiler]

Download – http://vitadb.rinnegatamante.it/#/info/375

WebMan MOD

PS3HEN-webMAN-MOD.jpg

Em sequência, temos a update 1.47.26 do WebMan MOD.

Changelog:

[spoiler]

  • Fixed gamepad combo issue #283 reported by @gosseux
  • Added web command /syscall.ps3 (requested by Starman)
    (This command allows to execute any syscall on PS3 via web. Use at your own risk)

[/spoiler]

Download – https://github.com/aldostools/webMAN-MOD/releases

RetroArch 1.8.3

RA1-100.jpg

Mais uma update ao Retroarch desta vez para Ps Vita, PSP, PS2, PS3 e PS4:

Changelog:

[spoiler]

  • ANDROID/BUGFIX: Fix ‘Install or Restore Core’ regression
  • BUGFIX: Ensure core info is always initialised when calling ‘drivers_init()’. This bug could prevent cores from doing content runtime logging
  • BUGFIX/MENU: History size can only be set to 1 at a minimum
  • BUGFIX/MENU: (XMB/OZONE) Fix ‘quick menu’ detection. XMB would not display savestate thumbnails in the quick menu if it was accessed via the main menu
  • BUGFIX/CRASH/CORE UPDATER: Fix potential double free error
  • BUGFIX/CRASH/OPENGL/WINDOWS: Fix regression in 1.8.2 that would cause GL-based cores to fail because it would try to erroneously load libGLESv2.dll instead of OpenGL32.dll (cores affected: VitaQuake 2/3/Dhewm3, possibly more)
  • BUGFIX/MENU/DESKTOP UI: Show desktop menu on startup does not launch Qt UI on Linux
  • BUGFIX: Entries in the Playlist Thumbnails Updater list were displaying improper sublabels. I have no idea when this broke… The issue is now fixed
  • CHEEVOS: Don’t disable achievement when AddAddress generates an out-of-range address
  • CHEEVOS: Don’t reset triggers/leaderboards that failed to load
  • CHEEVOS: Don’t count unsupported achievements as unlocked
  • CORE UPDATER: Display number of cores updated when updating installed cores
  • DINGUX: Initial port
  • D3D11: Block FL9_3 devices from D3D11 driver because they don’t work anyway (current D3D11 driver uses SM4.0 which requires FL10_0 and up)
  • D3D11: Fallback to GL driver when D3D11 fails
  • EMSCRIPTEN: Fix assets
  • HISTORY/FAVORITES: Bump up default to 200 entries from 100
  • FFMPEG CORE: Implement packet buffer, fixes MP4 video playback for many files
  • LOCALIZATION: Update Italian translation
  • LOCALIZATION: Update Polish translation
  • LOCALIZATION: Update Russian translation
  • LOCALIZATION: Update Spanish translation
  • MENU: Added ‘Hosting’ menu under Netplay menu
  • MENU: Added ‘Subsystems’ menu
  • MENU/FILEBROWSER: Fix file selection issues when starting from (or navigating to) the top level directory
  • MENU/WIDGETS: Prevent looping of task title text
  • RASPBERRY PI: Fix BGRA8888 color inversion issues in the menu and elsewhere with VideoCore GL drivers
  • NETPLAY/RELAY: Add Sao Paulo (Brazil) relay server
  • NETPLAY/RELAY: Fix the “spectator” bug when using the relay server – When a player switches into the spectator mode (pressing “i”) while using the relay server, all players will disconnect.
  • NETPLAY/RELAY: Overall stability has improved. Fixed a memory leak that would cause the relay server to become unresponsive after some time.
  • NETPLAY/RELAY: Fixed critical bug that would cause all players to be disconnected from the relay server if one player was leaving the game. That bug had been open for one year and we were finally able to fix it.
  • SWITCH/LIBNX/BUGFIX: Fix onscreen keyboard input regression
  • THUMBNAIL UPDATER: When waiting for individual thumbnail file http transfers to complete, the task status checking is more accurate. This uses the same method as the new core updater – we now wait until the task is ‘really’ complete, instead of relying on the (slightly nebulous) ‘task finished’ state
  • UWP: Add ANGLE support
  • UWP: Wire up get_metrics to the fake context of D3D9/10/11/12 driver, enabling proper scaling and mouse/touch gestures
  • VITA: Re-add Online Updater
  • VULKAN: Fix font driver ‘vulkan_get_message_width()’ function
  • VIDEO FILTERS: Only use threads when the number exceeds 1. Fixes race conditions with some CPU filters on Vita
  • WINDOWS: Add ANGLE support for x64, separate binary (for now?)

