[Playstation 2] PCSX2 1.7 – RetroAchievements

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o Playstation 2 agora é uma plataforma suportada no RetroAchievements com mais de 80 conjuntos na data de lançamento e mais em breve, usando o PCSX2

Melhorias PCSX2 1.7.3467

Changes:

  • GS/TextureCache: Fix non-mipmap sources conflicting with mipmap sources (Connor McLaughlin)
  • GS: Use memcmp for GSVector2 comparisons (Connor McLaughlin)
  • GS/HW: Make trilinear filtering behavior consistent across backends (Connor McLaughlin)
  • GS/HW: Improve PS2 trilinear selection (Connor McLaughlin)
  • GameDB: Enable full mipmapping + PS2 trilinear for Ape Escape games (Connor McLaughlin)
  • GameDB: Add Trilinear (PS2) to Burnout games (JordanTheToaster)
  • GS/Vulkan: Actually store the readback buffer size (Connor McLaughlin)
  • Gamedb: fixes for ‘Guitar Hero – World Tour’ (Mrlinkwii)
  • ImGuiFullscreen: Add indeterminate background progress (Connor McLaughlin)
  • VMManager: Reload save state ELF in internals (Connor McLaughlin)
  • HTTPDownloader: Pass content type by reference (Connor McLaughlin)
  • 3rdparty: Add rcheevos (Connor McLaughlin)
  • 3rdparty: Add RAInterface (Connor McLaughlin)
  • Qt: Add RetroAchievements implementation (Connor McLaughlin)
  • Achievements: Fix a couple of typos (refractionpcsx2)
  • Achievements: Drop OOB poke log messages to verbose (Connor McLaughlin)
  • 3rdparty: Move cubeb 93d1fa3fccdc22da37aa59f67b213591797db369 in-tree (Connor McLaughlin)
  • 3rdparty/cubeb: Silence wasapi output frames logging unless mismatch (Connor McLaughlin)
  • 3rdparty/cubeb: Add cubeb_get_backend_names() (Connor McLaughlin)
  • Qt: Add audio backend selection (only cubeb for now) (Connor McLaughlin)
  • CI: Install libasound2-dev for Linux builds (Connor McLaughlin)
  • SPU2: Fix uninitialized bitset (Connor McLaughlin)
  • Qt: Hook up reset timestretch button (Connor McLaughlin)
  • CDVD: Increase cycle accuracy + simulate speedup for CLV/CAS swap (refractionpcsx2)
  • 3rdparty: Add rapidjson and discord-rpc (Connor McLaughlin)
  • Qt: Add Discord Rich Presence support (Connor McLaughlin)
  • Qt: Fix main window hiding with EFS bug (Connor McLaughlin)
  • FullscreenUI: Clean boot if resume picked without state (Connor McLaughlin)
  • Acheivements: Make login progress indeterminate (Connor McLaughlin)
  • GS/HW: Shuffle moves don’t need barriers with fbfetch (Connor McLaughlin)
  • Qt: Change TriFilter config name. (lightningterror)
  • GS/wx: Change TriFilter name and move it to main renderer tab on wx. (lightningterror)
  • GameDB: Update Burnout games VU Clamp mode (JordanTheToaster)
  • GameDB: Fix some game titles and add some missing fixes (#7121) (SlyCooperReloadCoded)
  • Remove references to unused define. (arcum42)
  • linux-various : remove no longer needed shellscript (Mrlinkwii)
  • Qt: Add Delete Save States to load menu (Connor McLaughlin)
  • Qt: Implement save state backups option (Connor McLaughlin)
  • GameDB: Minor game fixes (JordanTheToaster)
  • Qt: Implement screensaver inhibit (Connor McLaughlin)
  • Linux: Implement screensaver inhibit for X11 (Connor McLaughlin)
  • Achievements: Avoid potential crash when parsing malformed responses (Connor McLaughlin)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • GameDB: WRC Rally Evolved – Fix delay slot slowdowns (suXin)
