[Pokémon] PKHeX 22.06.26 (PokeHEX)

Os dados são exibidos em uma visualização que pode ser editada e salva. A interface pode ser traduzida com arquivos de texto de recursos/externos para que diferentes idiomas possam ser suportados.

Conjuntos de Pokémon Showdown e códigos QR podem ser importados/exportados para ajudar no compartilhamento.

O PKHeX espera salvar arquivos que não sejam criptografados com chaves específicas do console. Use um gerenciador de savedata para importar e exportar savedata do console (Checkpoint, save_manager, JKSM ou SaveDataFiler).

Suporta os seguintes arquivos:

  • Salvar arquivos(“principal”, *.sav, *.dsv, *.dat, *.gci, .bin)
  • Arquivos de cartão de memória GameCube (.raw, .bin) contendo savegames de Pokémon GC.
  • Arquivos de entidade Pokémon individuais (.pk, *.ck3, *.xk3, *.pb7, *.sk2, .bk4)
  • Arquivos de presente misterioso (.pgt, *.pcd, *.pgf, .wc) incluindo conversão para .pk
  • Importando entidades do GO Park (*.gp1) incluindo conversão para .pb7
  • Importando equipes de vídeos de batalha 3DS descriptografados
  • Transferindo de uma geração para outra, convertendo formatos ao longo do caminho.
Melhorias do PokeHEX em 26/06/2022
  • Legality:
    • Added: Current Handler legality for the save file is now checked. Having incorrect Handling Trainer data will be flagged.
    • Added: Marking legality now flags illegal marking values that can cause crashes in all Gen8 games (not yet patched).
    • Fixed: HOME transfer legality checks improved; now checks for unobtainable cross-transfer ribbons & contest stats.
    • Fixed: Shared egg moves for HOME transfers now checks the current format rather than the source where it originated from.
    • Fixed: Gen8 Mystery Gifts with restricted language / HOME gifts are now correctly recognized.
    • Fixed: Gen8 BDSP Great Marsh transfers to SWSH now are correctly recognized (ball).
    • Fixed: Contest Stat Sheen legality checks relaxed; really bad poffins are bad. Thanks @Atrius97 & @Lusamine !
  • Added: Gen7 can now use the Heal box action (to fix PP / status / etc).
  • Added: Gen2 Crystal now has more GB Mobile Cable Color values to use.
  • Added: Gen6/7 encrypted PKM files can now drag correctly.
  • Added: Gen4 now shows all roamers in the Block editing interface. Thanks @ShadyRelapse-PP & @sora10pls!
  • Added: BizHawk “SaveRAM” files now recognized similar to DeSmuME “dsv” save files with an appended footer region.
  • Fixed: Gen8 PLA Initial mastery move flags are now correctly applied for varied level wild encounters when created from the database.
  • Fixed: Gen8 Mystery Gifts now show up correctly in the Mystery Gift Database (filtering was inverted).
  • Fixed: Gen8 PK8/PB8 type differentiation enhanced; dragged files no longer misidentify as the game-format they were encounterd in.
  • Fixed: Gen8 Dynamax Level being >10 now corrects itself when loading to the PKM Editor rather than erroring.
  • Fixed: Gen5 Entree Forest now saves correctly. Thanks @Mutty99 !
  • Fixed: Gen4->Gen5 transferring with HM moves now correctly removes the HM move.
  • Fixed: ShowdownSet no longer yields empty move slots when creating a new text string (regression in last release).
  • Fixed: PKM Database IV/EV filtering now returns the correct results (filtering was inverted). Thanks skai_louie !
  • Fixed: Non-plugin dll’s in the plugin folder will be ignored rather than stopping other plugins from loading.
  • Changed: German translation improved (GUI+Legality). Thanks @Bl4ckSh4rk !

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[Nintendo DS/3DS] Twilight Menu++ v24.10.0

TWiLight Menu++ é uma atualização/substituição do menu DSi de código aberto para os flashcards Nintendo DSi, Nintendo 3DS e Nintendo DS. Pode abrir jogos de Nintendo DS(i), SNES, NES, GameBoy (Color), GameBoy Advance, Sega GameGear/Master System/SG-1000 & Mega Drive/Genesis, Atari 2600/5200/7800/XEGS, Intellivision, Neo Geo Pocket , Sord M5, PC Engine/TurboGrafx-16, WonderSwan e ROMs ColecoVision, bem como plugins DSTWO (se você usar um DSTWO).

Melhorias Twilight Menu++ 24.10.0 [Inglês]

What’s new?

