[Playstation 2] OPL ― βeta ― Build:1910 ― Commit: a1f49ed

Siga o NewsInside no Spotify:


Open PS2 Loader (OPL) é um homebrew 100% Open source sob licença AFL-3.0 e carregador de aplicativos para PS2 e PS3. Ele suporta três categorias de dispositivos: dispositivos USB, compartilhamentos SMB e a unidade de HDD do PlayStation 2. Dispositivos USB e compartilhamentos SMB suportam os formatos USBExtreme e *.ISO enquanto o PS2 HDD suporta o formato HDLoader, todos os dispositivos também suportam o formato ZSO (ISO compactado). Agora é o carregador homebrew mais compatível.

Se você ainda não desbloqueou o seu PS2, siga nosso guia

Versão βeta

OPL se prepara para entrar em mais uma fase beta, inicialmente com o Commit 1f49ed

Melhorias OPL (Inglês)

2d106e4: ps2rd hook code detection (Michael) #712

PSrd é o sistema de cheats do OPL, nesta update é melhorado a forma como os cheats são detectados com os jogos.

Download

[Emulação] PCSX2 1.7.xxxx v3123

Siga o NewsInside no Spotify:


Desde o começo do desenvolvimento da versão 1.7.xxxx o PCSX2 passou a ter daily build’s de acordo com o que a comunidade faz, sendo assim as ultimas melhorias desde a versão 1.7.3070 (13/07/2022 ) obteve varias melhorias internas, tanto como sistema ou para jogos específicos:

PCSX2 1.7xxx v3070 a v3122
  • COP2: Fix CTC2 to R register (Goatman13)
  • GameDB: Remove Musashi SPS patches/fixes. (Goatman13)
  • Gamedb: add EEclamping for “Cowboy Bebop” and autoflush for burnout 3 (Mrlinkwii)
  • Gamedb: add missing MGS3 HWfixes (Mrlinkwii)
  • Gamedb: autoflush for Burnout Dominator/ Revenge (Mrlinkwii)
  • GameDB: remove texture inside RT from Xenosaga Episode III (MetrosexualGarbodor)
  • GameDB: Disable texture preloading in Xenosaga Episode III (BuildTools)
  • GS-OGL: Remove wide line support (deprecated in OGL Spec). (refractionpcsx2)
  • Update GameIndex.yaml (rufotheone-fr)
  • Update GameIndex.yaml (rufotheone-fr)
  • USB: Fix a condition is always false warning. (lightningterror)
  • USB: Fix array index ‘i’ is used before limits check warning. (lightningterror)
  • GS-tc: Fix condition is always true warning. (lightningterror)
  • PAD: Fix struct member ‘structname::variable’ is never used warnings. (lightningterror)
  • USB: Fix struct member ‘structname::variable’ is never used warnings. (lightningterror)
  • Core: Bump savestate version. (lightningterror)
  • iCore: Fix negative array index warning. (lightningterror)
  • iCore: Fix more negative array index warnings. (lightningterror)
  • GameDB: fixes for Taiko no Tatsujin series (noigeaR)
  • GameDB: various GSHWFixes (Mrlinkwii)
  • GameDB: add The Sims 2 missing fixes (macmmm81)
  • GameDB: add The Sims 2 missing fixes (macmmm81)
  • Periodication (macmmm81)
  • IPU: Adjust timing on IDEC/BDEC after IPU0 transfer (refractionpcsx2)
  • Gamedb: missing serial (Mrlinkwii)
  • Github: clean-up issue templates (Mrlinkwii)
  • GameDB: MGS 2 texture preload to partial (JordanTheToaster)
  • Qt: Add crop options (Connor McLaughlin)
  • GS/TextureCache: Remove redundant CLUT read (Connor McLaughlin)
  • Qt: Fix game list glitching out in X11 (Connor McLaughlin)
  • Qt: Add search/filter toolbar (Connor McLaughlin)
  • Qt: Move Main.cpp to QtHost.cpp (Connor McLaughlin)
  • Qt: Add -nogui command line parameter (Connor McLaughlin)
  • GameList: Populate game list from cache in batch mode (Connor McLaughlin)
  • Qt: Move hotkeys to VMManager, remove sorting (Connor McLaughlin)
  • Qt: Replace hotkey tabs with a scrollable view (Connor McLaughlin)
  • Qt: Elide redundant scan progress updates (Connor McLaughlin)
  • INISettingsInterface: Don’t try to save with no filename (Connor McLaughlin)
  • Qt: Fix state not being saveable on separate window close (Connor McLaughlin)
  • Qt: Hide main window when in fullscreen (Connor McLaughlin)
  • Qt: Fix CRC in game list showing in lowercase (Connor McLaughlin)
  • Qt: Restore geometry before going fullscreen (Connor McLaughlin)
  • Qt: Hide system console if enabled in nogui mode (Connor McLaughlin)
  • GameDB: Update names for localisation (#6661) (rufotheone-fr)
  • GS/OpenGL: Fix incorrect detection of DXT/BPTC texture support (Connor McLaughlin)
  • GUI-Qt fix full screen toggle hotkey (refractionpcsx2)
  • GUI-Qt: Avoid divide by zero on empty gamelist folder. (refractionpcsx2)
  • Gamedb: clean-up game titles (Mrlinkwii)
  • GS-HW: Use correct alphas when AA1 is enabled + ABE disabled. (refractionpcsx2)
  • GS-HW: Added DATE check for AA1 (refractionpcsx2)
  • GS: Move force_a_one to IsCoverageAlpha function (refractionpcsx2)
  • fix build error when recording is disabled. (C.W. Betts)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • QT: Change MTVU recommendation (JordanTheToaster)
  • CDVD: Change CDVDaccess to CDVDcommon (kenshen112)
  • GameDB: Fix and add Japanese game names, apply upscaling fixes (noigeaR)
  • Wx: Remove AA1 option from the gui. (lightningterror)
  • Qt: Remove AA1 option from the gui. (lightningterror)
  • GS: Remove AA1 gui condition, it will always be enabled. (lightningterror)
  • GS-config: Remove AA1 toggle config leftovers. (lightningterror)
  • Gamedb: GShw fixes for Spider-Man 2 (Mrlinkwii)
  • QT: Add missing gamefix dialog (JordanTheToaster)
  • GameDB: Game title and Ace Combat updates. (#6600) (Alban Zekthi)
  • GameDB: Addition of missing serials and fixes of some titles. (#6678) (rufotheone-fr)
  • QT: Implements 2 Theming options (Daisouji)
  • QT: Change Pathing (Daisouji)
  • GameDB: check & fix of titles + add of missing serial (numbers) (#6681) (rufotheone-fr)
  • GameDB: Fix glows in Disney-Pixar Ratatouille. (#6597) (NicknineTheEagle)
  • GameDB: God Of War 2 Fixes (JordanTheToaster)
  • cheats_ws: Disable unnecessary patches. (lightningterror)
  • GameDB: Urban Reign fixes (JordanTheToaster)
  • GameDB: R&C3 and R&C4 Fixes (JordanTheToaster)
  • GameDB: Add COP2 patch (JordanTheToaster)
  • GameDB: Missed R&C3 and R&C4 Fixes (BreakPoints)
  • GameDB: Urban Chaos fixes. (#6690) (Jordan)
  • GS-SW: Fix framebuffer looping at 2048 height. (refractionpcsx2)
  • GS-PCRTC: Remove frame offset from anti-blur hacks in software. (refractionpcsx2)
  • GS: CLUT Invalidation on transfer accounts for offset. (refractionpcsx2)
  • GameDB: Arean Football fixes (JordanTheToaster)
  • GameDB: GoW Fixes (JordanTheToaster)
  • Qt: Fix game list not resizing after resize+shutdown game (Connor McLaughlin)
  • Qt: Fix bindings not applying after profile load/reset (Connor McLaughlin)
  • Qt: Allow changing theme without recreating window (Connor McLaughlin)
  • CI: Use Qt 6.3.1 for all platforms (Connor McLaughlin)
  • Common: Add LRUCache (Connor McLaughlin)
  • Qt: Asynchronous loading of covers (Connor McLaughlin)
  • GameDB: Add mipmap fixes to Toshi engine games (#6680) (icup321)

Download

[Playstation 2] OPL ― βeta ― Build:1908 ― Commit: 4ca2475

Open PS2 Loader (OPL) é um homebrew 100% Open source sob licença AFL-3.0 e carregador de aplicativos para PS2 e PS3. Ele suporta três categorias de dispositivos: dispositivos USB, compartilhamentos SMB e a unidade de HDD do PlayStation 2. Dispositivos USB e compartilhamentos SMB suportam os formatos USBExtreme e *.ISO enquanto o PS2 HDD suporta o formato HDLoader, todos os dispositivos também suportam o formato ZSO (ISO compactado). Agora é o carregador homebrew mais compatível.

Se você ainda não desbloqueou o seu PS2,

Versão βeta

OPL se prepara para entrar em mais uma fase beta, inicialmente com o Commit 4ca24757, sendo apenas uma limpeza nos códigos que leem o formato ZSO (ISO compactado).

O NewsInside sempre acompanhou o OPL, inclusive temos um projeto que usará o OPL e outros homebrews, que pode começar a ver a luz do dia em 2023.