  • Pad: Native DualShock 3 support in Windows by official Sony driver (sixaxis) (rewasdadmin)
  • SPU: Allow up to 200% final volume (refractionpcsx2)
  • GameDB: Add missing Spiderman WoS fix (JordanTheToaster)
  • GameDB: Add Ufficiale PlayStation 2 Speciale Platinum 2007 (JordanTheToaster)
  • Qt: Remove m3u from open file filter (Connor McLaughlin)
  • Qt: Add option to hide primed/challenge achievements (Connor McLaughlin)
  • FullscreenUI: Display primed achievement list in pause menu (Connor McLaughlin)
  • Gamedb: add EE rounding to ‘Ty the Tasmanian Tiger 3’ (Mrlinkwii)
  • GameList: remove playlists (refractionpcsx2)
  • CI: Switch from libcurl4-gnutls-dev to libcurl4-openssl-dev (Connor McLaughlin)
  • GS:HW: Make HDR algorithm more float-precision-friendly (TellowKrinkle)
  • GameDB: Fix ghosting in BlitzTech engine games (icup321)
  • WX: Backport Resamplebox patch to fix GSDump previews in vs2022 (refractionpcsx2)
  • VMManager: Remove unused variable (Connor McLaughlin)
  • Qt: Drop libsamplerate dependency for Qt+MSVC (Connor McLaughlin)
  • Qt: Fix error writing config on first launch (Connor McLaughlin)
  • GameDB: Fix missing splash logos in Krome games (icup321)
  • GS-hw: Adjust Shadow of Rome crc hacks. (lightningterror)
  • VulkanHostDisplay: Fix crash when driver uses large preferred upload stride (Connor McLaughlin)
  • Achievements: Reapply settings on HC enable (Connor McLaughlin)
  • Achievements: Check for nulls in API responses (Connor McLaughlin)
  • Achievements: Save submitted time from API in leaderboards (Connor McLaughlin)
  • Achievements: Append notifications downwards not upwards (Connor McLaughlin)
  • Qt: Fix primed indicator not being disabled when achievements off (Connor McLaughlin)
  • FullscreenUI: Remove unused variables. (lightningterror)
  • GS/HW: Only allocate as many mip levels as present (Connor McLaughlin)
  • GS: Fixes for flushes from PR #6389 (refractionpcsx2)
  • CMake: Prevent finding Mono.framework libpng (TellowKrinkle)
  • GHActions:MacOS: Disable Qt gssapi support (TellowKrinkle)
  • GHActions:macOS: Remove unused dependencies (TellowKrinkle)
  • GS:HW: Properly handle fbmask of negative values (TellowKrinkle)
  • GS: Fix DX shader error (refractionpcsx2)
  • GS: Handle higher TH/TW for STQ calculation (refractionpcsx2)
  • GS: Modify clamp behaviour on large specified texture sizes (refractionpcsx2)
  • Qt: Amendment for Turbo naming (RedDevilus)
  • GameDB: Normalize HW fixes for Xenosaga Episode II (Connor McLaughlin)
  • GS: Remove no longer needed logging. (refractionpcsx2)
  • GS-hw: Add missing stencil buffer check for fba or coverage alpha DATE. (lightningterror)
  • GS: When CoverageAlpha is used set Alpha min max to 128. (lightningterror)
  • GS-hw: No need to check for coverage when getting alpha value. (lightningterror)
  • GS-hw: Remove condition to enable upscaling hacks on Aggressive crc. (lightningterror)
  • GS-hw: Cleanup GSHWHack.cpp (lightningterror)
  • gamedb: add autoflush to ‘The Simpsons: Hit & Run.’ (Mrlinkwii)
  • Qt: Consistent save state list in big picture (RedDevilus)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • GS-hw: Disable clamp more optimizations for now. (lightningterror)