  • Added AP-fixes for Inazuma Eleven 3 and Ni no Kuni (Spanish translations).
  • nds-bootstrap-hb’s bootloader is now directly loaded, eliminating the middleman, so booting old DS homebrew is now 2 seconds faster!
    • Currently only applies to DSi-based themes and the DS Classic Menu, the latter of which pre-loads the homebrew’s ARM9 binary for a slightly faster boot.
  • The Direct boot setting has been removed for console SD users.
    • Pre-2009 DS homebrew will now always use nds-bootstrap, and 2009 or later homebrew will use nds-bootstrap if either DS mode or a RAM disk is set.
  • For homebrew with large ARM9 binaries (ex. SM64DSi), all per-game settings except Language and Region are now hidden.
  • With FastVideoDS still to come in the future, an old obscure video player, tuna-viDS (by @chishm), has been added for Xvid (.avi) video playback!
    • See this guide for how to convert a video, starting from Step 2.
  • SNEmulDS has been reverted to the legacy pre-TGDS build to work around a few bugs.
    • As the TGDS build is still bundled, you can switch to it by setting NEW_SNES_EMU_VER to 1 in sd:/_nds/TWiLightMenu/settings.ini.
  • The VRAM mode setting can now be changed for when running NTR games in DSi mode.

O nds-bootstrap é um aplicativo de código aberto que permite que ROMs e homebrews do Nintendo DS/DSi sejam utilizados nativamente em vez de usar um emulador. nds-bootstrap funciona em cartões SD Nintendo DSi/3DS através de CFW e em Nintendo DS através de flashcards.

Melhorias Bootstrap 0.59.0 [Inglês]

What’s new?

  • When connecting to Wii using a Pokemon Gen 4 title, the received SRL file is now booted, and no longer crashes on white screens!
  • Homebrew bootloader has moved to NitroFS in order for loaders such as TWLMenu++ to load it directly.
  • You can now exit directly to TWLMenu++ without rebooting, when running a DSi-Enhanced/Exclusive title in DSi mode!
  • Patch offset cache files have been renamed from romname.bin to TID & CRC (ex. VSOE-82A2.bin).
    • This allows .nds/.srl files launched from within one to have it’s own patch offset cache file.
  • ARM9i and ARM7i binaries of homebrew are now loaded when booting in DSi mode.
  • VRAM_BOOST can now be changed for when running NTR games in DSi mode.

Improvements

  • Soft-resetting in B4DS mode no longer turns off or reboots the console.
  • DSi SD DLDI driver has been moved to the HB bootloader to cut down the HB build filesize.

Bug fix

  • Fixed battery level showing as blank when first opening in-game menu.

Known bugs

  • The received SRL file from a Pokemon Wii title cannot connect to the Wii after being booted. It is unknown how to fix this.
    • Additionally, when connecting using Platinum, the save data cannot be read.
    • Additionally (again), when connecting using HGSS, a red screen crash will occur (apparently due to attempting to read non-existing Diamond/Pearl/Platinum ROM data).

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[Nintendo DS/3DS] Twilight Menu++ v24.9.0

TWiLight Menu++ é uma atualização/substituição do menu DSi de código aberto para os flashcards Nintendo DSi, Nintendo 3DS e Nintendo DS. Pode abrir jogos de Nintendo DS(i), SNES, NES, GameBoy (Color), GameBoy Advance, Sega GameGear/Master System/SG-1000 & Mega Drive/Genesis, Atari 2600/5200/7800/XEGS, Intellivision, Neo Geo Pocket , Sord M5, PC Engine/TurboGrafx-16, WonderSwan e ROMs ColecoVision, bem como plugins DSTWO (se você usar um DSTWO).

Melhorias no Twilight Menu++

What’s new?

  • Added AP-fixes for Pokemon HeartGold & SoulSilver (Latin Spanish translation).
  • When detecting rumble, it no longer checks for TIDs of GBA games, in order for custom GBA carts with rumble to work as well.
  • Updated ESRB game list to add more games. (c0645f6)
  • The External FIRMs and modules setting in Luma config is now checked before rebooting to widescreen.
    • Make sure Luma is on v11 or later for this to work.
  • The brightness can now be changed in the DS Classic Menu on DS lite consoles!

