[Emulação] RyujiNX 1.1.161

Ryujinx é um emulador de Nintendo Switch de código aberto, criado por gdkchan, escrito em C#. Este emulador visa fornecer excelente precisão e desempenho, uma interface amigável e construções consistentes. Foi escrito do zero e o desenvolvimento do projeto começou em setembro de 2017.

Melhorias da Semana

1.1.154 - 2022-06-24 (inglês)

Fixed:

  • Ensure texture ID is valid before getting texture descriptor.
    • Fixes a crash in A Hat in Time that would occur after progressing past a certain point in the game.

1.1.155 - 2022-06-24 (inglês)

Fixed:

  • Fix ThreadingLock deadlock on invalid access and ExitProcess.
    • Fixes a specific case of the emulator freezing when closing. Does not fix all instances where this happens, however.

1.1.157 - 2022-06-24 (Inglês)

Fixed:

  • timezone: Fix regression caused by #3361.
    • Fixes games that were crashing due to the change in 1.1.156.

1.1.158 - 2022-06-25 (inglês)

Account for pool change on texture bindings cache.

  • Fixes a regression from 1.1.149 that caused garbled textures on Super Zangyura.

1.1.159 - 2022-06-25 (inglês)

Added:

  • Add Simplified Chinese to Avalonia (V2).
    • Adds a Chinese localization to the upcoming Avalonia UI.

1.1.160 - 2022-06-29 (inglês)

Fixed:

  • ui: Fix timezone abbreviation since #3361.
    • Fixes timezone abbreviation text in system settings.

1.1.161 - 2022-07-02 (inglês)

Bindless elimination for constant sampler handle.

  • Allows the Monster Hunter Rise: Sunbreak update to render (still requires further changes to get in-game).

Se você quiser aprender a configurar e usar o RyujiNX, veja nosso guia

[Nintendo Switch] Hekate 5.8.0 & Nyx 1.3.0

Bootloader gráfico personalizado do Nintendo Switch, patcher de firmware, ferramentas, em um Switch desbloqueado é a primeira tela que você terá contato ao ligar o console.

Características

Totalmente configurável e gráfico com tela sensível ao toque e suporte de entrada Joycon

Temas de estilo, plano de fundo e cores do iniciador

Bootloader HOS (Switch OS) — Para CFW Sys/Emu, OFW Sys e Stock Sys

Bootloader Android e Linux

Iniciador de carga útil

Ferramentas de Backup/Restauração eMMC/emuMMC

SD Card Partition Manager – Prepara e formata o cartão SD para qualquer combinação de HOS (Sys/emuMMC), Android e Linux

emuMMC Creation & Manager — Também pode migrar e corrigir o emuMMC existente

Alterne o pisca-pisca Android e Linux

Armazenamento em massa USB (UMS) para SD/eMMC/emuMMC — Converte o switch em um leitor de cartão SD

Gamepad USB — Converte Switch com Joycon em um Gamepad USB HID

Informações de hardware e periféricos (SoC, fusíveis, RAM, tela, toque, eMMC, SD, bateria, PSU, carregador)

Muitas outras ferramentas como Archive Bit Fixer, Touch Calibration, SD/eMMC Benchmark, AutoRCM enabler e muito mais

Melhorias

Melhorias para Hekate & Nyx

Hekate 5.8.0 changes

  • Better backlight control for Aula OLED panel
  • Fixed an issue where Nyx would fail to load after a failed attempt of chainloading a payload
  • Added watchdog timer to protect against hangs from SD corruption when loading and running LP0/Minerva configuration
    Now if the libraries are corrupted and are executed, it will fire the watchdog after 5s if BPMP hangs and reload and skip them
  • Fixed a bug in low battery monitor where it could deinit display 2 times.
  • Various BDK (HW) changes that are propagated to hekate main (aka under the hood improvements)

Notice about Atmosphere 1.0.0 and up: The fss0=atmosphere/fusee-secondary.bin in hekate_ipl.ini must be changed to fss0=atmosphere/package3. And make sure that atmosphere/contents folder does not have old Atmosphere components.
Notice about resized emuMMC: Resized emuMMC does not have the slow bug anymore. You can create a new one or recreate it via Nyx and the issue will be gone.