Download

[Emulação] PCSX2 1.7.xxxx v3069

Desde o começo do desenvolvimento da versão 1.7.xxxx o PCSX2 passou a ter daily build’s de acordo com o que a comunidade faz, sendo assim as ultimas melhorias desde a versão 1.7.3069 (12/07/2022 14:00) obteve varias melhorias internas:

PCSX2 1.7.xx- v3059 a v3069 (Inglês)
  • CDVD: Touch-Up GZip logging messages. (Ty Lamontagne)
  • GS-d3d12: Remove scale factor clamp. (lightningterror)
  • GS-wx: Disable TX x y offsets on native res: (lightningterror)
  • GS: Make sure upscaling hacks are disabled on native res. (lightningterror)
  • wx: Rename gsdx to gs for window title statistics. (lightningterror)
  • GS: Add lottes crt to present shader. (Stuart Kenny)
  • Misc: Clean up warnings. (lightningterror)
  • Build: Fix appimage.sh (refractionpcsx2)
  • GS-hw: Update crc hack comments. (lightningterror)
  • README: Update requirements. (lightningterror)
  • Misc: Cleanup some stuff I didn’t notice in previous commits. (lightningterror)
  • CDVD: Cleanup variable scope. (lightningterror)
  • PAD: Cleanup variable scope. (lightningterror)
  • GS: Cleanup variable scope. (lightningterror)
  • IPU: Cleanup variable scope. (lightningterror)
  • USB: Cleanup variable scope. (lightningterror)
  • MemoryCardFolder: Cleanup variable scope. (lightningterror)
  • SPU2: Cleanup variable scope. (lightningterror)
  • RDebug: Cleanup variable scope. (lightningterror)
  • iFPU: Cleanup variable scope. (lightningterror)
  • iMMI: Cleanup variable scope. (lightningterror)
  • iR5900: Cleanup variable scope. (lightningterror)
  • IOP: Cleanup variable scope. (lightningterror)
  • USB: Cleanup uninitialized variable. (lightningterror)
  • GameDB: upscaling fixes for “Mike Tyson Heavyweight Boxing” (Mrlinkwii)
  • Gamedb:Add missing serials (Mrlinkwii)
  • GS: Add internal FFMD offset to interlace. (refractionpcsx2)
  • GS: Rework interlace offsets (refractionpcsx2)
  • GS: Limit the offset for FFMD to prevent over scaling. (refractionpcsx2)
  • BaseBlockEx: Cleanup variable scope. (lightningterror)
  • iFPUd: Cleanup variable scope. (lightningterror)
  • iR3000A: Cleanup variable scope. (lightningterror)
  • iR5900: Cleanup variable scope. (lightningterror)
  • PAD: Fix expression is always false warning. (lightningterror)
  • GS-hw: Fix redundant condition warning. (lightningterror)
  • IPU: Fix GT3 regression from #6506 (refractionpcsx2)
  • Gamedb: Fix game names (Mrlinkwii)
  • GS: Don’t do interlace offset if de-interlacing is disabled. (refractionpcsx2)
  • VU: YOLO T-Bit on MTVU (refractionpcsx2)
  • GS/TextureCache: Unswizzle shared texture formats when hashing (Connor McLaughlin)
  • Core: Replace old include guard with pragma once (Ty Lamontagne)
  • USB: Cleanup more variable scope warnings. (lightningterror)
  • Readme: Update Linux version (BuildTools)
  • USB: More variable scope warnings. (lightningterror)
  • GameDB: fix up wrong titles (Mrlinkwii)
  • Bump mikehardy/buildcache-action from 1.2.2 to 1.3.0 (dependabot[bot])
  • iR5900: Elide VU0 micro finish calls when safe (Connor McLaughlin)
  • VU: Don’t clamp VF00 or I Reg (refractionpcsx2)
  • GS: Adjust interlacing offsets to something more sensible. (refractionpcsx2)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • iR5900: Ignore Non delayed COP2 commands when not interlocked (refractionpcsx2)
  • Config: Fix loading of SavestateZstdCompression setting (chaoticgd)
  • GS: Don’t vmalloc inside fifo_alloc to avoid logic confusion. (refractionpcsx2)
  • Qt: Add tooltips to Emulation Settings. (lightningterror)
  • Qt: Add tooltlips to Advanced System Settings. (lightningterror)
  • Qt: Add tooltlips to System Settings. (lightningterror)
  • Qt: Fix anti blur tooltip. (lightningterror)
  • Gamedb: add VUclamping to “NCAA March Madness 2003/2004” (Mrlinkwii)
  • GS: Fix interlace offsets for no-interlace patches (refractionpcsx2)
  • GS: Fix interlace offset for native. (refractionpcsx2)
  • Add MacOS badge to the README (dio-gh)
  • GameDB: fix game titles and add an entry (Mrlinkwii)
  • Qt: Add option to hide main window when game running (Connor McLaughlin)