Improvement

Bug fixes

  • Fixed a long-standing bug where sleep mode would not work and/or cause a crash (with a glitched top screen) after exiting.
    • This is achieved by implementing a custom sleep mode handler, as the one in libnds is bugged.
  • Fixed another long-standing bug where a certain area of RAM gets cleared while using Memory Pit.
    • This allows the complete font set to be loaded without issues in Memory Pit.
  • @lifehackerhansol: The flashcard kernel (Wood, in this case) now uses the correct save file extension (being .sav instead of .nds.sav).
  • The brightness level on DS lite no longer self-changes while using the flashcard kernel (Wood, in this case) to run games!
  • Fixed AP warning not shown for Mario & Luigi RPG: Siganui Partner (Korea), if AP-fix doesn’t exist.
  • DSi-based themes: Fixed crash when opening per-game settings for a DS(i) ROM with no icon.
  • Fixed TWLMenu++ not starting via hiyaCFW, by having Unlaunch start it instead.

O nds-bootstrap é um aplicativo de código aberto que permite que ROMs e homebrews do Nintendo DS/DSi sejam utilizados nativamente em vez de usar um emulador. nds-bootstrap funciona em cartões SD Nintendo DSi/3DS através de CFW e em Nintendo DS através de flashcards.

Melhorias no Bootstrap v0.58.0

What’s new?

  • @Epicpkmn11: Brightness and volume adjust options have been added to the in-game menu!
    • Only DSi has both, 3DS only has volume and DS (Lite) only have brightness.
  • When detecting rumble for DSiWare titles, it no longer checks for TIDs of GBA games, in order for custom GBA carts with rumble to work as well.

What’s new?/Bug fixes

  • For all you Smash fans out there, and/or if you’re looking for a good homebrew game to play, Super Smash Bros. Crash is now playable!
    • This also means that old loaders such as DSi4DS will now work properly as well.
  • Most homebrew before 2009/2010 (such as SSBC, MegaETk, etc.) will now work properly in DSiWarehax!

Improvements

  • Patch offsets are now cached for homebrew!
    • This makes homebrew boot faster after the first boot, though it may depend on the homebrew.
  • @Epicpkmn11 and various: Updated translations.

Bug fixes

  • The Legend of Zelda: Four Swords: Anniversary Edition and Phantasy Star 0 Mini now boot with Memory Pit!
  • Card read DMA is now automatically turned off when wireless/WiFi operations are occurring.
    • While this should fix connection interruptions, it may not fix some of them.

Known bugs

  • Background music in Super Smash Bros. Crash does not play while running via DSiWarehax.
  • Loaders such as DSi4DS do not work properly with RAM disks.

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[Pokémon] PKHeX 22.06.01 (PokeHex)

Os dados são exibidos em uma visualização que pode ser editada e salva. A interface pode ser traduzida com arquivos de texto de recursos/externos para que diferentes idiomas possam ser suportados.

Conjuntos de Pokémon Showdown e códigos QR podem ser importados/exportados para ajudar no compartilhamento.

O PKHeX espera salvar arquivos que não sejam criptografados com chaves específicas do console. Use um gerenciador de savedata para importar e exportar savedata do console (Checkpoint, save_manager, JKSM ou SaveDataFiler).

Suporta os seguintes arquivos:

  • Salvar arquivos(“principal”, *.sav, *.dsv, *.dat, *.gci, .bin)
  • Arquivos de cartão de memória GameCube (.raw, .bin) contendo savegames de Pokémon GC.
  • Arquivos de entidade Pokémon individuais (.pk, *.ck3, *.xk3, *.pb7, *.sk2, .bk4)
  • Arquivos de presente misterioso (.pgt, *.pcd, *.pgf, .wc) incluindo conversão para .pk
  • Importando entidades do GO Park (*.gp1) incluindo conversão para .pb7
  • Importando equipes de vídeos de batalha 3DS descriptografados
  • Transferindo de uma geração para outra, convertendo formatos ao longo do caminho.

Download

[Pokémon] PKHeX 22.05.05 (PokeHEX)

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Provisoriamente, novos episódios no google podcast!


Mais uma atualização do pokehex, umas das maiores updates do ano aliás, cobrindo varios sistemas e jogos e melhoria de usabilidade.