Nyx v1.3.0 Changes

  • Add support for 5 entries per line in Launch/More Configs for a total of 10 entries
    A new button called Extended Boot Entries is available in Nyx options
  • Support for grey background box removal on launch entries was added
    To remove it, the icon must be named as *_nobox.bmp. This also allows custom made ones built into the icon for better theming support.
  • The 2 features above can be viewed in #739
  • emuMMC backup now uses backup/{emmc_sn}/emummc folder instead of default in order to keep it separate
  • Switch Lite gamepad (Sio) support
  • Hori gamepads on Switch OLED support
  • Improved Joycon communication.
    Now USB gamepad will behave better. Virtual mouse will not drift (if drift is not an issue). And lastly, BT pair dumping should always succeed first try, if it finds HOS pairings, unlike before where it sometimes failed to find these.
  • Fix archive bit tool now guards against corrupted sd cards, in order to avoid hangs
    It now also reports errors when trying to access folders or fixing archive bits
  • Partition Manager’s Backup/Restore now guards against corrupted sd cards, in order to avoid hangs
  • Partition Manager now offers a full wipe, in case it can backup contents.
  • Partition Manager now backups Mariko Warmboot Storage folder if it can’t do a full backup. (Previously it would only backup the bootloader folder).
  • Fix Hybrid MBR button now also clears hidden Windows attributes for MBR or GPT schemes and also checks if MBR has a GPT partition, in order to avoid revival of dead GPT.
  • Added support for showing info and getting proper ipatches dumps on T210B01 (Mariko)
  • Added info about the new Hynix DRAM chip
  • microSD info now also shows total size of FAT partition
  • Various BDK (HW) changes that are propagated to hekate main (under the hood improvements)

BDK Changes

  • Display: A full refactor of the Display Interface driver was done
    Deduplicates various configs and also brings full support for Samsung OLED panel with proper backlight control and color management. Additionally, that saves around 1KB of payload space.
  • SDRAM: Deduplicated dram config patches to save binary space
  • Regulator 5V: Added support for Hoag and Aula
  • Fan: Added support for Hoag and Aula
  • s_printf now prints negative numbers if %d is used. Additionally it is now checked for format errors.
    Note: 64bit types are still not supported. Cast them to 32bit equivalent and print them in parts).
    Any code that manually handles negative numbers should remove that part.
  • UART: Driver now supports manual and auto HW flow control and 2 STOP bit support for higher baudrates
    BREAKING: uart_wait_idle function was renamed to uart_wait_xfer and uart_print to uart_printf to reflect on what they do.
  • Joycon: Driver was refactored and now supports Switch Lite
    The refactoring also brought improved communication and fixed various issues when interfacing with them.
  • SDMMC: Fixed an issue where eMMC lower speeds would register as HS200 instead of lower
  • SDMMC: Exposed get CSD and SCR functions.
  • USB2: Stack now behaves better when RAM is slow
  • XUSB: Improved power down
  • USB2/XUSB: Do proper deconfigure of endpoints when host asks that
  • Heap info was extended with nodes used and total nodes.
  • Ini: Added proper ini free function (ini_free)
  • List: Added backwards traverse macros for lists
  • Tmr/WDT: Added timer/watchdog driver and also moved all timer/sleep functions into it
  • IRQ: Added FIQ watchdog handling with BDK_WATCHDOG_FIQ_ENABLE. Setting BDK_RESTART_BL_ON_WDT also, causes a reload of bootloader on FIQ

How to update:

  • Drag n drop bootloader folder into sd card root and hit merge/replace.
    No need to delete that folder first, especially if you want your configs and payloads.
  • You can choose to update your RCM injection device or PC with the new hekate_ctcaer_x.x.x.bin or not.
    In any case, bootloader/update.bin, will be checked and if newer it will get loaded.
    update.bin is hekate and it is already copied with the bootloader folder drag n drop update process.