  • Qt: Fix game properties staying open after closing main window (Connor McLaughlin)
  • Qt: Implement disable window resize (Connor McLaughlin)
  • Qt: Implement pause on start (Connor McLaughlin)
  • Qt: Make UI thread VM valid/paused globally accessible (Connor McLaughlin)
  • Qt: Implement pause on focus loss (Connor McLaughlin)
  • GS: Reset stats on open (Connor McLaughlin)
  • Qt: Implement start disc (Connor McLaughlin)
  • Qt: Implement remove disc (Connor McLaughlin)
  • Qt: Add pressure modifier button for pads (Connor McLaughlin)
  • Qt: Fix window reopening after close (Connor McLaughlin)
  • PAD: Fix incorrect MAX_KEYS check (Connor McLaughlin)
  • Build: Bump _WIN32_WINNT to Windows 10 and link against OneCore (Connor McLaughlin)
  • GS: Switch to placeholders for VM repeat mapping in Qt (Connor McLaughlin)
  • GameDB: Upscaling fixes and region corrections for Armored Core 3/Silent Line (MomosuWarosu)
  • PAD: Adjust existing button pressure when modifier activated (Connor McLaughlin)
  • Qt: Fix drag/drop of GS dumps/ELFs (Connor McLaughlin)
  • Qt: Fix drag/drop of blockdumps (Connor McLaughlin)
  • Qt: Make mouse mapping opt-in (less annoying) (Connor McLaughlin)
  • GS: Support using SW renderer for texture decompression sprites (Connor McLaughlin)
  • IOPBios: Make our hostfs HLE safer (Ty Lamontagne)
  • GS: Fix default config for UserHacks_CPUSpriteRenderBW for wx build. (lightningterror)
  • GS: Adjust CLUT dirty checks to reduce false positives (refractionpcsx2)
  • GS: Fix CLUT changing bit depth. (refractionpcsx2)
  • DEV9: Replace ghc::filesystem with our wrappers (Connor McLaughlin)
  • IopBios: Replace ghc::filesystem with our wrappers (Connor McLaughlin)
  • 3rdparty: Remove ghc::filesystem (Connor McLaughlin)
  • Config: Set texture preloading to full by default (BuildTools)
  • Gamedb: fixup wrong titles and add game fixes (Mrlinkwii)
  • GS-hw: Fix Wunused-but-set-variable warning. (lightningterror)
  • Gamedb: upscaling fixes for Kingdom Hearts – Final Mix (Mrlinkwii)
  • Qt: Show disabled hw fixes in OSD (Connor McLaughlin)
  • Patches: Update Persona 4 WS Patch (BuildTools)
  • QT: settings descriptions (Mrlinkwii)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • Qt: Implement mouse wheel binding (Connor McLaughlin)
  • ThreadedFileReader: Fix a low-chance race when closing file (Connor McLaughlin)
  • Qt: Make status bar less confusing (Connor McLaughlin)
  • CMake: Drop unused ALSA dependency (Connor McLaughlin)
  • Qt: Use same data directory as wx with XDG_STD enabled (Connor McLaughlin)
  • CI: Add AppImage builder for Qt (Connor McLaughlin)
  • QT: more missing descriptions (Mrlinkwii)
  • GameDB: EA Sports BIO FolderMC Support (#6575) (Pyra Drake)
  • QT: Adds descriptions to OSD/Post Processing Settings (#6571) (Daisouji)
  • QT: more settings descriptions (Mrlinkwii)
  • Patches: Misc cheats_ni cleanup (BuildTools)
  • QT: more missing descriptions (Mrlinkwii)
  • Patches: Cleanup cheats_ws. (#6577) (Jordan)
  • GS/TextureCache: Fix incorrect hashing of L/H/small textures (Connor McLaughlin)
  • QT: set Texture Offsets & Skipdraw Range per game only (Mrlinkwii)
  • GS: Improve clut testing, add test for local->local transfers. (refractionpcsx2)
  • Gamedb: fix up game names and add HWfixes (Mrlinkwii)
  • Patches: Cleanup more ws patches. (#6595) (Jordan)
  • Gamedb: fix game titles (Mrlinkwii)
  • UI: Minor typo fixes (BuildTools)
  • GameDB: fix memcard filters (Mrlinkwii)
  • GS: Invalidate CLUT by page (refractionpcsx2)
  • GS: Remove needless flush check on Host->Local write. (refractionpcsx2)
  • GS: CLUT – check the whole page range of transfer for CLUT clear. (refractionpcsx2)
  • GS: Fix scanmask interlace offsetting on even numbers (refractionpcsx2)
  • PAD: Update to latest controller database. (#6610) (github-actions[bot])

A poucas versões atrás a versão do PCSX2 tinha a interface antiga, porem muito simples, sem organização dos jogos carregados:

Agora nas novas versões ele tem uma interface baseada em QT e ficou muito boa pra coleção de jogos serem reunidas em apenas 1 emulador.