[/spoiler]

RetroArch PS4 R2 – ATUALIZADO COM MAIS 12 LIBCORES

Já faz algum tempo que o Retroarch tem usado IA (Inteligência Artificial) para todos os cores no PC e outras plataformas, agora a Libretro lança a versão 1.8.2 com suporte a acessibilidade para pessoas com deficiência, o Retroarch irá ler os textos na tela e começar a falar, assim pessoas com deficiencia podem jogar mais facilmente, entender o que se passa nos jogos, principalmente os que não possuem narração fora das cenas de CGI, como é no caso do Dissidia FF de PSP que está no vídeo, ainda não é algo perfeito, mas vejam que é um otimo avanço para um emulador que tem a premissa de sair em todas as plataformas possíveis chegar também a mais pessoas, não importando como ela joga e diminuindo barreiras dentro disso o change log está no spoiler abaixo, ele como sempre, é bem grande!

[spoiler=”Retroarch 1.8.2 Changelog”]

BUG/CRASH/GLSLANG: Fix glslang crashing error – managed to reproduce an issue which has been plaguing users for a while, where glslang throws an assert after closing a game (and starting a new one). This would affect all video drivers that use Slang for shaders, such as D3D10/11/12/Vulkan/Metal
CHEEVOS: Display Unofficial and Unsupported achievement states
CHEEVOS: Pass RetroArch and core versions through User-Agent HTTP header
CHEEVOS: Use PSX.EXE if SYSTEM.CNF cannot be found
CHEEVOS: Prevent loading state while achievements are still being fetched from server
CHEEVOS: Pause hardcore if core doesn’t support achievements
CHEEVOS/CRASH: Fix AddressSanitizer + CHD cause hard crash when Cheevos are enabled
CORE UPDATER: Only download when new core is available
CORE UPDATER: Add option to update all installed cores
DRM/KMS: Better detection for the current video mode
DYNAMIC RATE CONTROL: Support DRC even when using a vsync swap interval higher than 1
EMSCRIPTEN: Fix bug in Emscripten input code
EMSCRIPTEN: Changes to support upgraded emscripten SDK
FFMPEG CORE: Hardware accelerated video decoding
FFMPEG CORE: Implement send/receive encoding API, will allow for hardware accelerated AMD video encoding
FFMPEG CORE: The video FIFO can be removed, since we have a ring buffer in its place. This removes unneeded copy operations and as a positive side improves overall decoding speed. Makes 8k60p SW and 4k60p HW decoding feasible on many systems. For now the ring buffer is 32 images deep. This limitation will be removed, once audio and video decoder have their own packet handling.
INPUT: Fix ‘Analog stick controls menu even if autoconfig disabled’
INPUT/TURBO: Added alternate Turbo-Mode ‘Single Button’ – For systems supporting only a single button, the turbo-button will toggle firing that button without the need to hold it. When holding the button turbo will be suspended and resumed when the button is released. Holding the button may have a different function to just tapping it.
IOS: Forcibly disable Threaded Video until UIWindow concurrency issues are fixed
INPUT/ANALOG: Fix radial analog deadzone scaling
INPUT/ANALOG: Implement proper analog button deadzone
INPUT/MENU: Analog stick controls menu even if autoconfig disabled
LOCALIZATION: Update Italian translation
LOCALIZATION: Update French translation
LOCALIZATION: Update Polish translation
LOCALIZATION: Update Portuguese Brazilian Translation
LOCALIZATION: Update Turkish translation
LINUX/LOCALIZATION: Correct Droid Sans Fallback font path in Linux. This should fix Chinese/Korean font display issues on Fedora/RHEL/CentOS/openSUSE/SLE
MENU/BUGFIX: When using a keyboard/gamepad/mouse wheel to navigate, the menu scroll position is always maintained and updated in a consistent (and expected) fashion
MENU/BUGFIX: When resizing the window, or changing the orientation of a mobile device, the current scroll position is correctly preserved
MENU/BUGFIX: All ‘normal’ pointer input is now inhibited when showing message boxes
MENU/BUGFIX: The pointer actions ‘select’ and ‘cancel’ both now properly close a message box if it is currently being shown
MENU/BUGFIX: Pointer ‘select’ and ‘cancel’ actions are now inhibited when an input bind dialog is active
MENU/INPUT: Change ‘User’ terminology to ‘Port’ for input binding
MENU/LINUX: Add proper drives to Load Content
MENU/MATERIALUI: Halt scrolling when pointer is pressed/stationary
MENU/MATERIALUI: Dual thumbnail view
MENU/MATERIALUI: Fullscreen thumbnail viewer for boxart
MENU/MATERIALUI: Scroll rapidly by press and holding the scrollbar
MENU/RGUI: New theme ‘Flux’
MENU/OZONE: Thumbnails now have a fade-in animation
MENU/OZONE: Fullscreen thumbnail viewer for boxart and pictures
MENU/QT/WIMP: Fix dock titles getting cut off
MENU/XMB: Fullscreen thumbnail viewer for boxart and pictures
MENU/USABILITY: Selectively hide ‘Disallow Non-Slave Mode Clients’ if ‘Allow Slave-Mode Clients’ is disabled
MENU/USABILITY: Hide ‘Show desktop menu on startup’ if ‘Desktop menu’ setting itself is disabled