[su-spoiler title=”PKHeX 22.03.18″]

22/05/08 – New Update:

  • Legality:
    • Added: PLA move mastery/purchased flags are now legality checked thoroughly. Thanks @Lusamine & @Atrius97 !
    • Added: PLA event gifts are now checked for their date obtained.
    • Added: BDSP Darkrai & Arceus encounter data.
    • Fixed: Gen4 Roamers now allowed in Route 45 if the tile it was encountered on is not water.
    • Fixed: BDSP/PLA encounters are now flagged if they have a SWSH Mark.
  • Added: Gen3 RSBox Japanese save files & memory cards are now supported. Thanks @SynapseProperty !
  • Added: Gen2/3 Mail Editor now allows swapping mail slots if you rearrange party data.
  • Added: Batch Editor can now $rand & $suggest EVs.
  • Added: Deleting clones from the PKM Database window now deletes clones in the save file. Box->Delete Clones works fine too.
  • Fixed: Deleting clones from the PKM Database window now correctly deletes all the extra clones.
  • Fixed: Gen8 BDSP save files that have an invalid patch revision value can no longer be loaded (bad rom hacks!)
  • Fixed: Gen7 Inventory editing now retains the Free Space sort index when saving. Thanks @RainThunder !
  • Fixed: Gen6 Hall of Fame editing now saves the TID/SID correctly.
  • Fixed: Gen4 Battle Hall editing now works correctly in the Misc Editor.
  • Fixed: Gen4 SaveFile PCD/PGT collection editing now shows the Lock Capsule PCD slot, resists bad slot swaps, and no longer encrypts item PGTs. Thanks @DeadSkullzJr !
  • Fixed: Gen2 Mail now edits the caption message correctly. Thanks @WonderSquid !
  • Changed: Drag & Drop of PKMs out of the program into Discord now works! Hold shift when dropping to immediately send the file.
  • Changed: Internal refactorings to reduce allocation, increase performance. PokeCrypto, GeniusCrypto, EvoCriteria, PKX.
  • Changed: Gender sprites in the main window now show colored images instead of colored strings. Looks prettier!
  • Changed: Gen8 PLA encounters now generate with a more accurate RNG correlation, resulting in valid entity seeds.
  • Changed: Gen8 PLA noble sprites now show more detail. Still not legal to have in your save file.
[/su_spoiler]

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[Nintendo DS/3DS] Twilight Menu ++

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Provisoriamente, novos episódios no google podcast!


Uma grande update para o Twilight Menu DS/3DS, varias novidades, melhorias e emoção de bugs, com certeza a melhor updates do ano para esse Menu customizável do DS/3DS!

Novidades do Twilight Menu++

What’s new?

  • Updated B4DS DSiWare whitelist to accommodate for the included nds-bootstrap version.
  • Added warning messages when launching Art Style: Aquia, Flipper, and Mighty Milky Way on flashcards in DS mode.
  • (@Epicpkmn11) Allowed skins to set username/date/time X/Y and override settings for macro mode.

Improvement

Bug fixes

  • R4/GBC themes: Fixed recent console icon additions not being displayed.
  • Fixed trying to read custom skin BGM, if no custom skin is found.
  • Slot-1 is now inited properly, regardless of the Slot-1 microSD access setting.
    • This allows certain flashcards to be launched (ex. Gateway Blue Card).
  • Fixed Set as Donor ROM option not showing on flashcards if nds-bootstrap is off.
  • (@DieGo367) Various grayscale color mode fixes.
  • Fixed bugged sounds in Pictochat and DLP, if not using DSiWarehax.

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[Pokémon] PKHeX 22.03.18 (PokeHEX)

O Editor de salvamento da série principal de Pokémon, programado em C#, chamado de PKHeX (leia-se PokeHEX!), podendo editar save game de praticamente quase todos os jogos pokémon, incluindo um dos remakes, veja a lista abaixo:

  • Gen 1: Red, Blue and Yellow (Complete)
  • Gen 2: Gold, Silver and Crystal (Complete)
  • Gen 3: Ruby, Sapphire and Emerald (Complete)
  • Gen 4: Diamond, Pearl and Platinum (Complete)
  • Gen 5: Black, White, Black 2 and White 2 (Complete) 
  • Gen 6: X and Y (Incomplete)
  • Gen 7: Sun and Moon, Ultra Sun and Ultra Moon (Incomplete) <name PPorg, at the start of the adventure>
  • Legends Arceus
Main Window

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[Nintendo 3DS] Luma 3DS 10.3 – Após 2 Anos Sem Novidades

Siga o Podcast do NewsInside


Queridos amigos da rede NewsInside de homebrews, estamos chegando com a atualização que vai te surpreender.