Notice about Atmosphere 1.0.0 and up: The fss0=atmosphere/fusee-secondary.bin in hekate_ipl.ini must be changed to fss0=atmosphere/package3. And make sure that atmosphere/contents folder does not have old Atmosphere components.

Download

[Nintendo Switch] Firmware 14.1.2

Para quem não viu, saiu uma fw nova para o switch na surdina, na calada da noite do dia de hoje (29/06/2021), mas apenas para confortar a todos, n ão muda nada, alem de removerem a palavra MILF da whitelist (aparentemente a Nintendo curte umas MILF’s agora?) de palavras banidas e apenas isso.

Nintendo Updates

Sendo assim:

  • Não atualize o FW
  • Não mexa no que está funcionando
  • É irrelevante atualizar
  • O Atmosphere funciona normalmente e continuara funcionando

ou seja:

crica aqui

NÃO ATUALIZA, DESGRAÇA!

[Pokémon] PKHeX 22.06.26 (PokeHEX)

Os dados são exibidos em uma visualização que pode ser editada e salva. A interface pode ser traduzida com arquivos de texto de recursos/externos para que diferentes idiomas possam ser suportados.

Conjuntos de Pokémon Showdown e códigos QR podem ser importados/exportados para ajudar no compartilhamento.

O PKHeX espera salvar arquivos que não sejam criptografados com chaves específicas do console. Use um gerenciador de savedata para importar e exportar savedata do console (Checkpoint, save_manager, JKSM ou SaveDataFiler).

Suporta os seguintes arquivos:

  • Salvar arquivos(“principal”, *.sav, *.dsv, *.dat, *.gci, .bin)
  • Arquivos de cartão de memória GameCube (.raw, .bin) contendo savegames de Pokémon GC.
  • Arquivos de entidade Pokémon individuais (.pk, *.ck3, *.xk3, *.pb7, *.sk2, .bk4)
  • Arquivos de presente misterioso (.pgt, *.pcd, *.pgf, .wc) incluindo conversão para .pk
  • Importando entidades do GO Park (*.gp1) incluindo conversão para .pb7
  • Importando equipes de vídeos de batalha 3DS descriptografados
  • Transferindo de uma geração para outra, convertendo formatos ao longo do caminho.
Melhorias do PokeHEX em 26/06/2022
  • Legality:
    • Added: Current Handler legality for the save file is now checked. Having incorrect Handling Trainer data will be flagged.
    • Added: Marking legality now flags illegal marking values that can cause crashes in all Gen8 games (not yet patched).
    • Fixed: HOME transfer legality checks improved; now checks for unobtainable cross-transfer ribbons & contest stats.
    • Fixed: Shared egg moves for HOME transfers now checks the current format rather than the source where it originated from.
    • Fixed: Gen8 Mystery Gifts with restricted language / HOME gifts are now correctly recognized.
    • Fixed: Gen8 BDSP Great Marsh transfers to SWSH now are correctly recognized (ball).
    • Fixed: Contest Stat Sheen legality checks relaxed; really bad poffins are bad. Thanks @Atrius97 & @Lusamine !
  • Added: Gen7 can now use the Heal box action (to fix PP / status / etc).
  • Added: Gen2 Crystal now has more GB Mobile Cable Color values to use.
  • Added: Gen6/7 encrypted PKM files can now drag correctly.
  • Added: Gen4 now shows all roamers in the Block editing interface. Thanks @ShadyRelapse-PP & @sora10pls!
  • Added: BizHawk “SaveRAM” files now recognized similar to DeSmuME “dsv” save files with an appended footer region.
  • Fixed: Gen8 PLA Initial mastery move flags are now correctly applied for varied level wild encounters when created from the database.
  • Fixed: Gen8 Mystery Gifts now show up correctly in the Mystery Gift Database (filtering was inverted).
  • Fixed: Gen8 PK8/PB8 type differentiation enhanced; dragged files no longer misidentify as the game-format they were encounterd in.
  • Fixed: Gen8 Dynamax Level being >10 now corrects itself when loading to the PKM Editor rather than erroring.
  • Fixed: Gen5 Entree Forest now saves correctly. Thanks @Mutty99 !
  • Fixed: Gen4->Gen5 transferring with HM moves now correctly removes the HM move.
  • Fixed: ShowdownSet no longer yields empty move slots when creating a new text string (regression in last release).
  • Fixed: PKM Database IV/EV filtering now returns the correct results (filtering was inverted). Thanks skai_louie !
  • Fixed: Non-plugin dll’s in the plugin folder will be ignored rather than stopping other plugins from loading.
  • Changed: German translation improved (GUI+Legality). Thanks @Bl4ckSh4rk !