  • GS-hw: Fully purge Shadow of Rome crc hacks. (lightningterror)
  • GameDB: Adjust HPO from Normal to Special for Shadow of Rome and Onimusha Dawn of Dreams. (lightningterror)
  • GameDB: Add trilinear PS2 and change mipmap from Basic to Fast to Hulk The Ultimate Destruction (lightningterror)
  • GameDB: Add HPO Special to Wallace & Gromit – The Curse of the Were-Rabbit. (lightningterror)
  • GameDB: Add HPO normal to remaining regions of Wallace & Gromit – The Curse of the Were-Rabbit. (lightningterror)
  • INISettingsInterface: Write changes atomically (Connor McLaughlin)
  • Qt: Changing Cheevos URL color (RedDevilus)
  • GS: Add flush reason to draw call vertex dumps (refractionpcsx2)
  • GS:HW: Rename FloatColor to HDRColor (TellowKrinkle)
  • GS:HW: Use 16-bit unorm for HDR (TellowKrinkle)
  • GS: Only TEXFLUSH if it’s an Auto Flush draw. (refractionpcsx2)
  • Gamedb: miscellaneous missing entries (Mrlinkwii)
  • FullscreenUI: Deadlock fix and add reset confirm for HC enable (Connor McLaughlin)
  • GameDB: ‘Gitaroo Man’ patches and fixes (#7184) (boringhexi)
  • CommonHotkeys: Fix target speed going below zero (Connor McLaughlin)
  • Build: Fix build with wx 3.1 on FreeBSD (#7178) (Ganael Laplanche)
  • Gamedb : add upscaling fixed to Call of duty 3 (Mrlinkwii)
  • x86emitter: Add some AVX/AVX2 instructions and YMM registers (Connor McLaughlin)
  • x86/microVU: Use 64-bit comparisons for quick lookup (Connor McLaughlin)
  • x86/microVU: Use AVX2 for full block comparisons (Connor McLaughlin)
  • x86/microVU: Add a reference list for quick block lookups (Connor McLaughlin)
  • Qt: Add dialog for memory card conversion (RedPanda4552)
  • x86emitter: Fix missing W REX bit for movq reg, xmm (Connor McLaughlin)
  • System: Revamp memory allocation (Connor McLaughlin)
  • System: Remove/move out a bunch more leftover stuff from wx (Connor McLaughlin)
  • Qt: Add input and settings overlays (Connor McLaughlin)
  • GS: Add hardware download mode option (Connor McLaughlin)
  • GameDB: Add Full mipmap + Trilinear ps2 on GT4. (lightningterror)
  • ImGuiOverlays: Add hardware download mode to settings OSD (Connor McLaughlin)
  • GS: Set vsync based on host decision (Connor McLaughlin)
  • GS: Unify shader cache versions across renderers (Connor McLaughlin)
  • GS: Support fractional upscale (Connor McLaughlin)
  • Qt: Add automatic updater for Linux (Connor McLaughlin)
  • PAD/Qt: Compute deadzone as circular instead of square (Connor McLaughlin)
  • GS/Vulkan: Ensure we don’t leave a bound texture in copy state (Connor McLaughlin)
  • GS:HW: blend_mix doesn’t get you fast hdr (TellowKrinkle)
  • x86/iR5900: Fix quadword stores on Linux (Connor McLaughlin)
  • Qt: Add Host::GetTopLevelWindowInfo() (Connor McLaughlin)
  • Qt: Add DInput input source (Connor McLaughlin)
  • Qt: Register for device notifications on Windows (Connor McLaughlin)
  • Qt: Fix Wunused-variable warning. (lightningterror)
  • FullscreenUI: Fix Wunused-variable warning. (lightningterror)
  • GameDB: add fixes for Eternal Ring and Spongebob SquarePants Featuring Nicktoons – Globs of Doom (Mrlinkwii)
  • GameDB: Enable Paltex for Zone of The Enders (JordanTheToaster)
  • Common: Formatting (TellowKrinkle)