As novidades e melhorias confira abaixo:

Melhorias Luma 3DS
  • Add more detailed battery percentage, plus battery voltage and temperature
  • Add an option to dump the DSP firmware from Home Menu, effectively making programs like DSP1 obsolete
  • Split NTP and user time offset nullification. This means two things:
    – Time changes are immmediately visible and you do not need to reboot your console after using the feature anymore (although Home Menu might not always immmediately display the new time — just open and close an application in that case)
    – Programs like ctr-no-timeoffset should not be needed anymore. Also, even if 3ds.hacks.guide recommends it and GodMode9 mandates it, time offset nullification should not be done
  • Also improve the precision of the NTP client implementation and fix a few bugs. It can be precise as +- 1ms (usually), although some of this precision is lost when rebooting
    Do not initialize the screens in the very common case the user has only one payload in the /luma/payloads folder, effectively working around a long-standing bug
  • Fix reading emuNAND sector 0 for RedNAND and Gateway-style emuNAND (#1687, @aspargas2)
  • Fix a few bugs in the cheat system (#1623, @s5bug)
  • Add ASCII View to Rosalina Process List (#1703, @George-lewis)
  • Allow using game-patching on Home Menu (#1634, @gabe565)
  • Wait for the user to release the B key when exiting the Rosalina menu. This should prevent games to think the B key has been pressed (#1701, suggestion from @Epicpkmn11)
  • gdb: properly handle software breakpoints
  • General system stability improvements to enhance the user’s experience

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[Pokémon] PKHeX 01.03.22 (PokeHEX)

Conheça o podcast de games do NewsInside, siga para receber os novos episódios.


O Editor de salvamento da série principal de Pokémon, programado em C#, chamado de PKHeX (leia-se PokeHEX!), podendo editar save game de praticamente quase todos os jogos pokémon, incluindo um dos remakes, veja a lista abaixo:

Compatibilidade PKHeX – 01/03/22

  • Gen 1: Red, Blue and Yellow (Complete)
  • Gen 2: Gold, Silver and Crystal (Complete)
  • Gen 3: Ruby, Sapphire and Emerald (Complete)
  • Gen 4: Diamond, Pearl and Platinum (Complete)
  • Gen 5: Black, White, Black 2 and White 2 (Complete) 
  • Gen 6: X and Y (Incomplete)
  • Gen 7: Sun and Moon, Ultra Sun and Ultra Moon (Incomplete) <name PPorg, at the start of the adventure>
  • Legends Arceus
Main Window

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[Nintendo DS / DSi] GodMode9i

Conheça o Podcast NewsInside a mais de 13 anos online, todo mês um novo episódio, sempre gravado na Twitch!


GodMode9i é um navegador de arquivos de acesso total para o Nintendo DS, Nintendo DSi e o Nintendo 3DS TWL_FIRM (TwilightMenu++).Fazendo parte do uso em seu desbloqueio para homebrews, de uso essencial em caso de se mover algum arquivo de sistema ou jogo para SDHC para a NAND.

O Que Podemos Fazer Com o GodMode-i?

  • Colocar cartuchos do GameBoy Advance nos consoles Nintendo DS e Nintendo DS Lite originais;
  • Copiar os cartuchos Nintendo DS / DSi nos consoles Nintendo DSi e Nintendo 3DS (se GodMode9i for executado no cartão SD do console) – Eles também podem ser copiados nos consoles Nintendo DS e Nintendo DS Lite originais, se executados a partir de um flashcard no Slot-2;
  • Copiar, mover, apagar, renomear arquivos / pastas e criar pastas.
  • Montar o NitroFS de arquivos .nds.
  • Procurar arquivos em cartões de memória compatíveis ao executar o GM9i a partir do cartão NAND ou SD. (AceKard 2 (i) e R4 Ultra (r4ultra.com))
  • Procurar arquivos no cartão SD ao executar o GM9i a partir de qualquer flashcard no modo DS. (Requer um iniciador de jogo DS com acesso SD ativado.)
GodMode-i v3.2.0 (Inglês)

What’s new?

  • Restoring DS saves on DS/DS Lite.
  • Added dumping DS saves using GBA cart save data.
  • Added title manager menu for easier DSiWare dumping.
  • Metadata dumping has been added.
  • Slot-2 RAM can now be used as RAM drives. (ex. DS Memory Expansion Pak, Supercard MiniSD, etc.)
  • NitroFS can now be mounted from SysNAND and SDNAND.

Improvements

  • (@Epicpkmn11) DSi & 3DS RAM drives have been combined into one.
  • Increased DSi/3DS RAM drive size by 3MB.
  • (@Epicpkmn11 and various) Updated translations.

Bug fix

  • (@Epicpkmn11) Fixed remounting SD card.
  • (@Epicpkmn11) Writing actions are now hidden when drive is read-only.
  • Other minor fixes.

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