MENU/USABILITY: Reimplement Quick Menu – > Shaders -> Watch shader files for changes – can now be turned on/off through touch
MENU/USABILITY: Refactor Quick Menu – Controls – each port now has its own submenu
MENU/USABILITY: Quick Menu – Cheats – Delete All no longer requires five right button presses – this should fix this functionality for mobile touch users too
MENU/USABILITY: Hide Refresh Rate options when Threaded Video is enabled – these settings do nothing with Threaded Video
MENU/USABILITY: Hide Logging Verbosity levels behind Logging Verbosity
MENU/USABILITY: Get rid of ‘Port Number’ label for Port Binds screen
MENU/USABILITY/MOBILE: Should no longer crash when clicking on a cheat entry
MENU/USABILITY: Shader parameters now have a dropdown list
MENU/USABILITY: Shader passes now has a dropdown list
MENU/USABILITY: Video – Hide Windowed Mode settings selectively
MENU/USABILITY: Video – Hide Fullscreen Mode settings if windowed mode is not supported by context driver
MENU/USABILITY: Selectively hide Network Command Port
MENU/USABILITY: Selectively hide Relay Server Location
MENU/USABILITY: User Interface -> Appearance – Selectively hide XMB Horizontal Animation setting
MENU/USABILITY: Playlists – more selective hiding
MENU/USABILITY: Selectively hide Rewind Settings
MENU/USABILITY: Selectively hide Overlay Settings
MENU/USABILITY: Selectively hide FPS Update Interval based on Display Framerate being enabled
MENU/USABILITY: Selectively hide Onscreen Notifications BG Color Settings
MENU/USABILITY: Settings -> Logging – Hide ‘Log To File Timestamp’ if ‘Log To File’ is disabled
MENU/USABILITY: Video -> Scaling – Hide Custom Viewport X/Y when Integer Scale is enabled as description indicates
MENU/USABILITY: Achievement submenu – selectively hide
MENU/USABILITY: Settings -> Video -> Aspect ratio – selectively hide/show values based on whether you have Custom or Config selected
MENU/USABILITY: Settings -> Video -> Selectively hide Hard Sync
MENU/USABILITY: Settings -> Video -> Implement selective hiding for VSync and Hard Sync
MENU/USABILITY: Selective hiding of Runahead settings based on global setting
MENU/USABILITY: Add Input -> Haptic Feedback submenu
MENU/USABILITY: Add Input -> Menu Controls submenu
MENU/USABILITY: Settings -> Video -> Max Swapchain Images – Add OK action
MENU/USABILITY: Input – Implement OK action for Bind Hold, Turbo Period and Duty Cycle
MENU/USABILITY: Input – Hotkey Binds refactor
MENU/USABILITY: Move ‘Press Quit Twice’ and ‘Menu Toggle Gamepad Combo’ to Input -> Hotkey Binds
MENU/USABILITY: Video – Add sublabel for Video Output submenu
MENU/USABILITY: If ‘Favorites Tab’ is disabled, don’t show ‘Add To Favorites’ option in Quick Menu/Playlist menu
MENU/USABILITY: If On-Demand Thumbnail Downloader is enabled, hide ‘Download Thumbnails’ from playlist menu screen
MENU/USABILITY: Add Audio Driver setting to Audio -> Output
MENU/USABILITY: Add Audio -> Resampler settings
MENU/USABILITY: Add Audio -> Output and Audio -> Synchronization
OPENGL: Shaders are now working properly (only in OpenGL) when rotating both from Core API rotation and from menu video rotation. The fix is clearly visible with crt-royale for example