O que é uma interface Qt?

Qt é uma aplicação multiplataforma e um framework de interface gráfica do usuário (GUI), um kit de ferramentas, que é usado para desenvolver software que pode ser executado em diferentes plataformas de hardware e sistemas operacionais.

Biblioteca de Jogos & Capas Personalizadas

Você pode adicionar suas capas facilmente a nova interface que acompanha uma biblioteca de jogos locais no seu PC, copiando para a pasta COVERS que tem na raiz do emulador

Copie o nome do game indo em em proprieties e depois em Title:

Feche o PCSX2 e abra-o no modo Game Grid:

Assim podendo usar as covers de forma customizada, espero que em breve o PCSX2 possa baixa-las automaticamente da gamecovers.

Download


Case para Nintendo Switch, versão Deluxe da RDS Industries

De R$325 por R$107

Imagem
Imagem

Exclusivo Prime: Só no app: Economize R$20 na sua compra.Insira o código APP20PRIME na hora do pagamento

[Emulação] Retroarch 1.10.3

Siga o Podcast NewsInside


A ultima atualização do Retroarch chegou com melhorias no serviço de Inteligência Artificial, Bluetooth, mapeamento de botões, menus e entre outras, para vários consoles e dispositivos diferentes, confira o changelog abaixo:

[/su_spoiler title="Melhorias Retroarch 1.10.3 (Inglês)"]
  • ANDROID: Decouple Play Core dependency to bring app into compliance for F-Droid
  • ANDROID: Allow audio playback capture on android
  • AI/SERVICE: Disable AI Service setting by default
  • BLUETOOTH/LAKKA: bluetoothctl: add /000 modify pairing steps
  • CHEEVOS: Disallow manual frame delay setting in Hardcore Mode
  • DATABASE: Serial scanning for Wii now includes WBFS
  • INPUT: Allow proper descriptor declaration for analog triggers
  • INPUT/MAPPING: Fix offset + crash when clearing input port binds
  • INPUT/MAPPING: Fix saving of ‘Analog to Digital Type’ when configuration overrides are used
  • INPUT/MAPPING: Fix saving of ‘Analog to Digital Type’ when configuration overrides are used
  • LOCALIZATION: Add Valencian language option
  • LOCALIZATION: Updates
  • MENU/SETTINGS: Move ‘Show Menu Bar’ under ‘Windowed Mode’ settings
  • MENU/SETTINGS: Add sublabels for ‘Subsystems’ and ‘Input Deadzone/Sensitivity’
  • MENU/SETTINGS: Move ‘On-Screen Notifications’ to top
  • MENU/XMB: Unified the shadow alpha value to a slightly darker one for better readability
  • MENU/XMB: Corrected the option label and sublabel for actual behavior
  • MIYOO: Enable ALSA audio driver and default to it
  • PSP: Take out extra languages/localization, adds about 4/5MB to the binary, and RAM is limited on PSP (32MB and 64MB RAM models)
  • STATIC PLATFORMS: Populate all history list metadata when launching content from playlists
  • STEAM: Introduce Steam Rich Presence
  • VIDEO: Fast-Forward Frameskip improvement
  • VIDEO/THREADED: Stability fixes
  • WINDOWS/WINRAW: Fix multiple light guns
  • WIIU: Fix USB get_device_name(), don’t truncate to three chars
[/su_spoiler]

Downloads

[Playstation 2] POPStarter rev13

POPStarter é um iniciador que permite que você jogue seus jogos PS1 em combinação com o emulador PS1 de $ ony para PS2 (conhecido como “POPS” ou “SLBB-00001”). Ao contrário das versões anteriores do POPStarter e das provas de conceito, o POPStarter r13 NÃO contém o próprio emulador ou bibliotecas que pertencem a $ ony. É seguro publicar em fóruns / sites que não toleram coisas warez, contanto que não seja reembalado com os arquivos do emulador descriptografados ou coisas como um BIOS PS.