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[Nintendo Switch] Battery Desync Fix NX 1.21

O aplicativo Battery Desync Fix NX permite calibrar seu IC do medidor de bateria com valores baseados nos dados de calibração de fábrica do seu Switch.

Isso corrige problemas com porcentagem de bateria errada.

O HOS os salva no desligamento/reinicialização e os restaura na inicialização.

O problema é teorizado como um bug de hardware no medidor de bateria que é acionado pelo HOS. Basicamente, isso pode acontecer na restauração quando o medidor de combustível tiver valores significativamente diferentes do último contexto salvo do HOS.

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[Nintendo 3DS] Luma3DS 11.0

Após 2 anos sem lançamentos, esse é o segundo release da CFW para Nintendo 3DS, o famoso Luma3DS volta com uma serie de atualizações das quais deixam suas opções mais abertas para configurações serem feitas fora do console caso seja necessario, como mudar o options.bin para arquivo de texto options.ini

v11.0
  • Migrate the configuration to INI format (config.bin becomes config.ini)
    • This means that configuration is now human-readable, and makes situations like wanting to modify Rosalina’s combo without opening its menu much easier to resolve
    • The following options have been removed from the config menu and moved to be exclusively in the INI file:
      • “Splash duration”: this is because it can now be configured to take any 32-bit value (default: 3 seconds)
      • “Set developer UNITINFO”,
      • “Disable Arm11 exception handlers”
      • “Enable Rosalina on SAFE_FIRM”
    • “Show NAND or user string in System Settings” is now enabled by default, when auto-generating a blank configuration file
  • Essential system files (bootROMs, OTP, HWCAL, LCFS, SecureInfo) are now automically backed up to /luma/backups (upon upgrading Luma3DS, if not already present at that location)
  • Upon upgrading Luma3DS, boot.firm is now automatically copied to the root of the CTRNAND partition
  • Restore extended-remote support (this was broken with recent versions of GDB). Breaking change: use attach <PID+1> (e.g 1 for fs) to attach to a process, as GDB doesn’t support PID 0.
  • Add option to toggle card slot (#1202)
  • Screen filters can now be saved to config.ini and restored at boot (you need to go to “Miscellaneous options > Save settings”). You can now even manually edit config.ini to use custom values for those (within the 1000 to 25100K range)
  • NTP timezone can also now be saved to config.ini; also fix a bug where some timezones would not be reachable
  • Fix a long-standing issue where some system calls took longer than they should, causing lags in some situations (thanks @PabloMK7)
  • Fix calculation of displayed battery voltage (thanks nocash)
v10.2.1
  • Fix system version 11.14 not booting
  • Allow out-of-region Download Play functionality (thanks @Pixel-Pop)
  • Fix a rare issue where the Rosalina Menu wouldn’t be displayed during application launch (thanks @Nanquitas)
  • General system stability improvements to enhance the user’s experience

Se já possui alguma versão do Luma3ds, atualize pelo proprio console, caso ainda não tenha feito o desbloqueio do console, use este guia (vá em nintendo > 3DS > BrowserHAX).