OPENGL: 1:1 PAR is now correct when rotating (both from Core API rotation and from menu video rotation, as you said, in the latter case you currently have to change Aspect Ratio after menu video rotation for it to work)
OPENGL: When using Custom Aspect Ratio and rotation (both from Core API rotation and from menu video rotation), Integer Scaling is now working properly (correct multiples of internal resolution). Even when Integer Scaling is not activated, the Custom AR width / height are now correctly labeled using (1x), (2x), … suffixes. You also have to activate Integer Scaling after menu video rotation for it to work
OPENGL: For all other Aspect Ratio options, Integer Scaling and rotation (both from Core API rotation and from menu video rotation) are now working properly together (correct multiples of internal resolution). You also have to activate Integer Scaling after menu video rotation for it to work
OPENBSD/POWERPC: Should build now on OpenBSD PowerPC
PLAYLISTS: Pressing ‘Start’ or long touching a playlist will bring you to a Playlist submenu where you can set a default core, setup thumbnail view, delete the playlist, etc
OSX: Forcibly disable Threaded Video until NSWindow concurrency issues are fixed
PSP: Solving issue exiting RetroArch by HOME button
SCANNER: Manual scanner, not dependent on database files
SCANNER/MANUAL: Add option to scan inside archives
SCANNER/MANUAL: Enable automatic naming of arcade content via DAT files. This is compatible with DAT files in either Logiqx XML or MAME List XML format.
VIDEO: Do not reinit video driver on SET_SYSTEM_AV_INFO unless needed
VIDEO: Support DRC even when using a vsync swap interval higher than 1
VIDEO LAYOUT: Fixed XML parsing of attributes with spaces, should fix issues with several video layouts
VITA: GL1 driver support
VITA/VITA2D: Several improvements to Vita 2D driver – menu widgets implemented
VITA/VITA2D: Fix clipping and reduce number of calls
VULKAN/ANDROID: Workaround weird WSI return codes in landscape mode – Android WSI wants you to use preTransform, and if it is not used correctly, Android 10 will return VK_SUBOPTIMAL_KHR, and we would create a new swapchain every frame. This workaround just ignores this error, since it’s not really an error. A more “proper” fix is to use prerotate and modify the MVP matrices, which might help certain devices with crummy display processors
VULKAN/ANDROID: Recreate swapchain on orientation change. ANativeWindow getWidth/Height does not detect any changes when using Vulkan, so use the old onContentRectChanged callback to get notified when size changed. Use those values instead when figuring out how large swapchain to create
WINDOWS/XINPUT: Get rid of 128 byte device name limit for XInput device discover – when device name was too long, it would not be picked up by the XInput driver and would instead fallback to DirectInput
WINDOWS: ANGLE OpenGL ES 2 support
UWP: Fix crashes on startup / prompt for folder permissions when trying to load custom.ini
UWP: Fix – Mouse input is offset on high DPI monitors
UWP: Fix – Keyboard input hangs sometimes
UWP: Fix – Multi-touch support
UWP: Fix – Enable menu touch input by default
UWP: Fix – Get user language
UWP: Fix – Get CPU model name
UWP: Fix – Use GLUI instead of XMB on Windows Mobile 10
UWP: ANGLE OpenGL ES 2 support