O POPStarter é para consoles desbloqueados, caso você ainda não tenha feito no seu, confira nosso guia

Changelog (Inglês)
- Compiled with jan 14 2019 USB drivers. 
- One (or more) non-working command was fixed too. 
- I vaguely remember that $IGR5 was not working, and was fixed in this last build.
- This is the POPStarter version everyone should use, 2019/06/05. This is the last beta.

Download – POPstarter
Download – Instalador POPstarter

[Playstation 2] OPL v1.2.0-Beta-DB-2202-642fe4e {Nightly}

Siga o NewsInside Podcast no Spotify AQUI. Essa semana já tem novo episódio sobre Games Nacionais


Open PS2 Loader (OPL) é um carregador de jogos e aplicativos 100% open source para o PS2.

Ele suporta três categorias de dispositivos: dispositivos de armazenamento USB (Pendrives e afins), compartilhamentos SMB (Rede) e unidade de HDD do PlayStation 2 (Para os modelos FAT com adaptador). Dispositivos USB e compartilhamentos SMB suportam os formatos USBExtreme e * .ISO, enquanto o PS2 HDD suporta o formato HDLoader. OPL é o carregador de homebrew mais compatível e funcional atualmente.

Se você ainda não desbloqueou seu PS2 e deseja saber como, use nosso guia

O OPL está dividido em 2 versões, sendo a dev Jay-Jay a mais atualizada até hoje e sempre com novidades assim que possível.

Melhorias OPL v1.2.0-Beta-DB-2202-642fe4e (Inglês)

Download

[Playstation 2] OPL v1.2.0-Beta-DB-2168-8903bed

Revisado por Mr. Madruga

Siga o NewsInside Podcast no Spotify AQUI. Essa semana já tem novo episódio sobre Games Nacionais


Open PS2 Loader (OPL) é um carregador de jogos e aplicativos 100% open source para o PS2.

Ele suporta três categorias de dispositivos: dispositivos de armazenamento USB (Pendrives e afins), compartilhamentos SMB (Rede) e unidade de HDD do PlayStation 2 (Para os modelos FAT com adaptador). Dispositivos USB e compartilhamentos SMB suportam os formatos USBExtreme e * .ISO, enquanto o PS2 HDD suporta o formato HDLoader. OPL é o carregador de homebrew mais compatível e funcional atualmente.

O OPL está dividido em 2 versões, sendo a dev Jay-Jay a mais atualizada até hoje e sempre com novidades assim que possível.

Melhorias no OPL Beta

Se você ainda não destravou seu PS2, o guia para ele pode ser visto AQUI, em nossos guias oficiais.

Download – No momento que este artigo foi escrito, OPL se encontra na versão 1.2.0 Beta DB 2168, como o link muda de acordo com a versão mais atual, você pode usar este artigo para sempre ver a versão mais nova do OPL.

[Retroarch] Lançamento da Versão 1.9.12[ Changelog atualziado]

Revisado por Mr. Madruga

Mais uma update do retroarch, você pode atualizar pelo próprio emulador os cores usados, ou caso seu console não suporte auto update baixe direto do site da libretro.
Por agora ainda estamos na espera da versão 2.0 que pode ocorrer nos próximos meses, trazendo versões prometidas a um bom tempo como a do PS4, uma melhoria significativa (ainda mais) na versão UWP (Xbox One, Xbox Series, Windows 10/Windows 11), PS2 e outras mais.

O Que Há De Novo?
  • 3DS: Ensure parallax barrier is disabled when ‘3DS Display Mode’ is ‘2D’
  • COMMAND: Command interface should work again
  • INPUT/HID: Rewrote the HID deregistration algorithm; it should no longer cause issues when dealing with multiple pads of the same HID/VID combo
  • INPUT/HID: Fix initialization bug that caused wiimotes to fail to register without an accessory attached
  • INPUT/HID: Fix Wiimote regression
  • INPUT/HID/MAC: Get Sony Sixaxis (DualShock 3) working on MacOS
  • INPUT/UDEV: Add extra abs check for dolphinbar
  • INPUT/UDEV: Add relative left mouse button when pointer device is not abs
  • INPUT/WAYLAND: Fix keyboard input on Wayland – fixes ‘Certain cores ignore user input’
  • NETPLAY: Improvements from Cthulhu
  • OPENDINGUX: Fix HAS_ANALOG/HAS_MENU_TOGGLE defines in sdl_dingux joypad driver
  • LIBRETRO: Enable SRAM for contentless cores
  • LIBRETRO: Add environment callback to get the rate retro_run is called – GET_THROTTLE_STATE and RETRO_THROTTLE_UNBLOCKED environment callback
  • LINUX: Update metadata manifest
  • MENU/OZONE: New themes – Solarized Light, Solarized Dark
  • WINDOWS/WIN9X: Fix non-ASCII text display in window title
  • New cores are on the verge of being approved on Steam. First out of the gates is Picodrive, a Sega Genesis/Master System/Sega CD/32X emulator. You can grab that for RetroArch right now here.