  • 3rdparty: Add GSL (TellowKrinkle)
  • Common: Make GL::Context::Create use gsl::span (TellowKrinkle)
  • GS:HW: Clean up ps_convert_rgba_8i (TellowKrinkle)
  • GS:HW: Remove comment on rgba to 8i only-blue optimization (TellowKrinkle)
  • GS-hw: Disable blend mix on colclip. (lightningterror)
  • Mac: add PCSX2 to Launchpad Game Category (Mrlinkwii)
  • GS/TextureCache: Partially invalidate overlapping targets with tex-in-rt (Connor McLaughlin)
  • GS: Fix fractional scaling in GL/Vulkan (Connor McLaughlin)
  • GS: Adjust default renderer for vendors on windows. (lightningterror)
  • PAD: Update to latest controller database. (PCSX2 Bot)
  • GameDB: Kaido/Xtreme Racer upscaling + comments (RedDevilus)
  • GameDB: add missing patch to Asobi ni Iku yo! Chikyuu Pinch no Kon’yaku Sengen (Mrlinkwii)
  • GameDB: Copy missing “Game ni Nattayo! Dokuro-chan” patch (JordanTheToaster)
  • BIOS: Map the entire ROM1 file to PS2 memory (Florin9doi)
  • GS-hw: Further improve how we handle blend mix 1. (lightningterror)
  • GameDB: Add ” World Soccer Winning Eleven 2012″ missing entry (JordanTheToaster)
  • GS/Vulkan: Skip first barrier when starting pass (Connor McLaughlin)
  • SPU: Clamp final volume in the right place. (refractionpcsx2)
  • GS-wx: Add show settings and show inputs options to osd. (lightningterror)
  • GameDB: Add HW/Upscale fixes for King’s Field IV (refractionpcsx2)
  • GameDB: Correct Big Game Hunter name (JordanTheToaster)
  • ImGuiOverlays: Add Texture in RT (JordanTheToaster)
  • GS-wx: Misc fixes. (lightningterror)
  • GS/Vulkan: Fix condition for skipping first barrier (Connor McLaughlin)
  • Cubeb: Fix logging comparison, causing verbose spam (Ty Lamontagne)
  • Qt: Use vsync when any FSUI window is open (Connor McLaughlin)
  • GS-hw: Remove Ikki Tousen crc hack. (lightningterror)
  • GameDB: Add Round Sprite Half to Ikki Tousen. (lightningterror)
  • GS: CRC hack for Black (Connor McLaughlin)
  • FullscreenUI: Fix achievements/lb hotkey running on EE thread (Connor McLaughlin)
  • Achievements: Rework challenge mode enabling (Connor McLaughlin)
  • Qt: Add comment on ODR violation workaround (TellowKrinkle)
  • CMake: Windows Qt build support (TellowKrinkle)
  • GHActions: Add CMake Qt build (TellowKrinkle)
  • CMake:Windows: Add install step (TellowKrinkle)
  • GHActions: Migrate to new variable output system (TellowKrinkle)
  • vs: Enable Function Level Linking solution-wide and AVX2 for Common project (Silent)
  • GS/TextureCache: Use Inside() for checking display target (Connor McLaughlin)
  • GS/State: Correct CLUT invalidation range check (refractionpcsx2)
  • Move some IPU logging to systrace instead of devcon (Ty Lamontagne)
  • Common: Add MemorySettingsInterface (Connor McLaughlin)
  • GSDumpReplayer: Support no-looping/frame number queries (Connor McLaughlin)
  • GSRunner: Add standalone GS runner/dumper (Connor McLaughlin)

Se você já possui o PCSX2 1.7, atualize-o por ele em Ajuda/Help » Procurar Atualizações/Check Updates, caso ainda possua uma versão mais antiga, considere atualizar para a ver~sao 1.7 mais nova possivel da interface QT

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[Playstation 2] PCSX2 1.7 – RetroAchievements
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