[/spoiler]

O Uso da acessiblidade você pode ver no video abaixo:

Download

Retroarch PS4

este port não oficial do retroarch para PS4, feito pelos devs Flatz, Frangar e BigBoss, apenas para quem tem o console desbloqueado na unica firmware existente para desblqueio que é a 5.05, vem com a escolha de 25 cores (emuladores) dos quais são:

[spoiler]

2048_libretro.self – 2048 core
dosbox_libretro.self – DOSbox 0.74, MS-DOS Emulator
desmume2015_libretro.self – Nintendo DS [NDS]
fceumm_libretro.self – FCEUmm, Nintendo Entertainment System [NES]
gearboy_libretro.self – Gearboy, Game Boy [DMG + Color]
genesis_plus_gx_libretro.self – Genesis Plus GX, Sega Genesis/Mega Drive & Sega CD & Sega Master System
mame2000_libretro.self – MAME 0.37b5, Multiple Arcade Machine Emulator
mame2003_libretro.self – MAME 0.72, Multiple Arcade Machine Emulator
mame2003_plus_libretro.self – MAME 0.72+, Multiple Arcade Machine Emulator
mednafen_gba_libretro.self – MednaFen GBA, Game Boy Advance [GBA]
mednafen_lynx_libretro.self – MednaFen Lynx, Atari Lynx
mednafen_ngp_libretro.self – MednaFen NeoPop, Neo-Geo Pocket [Color]
mednafen_snes_libretro.self – MednaFen SNES, Super Nintendo [SNES]
mednafen_vb_libretro.self – MednaFen VB, Virtual Boy
mednafen_wswan_libretro.self – MednaFen WonderSwan, Bandai WonderSwan [+ Color]
mgba_libretro.self – mGBA, Game Boy Advance [GBA]
parallel_n64_libretro.self – Nintendo 64 (Experimental) [N64]
pcsx_rearmed_libretro.self – PCSX ReARMed, PlayStation 1 [PS1]
picodrive_libretro.self – PicoDrive, Sega Genesis/Mega Drive & Sega CD & Sega 32X
quicknes_libretro.self – QuickNES, Nintendo Entertainment System [NES]
snes9x2002_libretro.self – Snes9X 2002, Super Nintendo [SNES]
snes9x2005_libretro.self – Snes9x 2005, Super Nintendo [SNES]
snes9x2005_plus_libretro.self – Snes9x 2005 Plus, Super Nintendo [SNES]
snes9x2010_libretro.self – Snes9x 2010, Super Nintendo [SNES]
snes9x_libretro.self – Snes9x, Super Nintendo [SNES]

 

Novos Cores Update R2:

[spoiler]

  • desmume_libretro.self – Nintendo DS [NDS]
  • fbalpha2012_libretro.self – FB Alpha 2012 v0.2.97.29, Arcade Machine Emulator [Various]
  • fbalpha2012_cps1_libretro.self – FB Alpha 2012 CPS1 v0.2.97.28, Capcom Play System [CPS1]
  • fbalpha2012_cps2_libretro.self – FB Alpha 2012 CPS2 v0.2.97.28, Capcom Play System II [CPS2]
  • fbalpha2012_cps3_libretro.self – FB Alpha 2012 CPS3 v0.2.97.29, Capcom Play System II [CPS3]
  • fbalpha2012_neogeo_libretro.self – FB Alpha 2012 NeoGeo v0.2.97.29, SNK Neo-Geo AES/MVS
  • fmsx_libretro.self – fMSX, MSX 1/2 Emulator
  • mednafen_pcfx_libretro.self – Mednafen PC-FX, NEC PC-FX
  • mednafen_supergrafx_libretro.self – Mednafen SuperGrafx, NEC PC Engine SuperGrafx
  • mupen64plus_libretro.self – Nintendo 64 [N64]
  • mupen64plus_next_libretro.self – Nintendo 64 [N64]
  • yabause_libretro.self – Yabause, Sega Saturn

[/spoiler]

[/spoiler]

Download

Fontes:

Retroarch 1.8.2: https://www.retroarch.com/
Retroarch 1.8.1 PS4: https://gbatemp.net/threads/release-ps4-retroarch-port-unofficial.555028/
Changelogs: https://wololo.net

Homebrew Home Menu

O uLaunch é uma substituição de código aberto que personaliza o menu HOME do Nintendo Switch (qlaunch), estendendo-o com uma incrível funcionalidade orientada para o homebrew, apesar de ter o nome parecido com uLaunchElf do PS2, sua forma de ser é  de certa forma também parecida, substituindo a home do Switch e orientando tudo ao homebrew e jogos, não havendo opções que usuários RCM possam nunca usar, como o online da Nintendo.

Para usar basta baixar e dezipar dentro da pasta CFW do seu switch, com o tempo novos temas para o uLaunch serão lançados e agradeçam ao DEV XorTroll por esta realização.

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JumpManClub Brasil: Traduções Nintendo WII U/3DS e Switch!