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[Emulação] PCSX2 1.7.xxxx

Desde o começo do desenvolvimento da versão 1.7.xxxx o PCSX2 passou a ter daily build’s de acordo com o que a comunidade faz, sendo assim as ultimas melhorias desde a versão 1.7.2884 (04/06/2022 14:00) teve varias melhorias:

Melhorias PCSX2 1.7.2884
  • GS: Clamp tex-in-rt source rectangle to rt bounds (Connor McLaughlin)
  • FileSystem: Fix splitting UNC paths (Connor McLaughlin)
  • Qt: Add command line parameter to force early console log (Connor McLaughlin)
  • Qt: Add logging of early directory setup (Connor McLaughlin)
  • Tests: Add unit tests for UNC paths on Win32 (Connor McLaughlin)
  • pad: Expose Analog mode button. (Stuart Kenny)
  • PAD: Make controller info public (Connor McLaughlin)
  • PAD/Host: Fix unconditionally sending state for disconnected ports (Connor McLaughlin)
  • DEV9: Move helper Qt classes into a separate file (TheLastRar)
  • DEV9: Add DNS host export/import (TheLastRar)
  • DEV9: Clang format Qt files (TheLastRar)
  • GameDB: Add missing serial (Dreadmoth)
  • Qt: wire in tv shaders (Stuart Kenny)
  • Gamedb: remove patch from ‘Boku to Mao’ (Mrlinkwii)
  • GS/HW: Fix typos in wave filter shader (Stuart Kenny)
  • CheatsWS: Remove bad Herdy Gurdy WS patch (refractionpcsx2)
  • Gamedb: Chou! Rakushii Internet Tomodachi Nowa (Florin9doi)
  • Gamedb: DVD Player (Florin9doi)
  • PAD: fix typo in UI (Mrlinkwii)
  • Gamedb: Web browsers (Florin9doi)
  • Gamedb: Jissen Pachi-Slot Hisshouhou (Florin9doi)
  • Gamedb: PlayStation BB Navigator (Florin9doi)
  • GS/TextureReplacement: Ignore replaced textures in DumpTexture (nev3rfail)
  • Gamedb: fix game title typos (Mrlinkwii)
  • GameDB: upscaling fixes for ‘Tokyo Xtreme Racer Drift 2’ (Mrlinkwii)
  • GameDB: Remove Kingdomhearts 1/2 GShwfixes (RedDevilus)
  • GameDB: Fix line in the sky for Jak games (RedDevilus)
  • GameDB: Added Tourist Trophy VU clamp fix (Blackbird88)
  • Qt: More flags and regions + enabling more icons (RedDevilus)
  • Qt: Move flags to seperate folder (RedDevilus)
  • Qt: Add array and look-up for flags (RedDevilus)
  • Qt: Change array and rename flags to region (RedDevilus)
  • Qt: Adding back BIOS flags (RedDevilus)
  • Qt: Readability and prevents false matches regions (RedDevilus)
  • Qt: Bump Cache + new other icon (RedDevilus)
  • GameDB: Replace Choro Q HG, and Penny/Gadget Racers patches. (Goatman13)
  • GameDB: add patches for ‘Harry Potter and the Half-Blood Prince’ (Mrlinkwii)
  • IPU: Reorder DMA timing for IPU_TO and IPU_FROM (refractionpcsx2)
  • IPU: Stop early IPUProcessInterrupt fires. (refractionpcsx2)
  • Savestates: Add new IPU variable and bump version (refractionpcsx2)
  • IPU: add slight timing to IDEC/BDEC (refractionpcsx2)
  • GameDB: Forbidden Siren 2 (RedDevilus)
  • IOP Counters: Fix up interrupt behaviour (refractionpcsx2)
  • Update README.md to reflect project’s age. (TheTechnician27)
  • Savestates: Add developers comment for commit log messages (refractionpcsx2)
  • IPU: Always process command if busy on DMA run (refractionpcsx2)
  • IPU: Set ECD if start code is not 1xx (Goatman13)
  • GameDB: Add more Onimusha 3 HW fixes. (Goatman13)
  • Qt: Mac build (TellowKrinkle)
  • Qt: Fix SDL initialization crash on macOS (TellowKrinkle)
  • Qt: Fix game summary field size on macOS (TellowKrinkle)
  • Qt: Set isMask to true on menu items (TellowKrinkle)
  • Qt: Remove [Light] from Native theme (TellowKrinkle)
  • Qt: Calculate icon theme from palette instead of name (TellowKrinkle)
  • Common: Move ObjC methods to CocoaTools (TellowKrinkle)
  • Qt: Respond to dark/light mode changes (TellowKrinkle)
  • GHActions:macOS: Add Qt build (TellowKrinkle)
  • Qt: Support DPI change events (TellowKrinkle)
  • Qt: Add preferences button to menu system (TellowKrinkle)
  • Qt: Avoid spamming resize events on paint (Connor McLaughlin)
  • Qt: Force game list column resize on window show (Connor McLaughlin)
  • GS: Fix a bunch of texture copy counters not adding (Connor McLaughlin)
  • SettingsInterface: Add optional accessors/mutators (Connor McLaughlin)
  • GS/Qt: Represent the current frame on resize when paused (Connor McLaughlin)
  • Qt: Move flag/star icons to resources (Connor McLaughlin)
  • Qt: Convert webp flags masquerading as png to png (Connor McLaughlin)
  • GS/DX12: Use correct state for texture staging buffers (Connor McLaughlin)
  • GS/OpenGL: Use feature flag for D32F/D32FS8 selection (Connor McLaughlin)
  • GS/TextureReplacements: Be more lax about header flags (Connor McLaughlin)
  • Threading: Add lightweight thread wrapper (Connor McLaughlin)
  • MTVU: Use Thread wrapper (Connor McLaughlin)
  • VMManager: Relax memory ordering for state (Connor McLaughlin)
  • VMManager: Force reloading of LastELF on state load (Connor McLaughlin)
  • GS: Make reopen fails non-fatal (Connor McLaughlin)
  • VulkanHostDisplay: Upload textures in init command buffer (Connor McLaughlin)
  • HostSettings: Add writer functions (Connor McLaughlin)
  • vtlb: Add RAM accessors which avoid hw access (Connor McLaughlin)
  • VMManager: Add input profile loading (Connor McLaughlin)
  • InputManager: Fix incorrect default keyboard R2 binding (Connor McLaughlin)
  • VulkanHostDisplay: Avoid redundant resizes (Connor McLaughlin)
  • HostDisplay: Create swap chain in CreateRenderDevice() for D3D (Connor McLaughlin)
  • GS: Add sync to host refresh rate option (Connor McLaughlin)
  • GameDB: Mana Khemia (Angel Toloza)

