Ultima versão do emulador de Wii U, lançado no ultimo dia 21/02/2020, change log:

 

[spoiler]
# Cemu detailed changelog for 1.17.2b
# Patreon release date: 2020-02-14
# Public release date:  2020-02-21

# New in 1.17.2b:

general: Improved robustness of settings.xml parser to avoid crashes when loading bad or outdated settings files
general: Display CPU menu if Cemuhook is installed (for Cemuhook affinity settings)

OpenGL: Fixed a regression which broke depth-stencil texture formats when graphic packs were enabled

gfxPacks: Added support for @h suffix in patch parser (Used by XCX 60FPS pack)

# New in 1.17.2:

general: Fixed an issue where the game list would display updates/dlc instead of the base game, if no base game was found
general: Removed redundant global options for cpu and vertex cache in the menu bar
general: Removed precompiled shaders option from game profiles since there isn't really a reason to configure it per-game
general: Added a new debug option to the general settings to enable the creation of crash dumps

coreinit: Overhauled MP task queue API. The previous implementation required a game-specific workaround for Toyko Mirage Sessions which is now no longer necessary
coreinit: Fixed several race conditions which could lead to deadlocks in multi-core recompiler mode
coreinit: The default PowerPC thread for core 1 is now also the thread that begins execution in the game's main() method. Some games rely on this behavior.
          This change fixes crashes in Paper Mario Color Splash

Vulkan: Fixed a rare crash that could occur in any game due to a hash collision in the pipeline runtime cache
Vulkan: Fixed custom shaders not being applied for V5 graphic packs (#270)
Vulkan: Several minor tweaks to increase stability

nn_boss: Fixed a crash that could occur when the game requested to run an invalid task
[/spoiler]

Download: http://cemu.info/index.html#download
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