O Grupo independente de traduções JumpManClub Brasil lançará 12 traduções simultaneamente para jogos Nintendo, qual é aonde eles se focam em fazer, são com os jogos da Nintendo, no dia30/10/2019 para o dia 31/10/2019, ou seja, exatamente à 00:00 os seguintes jogos ganham sua tradução 1.0:
Poochy & Yoshi's Woolly World PT-BR [WIIU] v1.0
Ultra Street Fighter II - The Final Challengers [SWITCH] v1.0
Yooka-Laylee [SWITCH] v1.0
South Park The Stick of Truth [SWITCH] v1.0
Super Mario Odyssey [SWITCH] v1.0
Mega Man 11 [SWITCH] v1.0
Donkey Kong Tropical Freeze [SWITCH] v1.0
Mario Kart 8 [WiiU] v1.0
Mario Kart 8 Deluxe [SWITCH] v1.0
Captain Toad Treasure Tracker [WiiU] v1.0
Captain Toad Treasure Tracker [SWITCH] v1.0
Captain Toad Treasure Tracker [3DS] v1.0

O Site para baixar os releases hoje a 00:00 é:

https://www.jumpmanclubbrasil.com.br

Update Tinfoil

O agora famoso desenvolvedor Blawar, mais uma vez melhorou seu programa Tinfoil / Lithium para a versão v3.00.

Como lembrete, o Tinfoil é um gestor que lhe permitirá instalar jogos, atualizações e DLC no seu Nintendo Switch. O lítio é uma versão simplificada do Tinfoil para usuários inexperientes.

CHANGELOG:

– Melhor tempo de inicialização.

– Melhoria geral do desempenho da interface do usuário.

– Adicionadas novas traduções.

– Adicionado a opção de desinstalação. (Desinstalando jogos diretamente da lista “Instalado”)

– Reemissão da v3.00 com um bug corrigido onde os títulos instalados não puderam ser iniciados.

– Adicionado atalhos de teclado e sinais de inserção para software.

– Corrigido um bug de instalação que não exibia os nomes corretos para DLCs e atualizações na fila.

Fonte & ImagemL: Logic-Sunrise.

NINTENDO SWITCH MODS: 60FPS!

O Dev Masagrator, está fazendo o que poucas desenvolvedoras de jogos fazem no switch, colocar seus jogos rodando a 60FPS, por hora se tem a lista dos seguintes jogos, rodando em 60FPS com esse MOD, lembrando que esses MODS rodam apenas para quem usa o Atmosphère, não roda no SX lixoso!

– Sword Art Online: Fatal Bullet

– Bloodstained: Ritual of the Night – Qualidade Media e Ultra variam nesse MOD, que requer configurações difernetes para o overclocking.

– Yooka-Laylee – The 60FPS funciona no modo portatil e no dock é feito o aumento de resolução, fica à sua maneira de querer ganhar FPS ou resolução.

– Subdivision Infinity DX

– SINNER: Sacrifice for Redemption

– Everspace

– Overcooked 2

Certifique-se de verificar as configurações do overclock recomendadas, para cada um destes MODS, pois elas são diferentes umas das outras! Cada link contém informações sobre o que o Masagrator alterou, para que assim possa alcançar 60FPS, então pode valer a pena verificar se você deseja criar mas mods semelhantes.

Haverá mais jogos com o MOD 60FPS!

Abzu

TT Isle Of Man

V-Rally 4

Snake Pass

Fe

Fate/Extella (ambos)

Sagebrush
São apenas alguns, siga o GitHub do Dev e use os presets criados.

Instalação!

Ao baixar o sys-clk, tem um arquivo readme, ali ensina como usar os mods, bom proveito!

DOWNLOADS

Kuriimu v1.0.14

O Kuriimu é uma ferramenta para criar traduções por fãs para seus jogos favoritos, em suas plataformas favoritas. Muito usado para PSP e 3DS. Não há um limite de quais consoles ele pode criar as traduções já que é baseado na web via “toolkint” (não confunda com Toolkit) e pode ser estendido pela contribuição dos usuários, que criam as DLLs para mais sistemas serem suportados. Atualmente hр suporte para vários tipos de arquivos e plugins para extração do mesmo. Ele é dividido em 3 programas:

● Kuriimu: Editor de Texto

● Kukkii: Conversor de Imagens

●  Karameru: Gerenciador de arquivos.

Se você já teve a curiosidade de como criar sua própria tradução para aquele seu amado jogo que está apenas em Pashto ou Russo, o Kuriimu é uma ótima opção para você, o download pode ser feito no GitGub doDesenvolvedor, Icy.

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