A pocas versões atrás a versão do PCSX2 tinha a interface antiga, porem simples:

Agora nas novas versões ele tem uma interface baseada em QT e ficou muito boa pra coleção de jogos serem reunidas em apenas 1 emulador.

O que é uma interface Qt?
Qt é uma aplicação multiplataforma e um framework de interface gráfica do usuário (GUI), um kit de ferramentas, que é usado para desenvolver software que pode ser executado em diferentes plataformas de hardware e sistemas operacionais.

Você pode adicionar suas capas facilmente, copiando para a pasta COVERS que tem na raiz do emulador

Copie o nome do game indo em em proprieties e depois em Title:

Feche o PCSX2 e abra-o no modo Game Grid:

Assim podendo usar as covers de forma customizada, espero que em breve o PCSX2 possa baixa-las automaticamente da gamecovers.

Download

[Emulação] RyujiNX 1.1.X

Cobrindo as updates do RyujiNX, recentemente tivemos varias updates maiores, inclusive a nova interface está para chegar oficialmente, chamada de Avalonia como podemos ver;

Ryujinx Avalonia GUI Grid Mode Is really Cool! - YouTube

Além do mais as melhorias atuais:

[/su_spoiler title="Melhorias do RyujiNX]

1.1.137 – 2022-06-02

Fix 3D semaphore counter type 0 handling

  • Fixes a bug where 0 would be released from counter instead of a semaphore payload.
  • The Elder Scrolls V: Skyrim now goes in-game.