For version 1.9.11, we added support for Miyoo devices, such as the Pocket GO, PowKiddy Q90-V90 and New BitBoy. Back then, we only had one or two cores available.

Version 1.9.12 now comes with a whopping 28 cores – quite the improvement over 1.9.11.

List of all cores so far –

  • 81
  • CAP32
  • fMSX
  • FUSE
  • Gambatte
  • Genesis Plus GX
  • GW
  • Handy
  • LRMAME2003
  • LRMAME2003 Plus
  • Mednafen PCE Fast
  • Mednafen Wswan
  • mGBA
  • NXEngine
  • O2EM
  • Picodrive
  • PokeMini
  • Potator
  • PrBoom
  • Prosystem
  • QuickNES
  • RACE
  • Retro8
  • ScummVM
  • SMS Plus
  • Stella 2014
  • Theodore
  • Vecx

HID subsystem unification – improvements/bugfixes

1.9.11 added a new unified HID subsystem that works on both Mac and WiiU.

Version 1.9.12 features several crucial bugfixes and additions that were plaguing the initial implementation in 1.9.11. See the CHANGELOG at the end of this blog post for more details.

Increased backwards compatibility for macOS cores

Since the migration to our new infrastructure, the minimum OS requirements for macOS cores unintentionally went up. We have since taken steps to address this.

Here are the current minimum OS requirements:

  • 2048: 10.9
  • 81: 10.9
  • atari800: 10.9
  • bk: 10.1
  • blastem: 10.9
  • bluemsx: 10.9
  • bsnes2014_accuracy: 10.9
  • bsnes2014_balanced: 10.9
  • bsnes2014_performance: 10.9
  • bsnes_cplusplus98: 10.9
  • bsnes_hd_beta: 10.9
  • bsnes: 10.9
  • bsnes_mercury_accuracy: 10.9
  • bsnes_mercury_balanced: 10.9
  • bsnes_mercury_performance: 10.9
  • cannonball: 10.9
  • cap32: 10.9
  • craft: 10.7
  • crocods: 10.9
  • desmume: 10.7
  • dinothawr: 10.8
  • dosbox_core: 10.9
  • dosbox_pure: 10.9
  • dosbox_svn: 10.9
  • duckstation: 10.15
  • easyrpg: 10.9
  • ecwolf: 10.9
  • fbalpha2012_cps1: 10.9
  • fbalpha2012_cps2: 10.9
  • fbalpha2012_cps3: 10.9
  • fbalpha2012: 10.9
  • fbalpha2012_neogeo: 10.7
  • fbneo: 10.9
  • fceumm: 10.9
  • fixgb: 10.9
  • flycast: 10.9
  • fmsx: 10.9
  • freechaf: 10.9
  • freeintv: 10.9
  • frodo: 10.9
  • fuse: 10.9
  • gambatte: 10.9
  • gearboy: 10.9
  • gearcoleco: 10.9
  • gearsystem: 10.9
  • genesis_plus_gx: 10.9
  • genesis_plus_gx_wide: 10.9
  • gme: 10.9
  • gpsp: 10.1
  • gw: 10.9
  • handy: 10.9
  • hatari: 10.9
  • lowresnx: 10.9
  • lutro: 10.9
  • mame2000: 10.9
  • mame2003: 10.9
  • mame2003_plus: 10.9
  • mame2010: 10.9
  • mame: 10.9
  • mednafen_gba: 10.9
  • mednafen_lynx: 10.9
  • mednafen_ngp: 10.9
  • mednafen_pce_fast: 10.7
  • mednafen_pce: 10.7
  • mednafen_pcfx: 10.9
  • mednafen_psx: 10.9
  • mednafen_saturn: 10.9
  • mednafen_snes: 10.9
  • mednafen_supergrafx: 10.9
  • mednafen_vb: 10.9
  • mednafen_wswan: 10.7
  • melonds: 10.9
  • mesen-s: 10.9
  • mesen: 10.9
  • mgba: 10.9
  • mrboom: 10.9
  • mu: 10.9
  • nekop2: 10.9
  • neocd: 10.9
  • nestopia: 10.9
  • np2kai: 10.7
  • nxengine: 10.9
  • o2em: 10.9
  • oberon: 10.9
  • opera: 10.9
  • parallel_n64: 10.7
  • pcsx_rearmed: 10.9
  • picodrive: 10.6
  • play: 10.14
  • pocketcdg: 10.9
  • pokemini: 10.9
  • potator: 10.9
  • ppsspp: 10.9
  • prboom: 10.9
  • prosystem: 10.9
  • puae: 10.6
  • px68k: 10.7
  • quasi88: 10.9
  • quicknes: 10.9
  • race: 10.9
  • reminiscence: 10.9
  • retro8: 10.9
  • sameboy: 10.9
  • scummvm: 10.9
  • smsplus: 10.7
  • snes9x2002: 10.9
  • snes9x2005: 10.9
  • snes9x2005_plus: 10.9
  • snes9x2010: 10.9
  • snes9x: 10.9
  • squirreljme: 10.9
  • stella2014: 10.7
  • stella: 10.9
  • tgbdual: 10.7
  • theodore: 10.7
  • thepowdertoy: 10.15
  • tic80: 10.15
  • tyrquake: 10.9
  • uzem: 10.9
  • vba_next: 10.9
  • vbam: 10.9
  • vecx: 10.9
  • vemulator: 10.9
  • vice_x128: 10.9
  • vice_x64: 10.9
  • vice_x64sc: 10.9
  • vice_xcbm2: 10.9
  • vice_xcbm5x0: 10.9
  • vice_xpet: 10.9
  • vice_xplus4: 10.9
  • vice_xscpu64: 10.9
  • vice_xvic: 10.9
  • virtualjaguar: 10.9
  • vitaquake2: 10.9
  • x1: 10.9
  • xrick: 10.9
  • yabause: 10.9