1.1.136 – 2022-06-01

infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename.

  • Windows Ryujinx builds now target Windows 10/11.
  • Windows 7, 8 and 8.1 are no longer supported.
  • Avalonia builds posted on PRs by the GitHub bot will be hidden under an “Experimental GUI (Avalonia)” tab.
  • Headless builds will move back under the “GUI-less (SDL2)” tab.

1.1.135 – 2022-05-31

Rewrite SVC handler using source generators rather than IL emit.

  • Replace all instances of Reflection.Emit from the codebase with new source generators for runtime code generation.
  • Ryujinx codebase should now be eligible for .NET Ahead-of-Time compilation.
  • Fixes black screen deadlock on boot in Genkai Tokki Moero Crystal H.

1.1.134 – 2022-05-31

Refactor CPU interface to allow the implementation of other CPU emulators.

  • Refactors the existing CPU related interfaces (and also adds new ones) to allow other CPU emulators to be implemented. This includes not only JIT-based emulators, but also hypervisors (for example, Apple Hypervisor).
  • No expected changes in games.

1.1.133 – 2022-05-31

Allow loading NSPs without a NCA inside.

  • Homebrew applications that are packed as NSP files can now boot.
[/su_spoiler]

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[Pokémon] PKHeX 22.06.01 (PokeHex)

Os dados são exibidos em uma visualização que pode ser editada e salva. A interface pode ser traduzida com arquivos de texto de recursos/externos para que diferentes idiomas possam ser suportados.

Conjuntos de Pokémon Showdown e códigos QR podem ser importados/exportados para ajudar no compartilhamento.

O PKHeX espera salvar arquivos que não sejam criptografados com chaves específicas do console. Use um gerenciador de savedata para importar e exportar savedata do console (Checkpoint, save_manager, JKSM ou SaveDataFiler).

Suporta os seguintes arquivos:

  • Salvar arquivos(“principal”, *.sav, *.dsv, *.dat, *.gci, .bin)
  • Arquivos de cartão de memória GameCube (.raw, .bin) contendo savegames de Pokémon GC.
  • Arquivos de entidade Pokémon individuais (.pk, *.ck3, *.xk3, *.pb7, *.sk2, .bk4)
  • Arquivos de presente misterioso (.pgt, *.pcd, *.pgf, .wc) incluindo conversão para .pk
  • Importando entidades do GO Park (*.gp1) incluindo conversão para .pb7
  • Importando equipes de vídeos de batalha 3DS descriptografados
  • Transferindo de uma geração para outra, convertendo formatos ao longo do caminho.

Download

[Nintendo Switch] DBI v368

A solução definitiva para instalação de NSP, NSZ, XCI e XCZ, juntamente com muitos recursos mais avançados para aprimorar sua experiência no Nintendo Switch! DBI suporta instalação a partir de cartão SD, via USB MTP, cabo USB (usando o script dbibackend ou ferramenta dbi-nsw), rede (usando seu próprio servidor http) e drives USB externos.

Cobrindo as duas ultimas versões do DBI v367 e v368.

DBI v357

os arquivos tornam-se lentos para aparecer ao navegar com o Windows Explorer no modo MTP.

Por exemplo DBI 350 verifique a pasta retroarch com centenas de arquivos e todos aparecem instantaneamente, no DBI 357 os arquivos aparecem lentamente e demoram para carregar, sendo assim foi arrumado na versão 357.

Spoiler title
  • Added ability to check games updates from external database
; URL with title versions in format <id>|<rightsId>|[version]
VersionsURL=https://raw.githubusercontent.com/blawar/titledb/master/versions.txt
; VersionsURL=sdmc:/versions.txt
  • Bugfixes, typofixes, reffactoring

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