We intend to drive down the requirements even lower in the coming months. For C++-based cores, the lowest we can go is 10.9. Going lower would require installing an older SDK version. For C-based cores, the lowest we can go is 10.4 for Intel-based architectures.

Project IO – Continued

You’ve read in our previous blog post that we were working on a long-term project to wrap/abstract all file system I/O in cores, and also correct and improve cores along the way. This work has continued for version 1.9.12, and we are happy to report that various cores have been improved substantially as a result.

Below are all the cores we managed to cover so far. The ones listed in bold are the new cores we have covered since 1.9.11.

Project IO – FCEUmm improvements

We replaced all direct file access in the core with VFS routines (libretro/RetroArch#12949)

In addition, it turned out that this core had been violating the libretro API for some time by setting need_fullpath = false but then requiring the content fullpath to detect the region of iNES v1.0 ROMs. This PR fixes the issue by setting need_fullpath = true by default, but then lifting this restriction for frontends that support the RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE environment callback (which allows a valid content name to be extracted even when using a frontend-provided data buffer)

Built-in Game Genie support

FCEUmm has long supported emulation of the Game Genie cartridge add-on, but this is currently unavailable in the libretro core. 1.9.12 wires up said functionality:

A new core option Game Genie Add-On (Restart) has been added (disabled by default)
In order for the option to apply, the Game Genie ROM file named gamegenie.nes must be present in the frontend system directory
Game Genie support is disabled for FDS and arcade content
Save states do not function (and are disabled) while the Game Genie boot screen is open
After enabling Game Genie Add-On (Restart), launching a game will cause the Game Genie boot screen to appear. Codes can be entered with the gamepad (as on real hardware): D-Pad to move, A to select, B to delete

Assim que o changelog sair, atualizo o post!

Download – Escolha a versão do seu console/arquitetura, se nçao possui na lista, ele simplesmente não existe ou foi removido.

[Playstation 2] OPL Atualizado v1.2.0-Beta-DB-2159

Siga o NewsInside Podcast no Spotify AQUI.Proxima semana já tem novo episódio sobre Jogos Nacionais.


Open PS2 Loader (OPL) é um carregador de jogos e aplicativos 100% open source para o PS2.

Ele suporta três categorias de dispositivos: dispositivos de armazenamento USB (Pendrives e afins), compartilhamentos SMB (Rede) e unidade de HDD do PlayStation 2 (Para os modelos FAT com adaptador). Dispositivos USB e compartilhamentos SMB suportam os formatos USBExtreme e * .ISO, enquanto o PS2 HDD suporta o formato HDLoader. Lembrando que o OPL é o carregador de homebrew mais compatível e funcional atualmente.

O OPL está dividido em 2 versões, sendo a dev Jay-Jay a mais atualizada até hoje e sempre com novidades assim que possível.

Melhorias no OPL Beta

da25d92: update lang files (Jay-Jay-OPL)

Se você ainda não destravou seu PS2, o guia para ele pode ser visto AQUI, em nossos guias oficiais.

Download – No momento que este artigo foi escrito, OPL se encontra na versão 1.2.0 Beta DB 2158, como o link muda de acordo com a versão mais atual, você pode usar este artigo para sempre ver a versão mais nova do OPL.